3DJutsu Posted June 26, 2015 Share Posted June 26, 2015 Trying to choose between two loadouts for my Co Master for my Demi-Company. Right now he sits at either: 175pts - Arty Armour, SS, Relic Blade, Foe Smiter, Shroud 170pts - Termie Armour, SS, Relic Blade, Foe Smiter, Shroud Are the 5pts worth having Grenades and Sweeping advances? Drop pods say nothing about not being able to hold models in Bulky Armor, does that mean I can attach him to an assault squad in a pod when he wears Termie armour? Link to comment https://bolterandchainsword.com/topic/310158-merits-of-the-company-master-trying-to-decide/ Share on other sites More sharing options...
3DJutsu Posted June 26, 2015 Author Share Posted June 26, 2015 Following the Rule of Cool the termie armour wins by a landslide. EDIT: Wrong image http://i179.photobucket.com/albums/w317/3DJutsu/image.jpg1_zpsrpbf2vrj.jpg Link to comment https://bolterandchainsword.com/topic/310158-merits-of-the-company-master-trying-to-decide/#findComment-4104621 Share on other sites More sharing options...
Interrogator Stobz Posted June 26, 2015 Share Posted June 26, 2015 POWERSAMURAISWORDISBOSS! EDIT: Book rules wise, I agree with those below that the AA version is better. Rule of cool trumps that though ;) Link to comment https://bolterandchainsword.com/topic/310158-merits-of-the-company-master-trying-to-decide/#findComment-4104628 Share on other sites More sharing options...
Disciple of Caliban Sgt Posted June 26, 2015 Share Posted June 26, 2015 I would go with the Arty armor. There is zero reason not too. Saves are the same. Foe Smiter is assault. Hand to hand weapons don't care. Might as well let him only take up one transport space. Def allow him in a pod and the ability to sweep advance is key. Personally not sure I would go with the shield for expense purposes however rule of cool big dude with a giant sword and shield is hard to resist. Only thing Termi gives you is relentless which you don't need. 5pts for sweep advance, grenades and space is worth it to me. Link to comment https://bolterandchainsword.com/topic/310158-merits-of-the-company-master-trying-to-decide/#findComment-4104641 Share on other sites More sharing options...
Elios Harg Posted June 26, 2015 Share Posted June 26, 2015 Agreed, with that setup and leading power armor angels it is worth 5pts to not lose sweeping advance and grenades. Link to comment https://bolterandchainsword.com/topic/310158-merits-of-the-company-master-trying-to-decide/#findComment-4104654 Share on other sites More sharing options...
3DJutsu Posted June 26, 2015 Author Share Posted June 26, 2015 Ok, looks like he's back to being Belial =P Link to comment https://bolterandchainsword.com/topic/310158-merits-of-the-company-master-trying-to-decide/#findComment-4104668 Share on other sites More sharing options...
Freman Bloodglaive Posted June 27, 2015 Share Posted June 27, 2015 I would go for artificer armour and a jump pack. But then if I were taking an Assault Squad I'd stick with the jump packs just for the extra movement. They suck at assault, but at least they can get to a target. Link to comment https://bolterandchainsword.com/topic/310158-merits-of-the-company-master-trying-to-decide/#findComment-4105061 Share on other sites More sharing options...
VorpalPoolNoodle Posted June 27, 2015 Share Posted June 27, 2015 It depends on whether deep strike is important to you. In a DW squad with Foe Smiter and Vengeful Strike that's pretty tasty. Link to comment https://bolterandchainsword.com/topic/310158-merits-of-the-company-master-trying-to-decide/#findComment-4105127 Share on other sites More sharing options...
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