Jump to content

So anti air....


Corrupted

Recommended Posts

The only options I could think of not mentioned above is the codex marines new formations for stalkers and a hunter, and then there's the new imperial knight who can mount a flakk gun on his back.

 

Beyond that and ideas mentioned above you've basically got throwing stones and yelling harsh words.

 

Well that's not entirely true, there is the and raider excelsior which is NOT forgeworld. That is simply limited access normal 40k. And if you can get your hands on it you get the power to just designate whoever as having skyfire that turn, I'd probably go with a dreadnaught with double autocannons.

If you do the maths, the new triple Pred and Raider formation have enough Lascannon shots (5 of which twin-linked) to hit a flyer on a bad day. With tank hunter, hitting is all you need to worry about.

 

It's all I'm going to be relying on in an 1850 list. Honest.

Just to give this out here & to help a chum in need:
- Our local game store has its own set of "strict policies" for its people who want to play in tournaments, and so *did* our local game group.

***

- The NOVA Open 40k Grand Tournament is this year for the first time(2015) accepting Forge World miniatures & expanded rules, if you have the rulebooks there to back things up with.

- The NOVA is something that a lot of people compare to on the level of "what is fair & what is uneven", hence their strict policy towards FW through all these years. But if NOVA changed its policy towards FW, then so should your local gaming group. The first local Scandinavian tournaments I'm attending are doing the same as well:
 

They are accepting Forge World assets in to tournaments, and agreeing that they are not "overpowering" 1:1 ratio. Different? Yes, not not overpowered by a stretch.

- Henceforth... playing in a surrounding that disdains unpainted armies to great length & disallows if you have only "basecoat, two colors & a shade" as your army paintjob(disqualified in a local tournament if not 100% painted & based; that's my life here). I think it's time for you to put your foot down.

 

The Vanillas didn't get the Rifleman Dreadnought, we did. Forge World has the Mortis Dreadnought with the Rifleman setup. The Dark Angels invented the Mortis. Guess who is going to put their feet down in the coming 40k tournaments of this year?

 

Preach it, brother. Let the word be spread... Forge World is staying and even one of the largest Tournaments in North America is allowing it. So should they.

- I turned the opinions of my local gaming group of over 10 years of bashing the FW kits/being overpowered/better. I intend to turn around that local game store & its owners before a coming tournament, will you?

Sticking strictly inside the codex, the Nephy, Flakk devs, and ADL are your only real options. What other Factions do the regulars play? Are their codecies still restricted to CADs? If that's the case, it seems that they're not conservative, they're just bad players trying to hold on to whatever advantage they have, rather than adjusting their tactics to deal with new challenges. 

 

How tactically challenging are their armies to play against? If you removed the turkeys, how hard would it be for you to overcome their list? I've played lists filled with forgeworld rules (proxying of course, I don't have that much money), and been steamrolled by basic CAD armies. I've played forgeworld lists (Elysians are my current favorite) that hit so hard that my opponent can't recover. 

 

It may be a case that you need to adjust your tactical thinking (which I'm thinking isn't going to be hard for you, since you raised this complaint about your group). My last meta didn't disallow the use of forgeworld, it wasn't used much since there was no good way to get it, most of the "Forge World" stuff you saw had been converted from GW product, and it was one of the things that was accepted for 3rd party models (GW store manager considered FW a third party manufacturer for purposes of the 50% GW product rule). 

OK 2 problems with Drakes

 

1 No save

2 How to Skyfire

 

First off make sure they can't Vector Strike as well as flaming your pants off

Second get yourself a save, Dude out front that has a 2+ save (Techmarine on Bike) or the cruddy way of dealing with it scouting your Black Knights and Dropping AZ & ZEK in a pod to join them 1st turn.

 

The Space Marine way - Company Mater out front with Jump pack storm shield artificer armor & storm shield

 

Insist on using Mysterious Objectives for the Skyfire Nexus

 

In your dev squads only have min 5 man with 2 heavy weapons put them in a Rhino and Grav Cannons will clear the sky at super quick speed because of the immobilized result.

 

The way immobilized works in 7th is they take a grounding check (1 in 3 chance of crashing) then they have to move 18 in a straight line, demon forge allows to ignore crew stunned it doesn't get to ignore immobilized, then park a Rhino right were its supposed to go as the rule is it must travel 18 if it can't (minimum speed for zooming flyers) its destroyed.

 

Take attack Bikes as singles and combat squad everything (not played kill points for a few years now)

 

Once you start making them crash and burn all over the shop your opponent will stop abusing them and only fetch the odd 1.

Like I mentioned they're just starting to come around, now that 7th is here, on formations and alternate detachments. So I don't feel limited to CAD, but there's not that much variation in the codex, I mean I could use RWSS and chuck in some formations. But nothing's really jumping out at me.

You can run a full squad and stick Azreal with them as well as giving them prescience from a Librarian

 

Also don't forget the Skyfire Nexus

 

The Grav Cannons Have Grav - Amps built in so 20 shots re-rolled is about 6/7 then re-rolled to immobilize, you only need the 1 + a Rhino within 18" of its 18" trajectory to get it to crash & burn + Immobilized x 2 causes 3 hull points anyways.

 

By the way our new psychic table has a malediction which nerfs them firing their template (Aversion) its a Malediction so your able to target flyers with it

Re support squad puts out enough firepower to bring down most flyers.

 

Failing that bring an imperial knight. Skyfire turret is good but so is the gatling cannon

Not ideal at all, 6 to hit, 6 to do any damage.

 

If you actually want to bring them down you'll need dedicated, effective AA.

Personally I'm not a huge fan of the DA flyer formation.

 

Yes, Baledrakes have always been a bane of my Ravenwing... that being said, the day they changed the firing arch of them was a big day for my RW. When I'm playing against someone using a B.Drake I am going full out usually (it's Chaos) and getting underneath them.

 

Now that the Dakka banner is gone, that was my number one reason for using a Dark Talon. (I realize it's better now.)

Sucks that you can't go FW, since that's the main source of my AA (Mortis Dreads!). They can't be used in a Lion's Blade detachment, but you can still put them in an allied detachment with a Libby and a Scout Squad. 

 

If you wanna go Lion's Blade though, Nephs aren't actually too bad any more! Not as good as other flyers (My Dark Eldar's flyers come to mind) but they get the job done. And the flyer formation ain't too bad!

No ForgeWorld is quite common in gaming groups coz people don't want to get into an arms race where the deeper pocketed player will walk over everyone else with an OP unit such as a Baneblade with a S10 Ignores cover shell or a Brass Scorpion etc..

 

Generally when were playing Apoc games I don't bother with the bikes at all they just get wiped out by the handful l just take as much as I can with an invulnerable save so you at least get to role something.

 

If your creative enough there are ways round the lack of anti air and personally I don't mind keeping my Mortis dreads under wraps for the bigger point games

 

Stormwing Formation from SM codex?

These gaming groups are clinging onto old editions of the game.

If Forgeworld - a legitimate part of the Games Workshop brand, says something is ok - who are these players that question it?

 

I was against FW myself a few years ago, but the truth is that some regular GW armies and unit combinations are now more broken and op than anything FW provide.

 

For 330 points, you can bring an allied detachment :

-Sgt Telion

-5 Scouts

-3 Stalkers

 

The 3 Stalkers will give you 9 ignore cover, str7 shots you can use to intercept BOTH Heldrakes at the same time. Problem solved.

These gaming groups are clinging onto old editions of the game.

If Forgeworld - a legitimate part of the Games Workshop brand, says something is ok - who are these players that question it?

 

This is quite simply untrue

 

The BRB even states you set the parameters of the game you wish to play, I stared played round 4th edition and quite a few of the older gamers have some FW stuff. We agree to give it a run out in Apoc style games this is our choice in normal club games we agree to not use these types of units which is also our choice.

 

 

These gaming groups are clinging onto old editions of the game.

If Forgeworld - a legitimate part of the Games Workshop brand, says something is ok - who are these players that question it?

This is quite simply untrue

 

The BRB even states you set the parameters of the game you wish to play, I stared played round 4th edition and quite a few of the older gamers have some FW stuff. We agree to give it a run out in Apoc style games this is our choice in normal club games we agree to not use these types of units which is also our choice.

Seems like TC has no say in these parameters.

How would a chaos player feel if I said he can't use Belakor as he isn't in the standard codex?

 

 

These gaming groups are clinging onto old editions of the game.

If Forgeworld - a legitimate part of the Games Workshop brand, says something is ok - who are these players that question it?

This is quite simply untrue

 

The BRB even states you set the parameters of the game you wish to play, I stared played round 4th edition and quite a few of the older gamers have some FW stuff. We agree to give it a run out in Apoc style games this is our choice in normal club games we agree to not use these types of units which is also our choice.

Seems like TC has no say in these parameters.

How would a chaos player feel if I said he can't use Belakor as he isn't in the standard codex?

 

The same way if you said he cant summon deamons since they are not in Codex CSM.

Simply absurd.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.