ChaosPhoenix Posted June 24, 2015 Share Posted June 24, 2015 This is one of the never ending subjects, I know. But some things have changed and I think it's again up for discussion. I usually like mixed squads with an emphasis on close combat Terminators. It's just what I like. But ranged Terminators gained the following: Overwatch at BS2 - 4 Twin-linked ranged weapons in the deep-strike-turn Enough abilities to deep strike without scattering Which makes me want to use more ranged Terminators. But we're hitting at Ini 1, which is a lot worse than e.g. Grey Knight Terminators. So what do think? What is a good mix? Link to comment https://bolterandchainsword.com/topic/309964-terminator-squad-setup/ Share on other sites More sharing options...
Chaplain Lucifer Posted June 24, 2015 Share Posted June 24, 2015 My squads for a long time shifted to 1-2TH&SS and the rest just shoot. Now with the Sgt being able to get that SS, increased over watch, decreased points, I have an extra motive to remain like that. Link to comment https://bolterandchainsword.com/topic/309964-terminator-squad-setup/#findComment-4100668 Share on other sites More sharing options...
Varizel Posted June 24, 2015 Share Posted June 24, 2015 Same with chaplain lucifer. But with formations or detachments, perhaps it is not too bad to have a squad with all TH/SS and one heavy weapon like a cyclone or assault cannon, since u can still run and shoot to close the gap. And our termies would fold GK termies, they are equipped with AP3 nemesis weapons. We would just laugh them off, unless they pay for Nemesis hammer, and that point it will be almost the same as us and hit on I1 too. Link to comment https://bolterandchainsword.com/topic/309964-terminator-squad-setup/#findComment-4100684 Share on other sites More sharing options...
Corrupted Posted June 24, 2015 Share Posted June 24, 2015 I personally love all THSS squads, but with this new dex there just too expencive... 5x THSS w/ a Cyclone is now 275 points... Granted its not much of a climb from the last codex, but when compared to other termy loadouts, and I hate to say it but, other codexes terminators... Link to comment https://bolterandchainsword.com/topic/309964-terminator-squad-setup/#findComment-4101674 Share on other sites More sharing options...
aura_enchanted Posted June 25, 2015 Share Posted June 25, 2015 My squads have typically been one cc weapon and one heavy if their deepstriking, with more cc weapons of their assaulting from transports: My new load out will be: Dwcs (or deathwing Knights haven't decided ye) these assault from a raider: Protu, apothecary, heavy flamer, champion,one storm shield Dwt 1: dark vengeance set Dwt 2: plasma cannon & lightning claws I'll probably sticking to tradition and making my sgt's stay with swords and storm bolters. Link to comment https://bolterandchainsword.com/topic/309964-terminator-squad-setup/#findComment-4101738 Share on other sites More sharing options...
RayJ Posted June 25, 2015 Share Posted June 25, 2015 I usually keep 1 TH/SS in most squads. With sergeants able to have those legally again, half my squads will have them on the sergeants. It's just too good for challenges.My DW Command Squad typically loads up on TH/SS, with the apothecary and a cyclone being the only guns (and the halberd for awesomeness)I think we have more reason than ever to keep our DW squads mixed, and I expect the Redemption formation inside the Lion's Blade to really bring out the awesome. Link to comment https://bolterandchainsword.com/topic/309964-terminator-squad-setup/#findComment-4101760 Share on other sites More sharing options...
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