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How would YOU use Assault Squads in a DC?


Berzul

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Bearing in mind that Assault Marines are basically Marines with an extra attack due to wargear I never use them as assault specialists.  I kit a 5 man with jump packs, a flamer & a Vet Sarge w/plasma pistol, power sword & melta bombs; I only use them to drop in and either support units that are already engaged and need a hand, or to harass back-field support units like Devastators (hence the power sword) and then use their decent mobility to secure an objective late in the game.  Assault squads, IMO, are all about getting them to where you want them to be rather than what they can kill on their own.

Sounds like the best to go about them. 

 

I've managed to tweak my usual lists as to include a 5-man squad with 2 flamers, combi flamer and melta bombs. Now that I'm making a Company Master for H2H to join them with his own Jump Pack, I'm getting more and more excited to try this unit out.

I either go for a squad of 5 like OP just described, or I go for a blob of ten, give the Sarge a power sword and stick a cheap company master with a power weapon and jump pack in them. Not a great unit, but its a decent tarpit with a decent number of attacks and it fills up your Demi-Company tax.

Does anybody regularly use plasma pistols on their assault squads?  Or rhinos?  Or considered using Razorbacks as a transport now that they are available for assault squads? 

I have never been a fan on plasma weapons at all. I tend to roll a lot of 1's, and my opponent doesn't need any help killing my dudes. I would consider fielding them if the 'Gets hot' rule changed from taking a wound to something along the line of 'can't be fired next round' or some such.  but anyway... as far as weapon value goes, a plasma pistol is the same cost as a plasma gun, same strength, same ap, half the distance, and half the Rate of Fire. One the plus side you get the bonus attack in melee, and you can soften your target by shooting prior to charging (assuming you survive the shot). 

Does anybody regularly use plasma pistols on their assault squads?  Or rhinos?  Or considered using Razorbacks as a transport now that they are available for assault squads?

 

I've never been a fan of plasma pistols on assault squads since they have passed from 5pts to 15pts.

 

I perfectly understand why a PP is worth 15pts for IC as they often have a better BS and several wound (or better save) to absorb a possible overheat and that the extra attack a PP allows will be done with a powerful weapons... All of that perfectly justifies the 15pts for an IC

 

But for a sgt or a standard marines it's not the same : BS is weaker, an overheat could lead to a removal of your model... It cannot be 15pts... Never.

 

I use my assault marines as bodyguards for my CM with JP. This has always worked well. Sure I may lose some on shooting but with the fearless, I'm sure to get the MC and marines in CC anyway the following turn. And if your opponent had a good shooting phase then it often means he sucks in CC and that he won't appreciate to be locked in CC with a fearless unit... So the loss won't be that important.

Personally, I'll be using a CAD with a Ravenwing Attack Squadron and a small Deathwing Strike Force. I find the Lion's Blade and the demi-company too rigid for my tastes. That means no assault squads for me. But then I'm free to take two 5-man dev squads!

I just go with 170 points for ten naked jumpers...accompanying a challenge monkey company master...in a demi company...otherwise, no jumpers and no company master, interrogators are better, and libbies are best if not running a demi company.

 

I'm thinking demi, RWAS, and small DWSF....and sometimes, for variety's sake, demi and lascannon spam hammer of caliban.  Obviously, the former demi would have lascannon devastators, while the latter demi would have something  else...plasma or missiles, I'm thinking.

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