Corrupted Posted June 24, 2015 Share Posted June 24, 2015 Loved Black Knights in the last codex even though I thought they were a bit over cost. Now I think they're just awesome (if not a bit over cost....) But is the grenade launcher still worth it? Stasis grenades are still just fine, don't get me wrong, but rad grenades are inexplicably awful... I honest just don't know if there worth the loss of the extra plasma talon. And honestly what the hell what were thinking with rad grenades? S3 AP- ?!? Ya maybe they were a bit OP, but why not a better stat line? Link to comment https://bolterandchainsword.com/topic/310009-to-grenade-launcher-or-not-to-grenade-launcher/ Share on other sites More sharing options...
WellSpokenMan Posted June 25, 2015 Share Posted June 25, 2015 I thought about taking it out, but the new rules mean I'll be jinking more. That means I'll be assaulting more, and hitting first makes a big difference. You don't have to wound, just hit, and the whole unit gets nerfed. The Krak grenades are respectable as well, so I'm leaving mine in. Link to comment https://bolterandchainsword.com/topic/310009-to-grenade-launcher-or-not-to-grenade-launcher/#findComment-4101768 Share on other sites More sharing options...
3DJutsu Posted June 25, 2015 Share Posted June 25, 2015 Always worth it for the stasis. Either bring I5 down to your level or take out some I4 before they can touch you. Either way stasis grenades contribute to black knight survivability. Link to comment https://bolterandchainsword.com/topic/310009-to-grenade-launcher-or-not-to-grenade-launcher/#findComment-4101837 Share on other sites More sharing options...
Frater Cornelius Posted June 25, 2015 Share Posted June 25, 2015 Isn't Stasis a Blast and thus useless whem you are permanently jinking? Link to comment https://bolterandchainsword.com/topic/310009-to-grenade-launcher-or-not-to-grenade-launcher/#findComment-4101873 Share on other sites More sharing options...
3DJutsu Posted June 25, 2015 Share Posted June 25, 2015 Why does everyone assume that you'll be jinking all the time, every time? Careful placement and increased threat levels from other units didn't see my Black Knights jinking nearly as much as the forums seem to make it out to be. Link to comment https://bolterandchainsword.com/topic/310009-to-grenade-launcher-or-not-to-grenade-launcher/#findComment-4101881 Share on other sites More sharing options...
Loar Posted June 25, 2015 Share Posted June 25, 2015 also with the ravenwing strike force you get that "free" first turn jink, meaning you can still fire and stasis normally afterwards then charge in. Works pretty well in that sense. Link to comment https://bolterandchainsword.com/topic/310009-to-grenade-launcher-or-not-to-grenade-launcher/#findComment-4101892 Share on other sites More sharing options...
Chaplain Lucifer Posted June 25, 2015 Share Posted June 25, 2015 I think GLs are still usefull tool. Rad, stasis, krak, frag. Krak and frag reaching out to 24", more than the plasma talons. Link to comment https://bolterandchainsword.com/topic/310009-to-grenade-launcher-or-not-to-grenade-launcher/#findComment-4101914 Share on other sites More sharing options...
Frater Cornelius Posted June 25, 2015 Share Posted June 25, 2015 But why reduce WS and I if I can just kill the model instead? Plasma Talons still have the most punch of all those weapons. Link to comment https://bolterandchainsword.com/topic/310009-to-grenade-launcher-or-not-to-grenade-launcher/#findComment-4101927 Share on other sites More sharing options...
Jazzhands Posted June 25, 2015 Share Posted June 25, 2015 Think about it working with the rest of your force. I'm planning to use stasis on a wraith knight to make sure my imperial knight gets his licks in Link to comment https://bolterandchainsword.com/topic/310009-to-grenade-launcher-or-not-to-grenade-launcher/#findComment-4101937 Share on other sites More sharing options...
3DJutsu Posted June 25, 2015 Share Posted June 25, 2015 Personally I'll take the Stasis shell over 2 more plasma shots, reducing your opponents effectiveness in CC is better than trying to punch out a pair of wounds, especially if they outnumber you and were on par in cc pre-stasis. But that could just be my meta... Friggin thunderwolves. Think about it working with the rest of your force. I'm planning to use stasis on a wraith knight to make sure my imperial knight gets his licks in And that, don't forget we are a highly synergystic army. Make the shell work for your other dudes too. Link to comment https://bolterandchainsword.com/topic/310009-to-grenade-launcher-or-not-to-grenade-launcher/#findComment-4101939 Share on other sites More sharing options...
Frater Cornelius Posted June 25, 2015 Share Posted June 25, 2015 I see your point and I agree about synergy. However, remember that it only helps against the unit you are shooting with Plasma and the one you will want to charge right after. So supporting others will only work if you are charging a big death star. Let me put it like this: if I could split fire with the GL, I would always take it without question. Link to comment https://bolterandchainsword.com/topic/310009-to-grenade-launcher-or-not-to-grenade-launcher/#findComment-4101948 Share on other sites More sharing options...
Jazzhands Posted June 25, 2015 Share Posted June 25, 2015 A big deathstar or a big thing. As I said for pummelling a wraith knight it's all good. Plasma can take a few wounds off (damp feel no pain) Then my knight finishes it Link to comment https://bolterandchainsword.com/topic/310009-to-grenade-launcher-or-not-to-grenade-launcher/#findComment-4101986 Share on other sites More sharing options...
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