Ulrik_Ironfist Posted June 23, 2015 Share Posted June 23, 2015 I know that Guard really benefit from having Vindicare assassins. I'm wondering how to employ them best, and given that my philosophy is two is one and one is none, would that be redundant and points inefficient or is it actually helpful to have 2 of them? Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/ Share on other sites More sharing options...
librisrouge Posted June 24, 2015 Share Posted June 24, 2015 You really only need one. The problem with IG though, is that many basic arms do enough damage to guardsman that it doesn't matter as much that you smoked the tactical squad's plasmagun. Now, that being said, killing the occasional flamer or melta might deprive them of a means to best your army or even taking out a sergeant before hitting them with a few rounds of las, further lowering their leadership, might be great. Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4101558 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 25, 2015 Author Share Posted June 25, 2015 One seems like it would make him a huge target though. Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4101740 Share on other sites More sharing options...
Jamesb_05 Posted June 26, 2015 Share Posted June 26, 2015 2 is a big points investment for not a lot of damage output though :/ Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4104105 Share on other sites More sharing options...
Lucien Eilam Posted June 27, 2015 Share Posted June 27, 2015 You should have more than one significant threat on the table. They don't all have to be Vindicare Assassins to take the heat off him. Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4105322 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 27, 2015 Author Share Posted June 27, 2015 That's a good point. So his targets should be special and heavy weapons, what about his anti-tank rounds? Is he decent at taking out vehicles? Or would you use that for instagibbing multi-wound characters? Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4105326 Share on other sites More sharing options...
Jolemai Posted June 27, 2015 Share Posted June 27, 2015 Shield Breaker really shines against Eldar and Daemons. Turbo Penetrator I've had a lot of success with (highlight being the killshot on a Reaver Titan), but against vehicles it's usually used to take off the last HP as quite often, there's something better to shoot at it. Against fleshies, you need to find something that has multiple wounds and no Invulnerable saves... Honestly, I haven't used the Hellfire shell that much. Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4105330 Share on other sites More sharing options...
librisrouge Posted June 27, 2015 Share Posted June 27, 2015 I use the hellfire shot the most, making it easier to take out the enemies force multipliers. For anti vehicle work, str 10 and ap 2 isn't enough to kill. Ap 2 just mean a kill on a pen roll of 6. It can be nice for stripping off the last hull point though. Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4105381 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 28, 2015 Author Share Posted June 28, 2015 Hellfire seems like it could be useful for taking that last wound off of a monstrous creature. The shield breaker, wounds on a 4, and denies inherent saves (armor and invuln) and the Spy mask denies cover, so he's gonna take it out. The Turbo Penetrator seems like it would be good for taking out characters and skimmers. Am I on track or am I way off base? Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4105871 Share on other sites More sharing options...
Darkmagi Posted June 30, 2015 Share Posted June 30, 2015 Personally I use the Vindicare as an anti special/heavy/sergent weapon. It excells at this especially as his rules have been clarified in an updae. its also good for hitting bikes (eldar jet bikes lookin at you) and strippin last hull points off of nasty vehicles... also if taken in mutiples they become a larger threat to any unit. Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4108117 Share on other sites More sharing options...
Zeller Posted June 30, 2015 Share Posted June 30, 2015 An update? Can you elaborate please? Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4108213 Share on other sites More sharing options...
Darkmagi Posted July 10, 2015 Share Posted July 10, 2015 Yea before there was a problem with the wording of his deadshot rule that caused many to argue that he couldn't select his target. That was updated to a much clearer wording to make sure you could select your target model Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4119280 Share on other sites More sharing options...
Ulrik_Ironfist Posted July 10, 2015 Author Share Posted July 10, 2015 With his long range, is it best to keep him on your side of the table? Or use his infiltrate to get him the best vantage point you can? Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4119388 Share on other sites More sharing options...
*Furyou Miko Posted July 10, 2015 Share Posted July 10, 2015 That depends on the board, really. He needs line of sight - the range and infiltrate mean that its usually best to find a tall tower to stick him on, preferably with a wall rather than a railing. Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4119447 Share on other sites More sharing options...
Ulrik_Ironfist Posted July 10, 2015 Author Share Posted July 10, 2015 So if I can get him LoS from a building in my DZ, that would be best? Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4120220 Share on other sites More sharing options...
*Furyou Miko Posted July 10, 2015 Share Posted July 10, 2015 Yes, since that'll put him out of range of most of the enemy anti-sniper weapons. Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4120255 Share on other sites More sharing options...
CaptainHelion Posted July 24, 2015 Share Posted July 24, 2015 Last I used a Vindicare was with Sisters of Battle against Necrons, and he spent the whole time shooting at my opponent's Doomsday Arks. He nuked one over three turns (Not great rolling on my part, and Quantum Shielding is fething irksome), but then nuked the other in one shot. So that was fun. Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4127026 Share on other sites More sharing options...
Caustic63 Posted July 24, 2015 Share Posted July 24, 2015 You would take a Vindicare Assassin (or any other assassin) in a Guard army not to reduce the amount of casualties your guardsmen take but to have an elite soldier that can apply his talents wherever they are needed on any given turn. I've toyed with assassins in Guard lists in the past and I can say that they make sense when you have some enemy unit that MUST die immediately, or you are outmanoeuvred and need point source power to compensate for it right away. A good example of this might be sniping a Farseer on a Bike, or taking out a Land Raider that's shrugging off your other attacks. Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4127282 Share on other sites More sharing options...
Ulrik_Ironfist Posted July 25, 2015 Author Share Posted July 25, 2015 Yeah, considering my force is focused on airborne tactics, I really want something that can add a lot of value to my shooting. I play Airborne stormtroopers, and it's really vexing to not have big killy guns on the table, and my only real source of artillery is the master of ordnance so that tends to make my CCS a big target. Melta guns are really the only big vehicle killer I have, so having something else that can do it is nice. It's just a matter of figuring out how best to position him for maximum effect. Link to comment https://bolterandchainsword.com/topic/309927-vindicare-assassins-for-guard/#findComment-4128103 Share on other sites More sharing options...
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