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How about some rumors?


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Let's be realistic. If the previous codices have shown us anything, it's that the biggest changes will come from formations, not from points changes or stat changes. To be sure, those will change, but at least 60% of changes will come from formations. My guess is a formation that allows higher ballistic skill overwatch, cause that's a thing these days, a formation that allows all lasguns to fire an extra shot, which I predict will be pretty awesome, a couple of formations that increase the number of orders an officer can give, and probably one which will throw in some one use abilities, because again, those are a huge thing. I also predict that there will be bonuses for 3 vehicle squads, which will be awesometastic, as well as possibly some bonuses for combined squads, cause GW wants you to buy more models and it would make a lot of sense. If the ignores cover order could be made a non senior officer thing, that'd be great, but I'm not predicting that like I am the others. 

Hendrik, I'm not quite sure how they would buff the Taurox. Off the top of my head, here are a few ideas:

 

-Points drop to 35 or 40 points

-Armor increase to 11/11/10 or 12/10/10

-Add platform options: like the Chimera is the basis for the Basilisk, Hydra, and Wyvern, make the Taurox the basis for another kind of weapon system.

 

So "buff" may not be the right word, considering that third option, but I believe Games Workshop will make some attempt to improve the vehicle. I believe this because they are above all else a model-selling business, and they have to sell enough of the model to justify putting the design into production, so they will change something to sell more Taurox-based models.

 

That is not to say that the rules for the Taurox are bad or imbalanced, and not to say that I think/hope those rules should be changed, but I believe that Games Workshop will often make whichever choice leads to moving more plastic. (As is their right, I suppose).

 

If  this comes off rudely, I apologize. Not how I mean it. :)

Taurox should have got AV11/11/10 from the start, or maybe make it a little bit special with AV11 all round or perhaps just on the Prime? It needs a bone thrown because it's not just a matter of it being better value for the points as GW should have considered the fact that there's a lot of Guard players with Chimeras. We're going to need convincing before we spend lots of money on a completely new kit that does something we already do...

 

The kit is versatile with upgrades and load outs, so I don't think it needs adapting other than a wheels option :P

A wheels option would be great. and upgrading the side armor. Both Taurox options need to be cheaper than the chimera, the regular should be 35 points, and the Prime should be 50. The Chimera has a bigger capacity and better front armor.

 

Speaking of the chimera, I think it needs some boosting. I'd like to see an autocannon option, in the codex, or a version of the taurox battle cannon to give it a bit more oomph as an infantry support vehicle.

Chimera- multilaser.

Chimerax- quadgun.

Chimedon- conquer battle cannon or battle cannon.

Chimerro- typhoon missile launcher or multiple hunterkiller misiles.

Storm Chimera- autocannon.

I would love to see all the chimera varients in the new book but it will never happen. If they did i wound definitely buy like five more chimeras.

The Chimera is a modern kit, as far as that goes as a term that is, so you'll likely be in for a wait cypher! Ignoring completely new kits it's probably fair to say the most likely upgrades are the oldest models.

 

Guard vehicles are all quite new though, so would this still work out? Does this mean we're more likely to get a new vehicle instead? Last update says so! The Scion box is the only new infantry box by quite a margin so maybe we're in for a slew of new trooper boxes? That'd be cool especially if we get a host of different regiment types... a man can dream :P

Surely logic would say that they release some Rough Rider models. If it doesn't happen with the next codex update it's never going to happen.

 

Like WarriorFish said I doubt they will update any of the existing kits as they are mostly pretty new. And all of the recent Codexes haven't had any new units added to the book, just updated or new kits.

 

Wasn't there a rumor a while ago that they were planning on doing new kits for Tallarn, Valhalla, Mordian etc? Especially since they are still featured in recent things like Forgeworld expansions. But I doubt they would sell, so they probably won't bother.

 

The new detachment will obviously be in the style of Decurian to push the sale of more models. Probably going to see stuff like x3 Val/Vendetta formations and x3 Leman Russ formations, and some obscure unit that is required to be a part of the core formation to boost sales of a product that isn't as popular like Sentinels or Ogryns.

Did someone say logic when talking about GW? :lol: We may well just get a rejig but that would be ok as I'd be happy with some of our boxes being redone. We have a good selection of units, it's mostly a matter of making them all good for regular use so some updated troopers would be fantastic - and well overdue.

 

I think at this stage all previous rumours can be discounted as it has been too long. At the minimum I would demand the existing Cadian and Catachan boxes are updated, but it is high time we got more choice!

I think the Taurox was definitely a misstep model wise, but I suppose it bothers me less because the Chimera is still strong and an absolutely lovely model!  I'm not sure how hard it would be to convert a Taurox with some Ork Trukk wheels from a bitz distributor, though . . .

Okay, so they are releasing a new bundle or two on the web. One of them is a Nork and Ogryn destroyer force, or something. Now correct me if I'm wrong, as my codex isn't here and I never play Nork, but he can only be bought as an upgrade to an existing Company command squad, right? Could this herald a change in rules, ala Telion, and thus also herald a new guard codex sooner rather than later?

Ogrins are so bad i wouldn't get that bundle if it were free. Ogrins and rough riders need a serious buff in the next codex or they'll be still rarely taken. The rough riders would be and easy fix if they made them like the DKoK death riders. Im not sure how to fix the Ogrins but id start with a heavy point drop.

According to WariorFish there was a server issue and some posts were lost due to not being backed up. However, my email has the content due to my subscription to this topic.

 

WariorFish: Formations are separate beasts so can work differently to the codex, so I'm afraid it'll mean little with regards to a new codex.

 
While Ogryns could certainly do with a points drop they're not that terrible. A bit niche yes but they're usable. Even the Rough Riders who have the much shorter end of the stick may find some use. So you can argue successfully that they're not great units for several reasons its silly to label them as outright bad.
 
Vel'Cona: The worst thing that happened to the Rough Riders was losing Mogul Kamir in the last codex update.  He gave them huge buffs that they need to be truly competitive.  My feeling is that Ogryns could do with a similar fix, ie. letting you take Nork as a squad upgrade for Ogryns/Bullgryns OR bodyguard for an HQ squad.
 
WarriorFish: I think a small drop on Ogryn prices would do it, along with a notable reduction in their upgrade costs. Termies finally got a points drop for Marines so this is apparently the era of flying pigs... so why not flying abhumans too? :P
 
Ulrik_Ironfist: We have a saying in the shooting world, "A bad weapon in the hands of a good shooter, is better than a good weapon in the hands of a bad shooter." The same holds true for every tool. Just because you don't see a use, doesn't mean it's useless.
 
My guard lists, and my tau lists have been criticized for not having the trademark things that the armies are known for. I have 2 riptides, and I take them when I feel the need for supporting firepower, but I don't need them to win, and you'll rarely see them in my lists these days. I also have no broadsides, which everyone says are a must have. Similarly in my Guard, I have no Leman Russ tanks, and I rarely use my chimeras. Instead I rely on hard hitting infantry tactics and get the job done. I win, a fair amount of the time, average 2 out of 3. My army is based around stormtroopers, and I field a lot of them, and I win with my themed army.
 
Don't ever discount something because you don't like it, or because you see no use for it. It breeds arrogance, and you'll dismiss something as useless, only to have it come back and bite you and lose you the game.
 
Enough ranting, I'd like to see more independent characters. Also some really cool formations.

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