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Starting with Milita, so confused


Thorv88

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Evening, or morning, whatever it is now. 

I just listened to the Eye of Horus Podcast about Milita, and read their bits in Tempest, and now i want some with my Imperial Fists. 

So i need some advice, my Imp Fist theme is Pollux leading the retribution fleet, so i was thinking of maybe Ship Serfs/ Crew trained to defend the ship during times the Astartes were in boarding actions or something like that?

Can anyone help me iron out the fluff wrinkles, and give me some idea as where to start and which sort of models they would use. Iv seen people use alot of Generic Guard from GW mixed with Empire bits from Fantasy, any thoughts? 

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My Solar Auxilia are Inwitans inheriting the void warfare doctrines of the old Inwitan Empire. For Zone Mortalis Solar Auxilia are the way to go, because Militia can't take units small enough to legally play besides grenadiers and recon militia. If you go the grenadiers route, there are classic images of naval armsmen in carapace armor with shotguns that can be reresented in the grenadiers weapons selections. Also, consider the Warrior Elite and Feral Warriors provenances, because these would better represent a discipline well trained army, in spite of the 'feral' tag.

My Solar Auxilia are Inwitans inheriting the void warfare doctrines of the old Inwitan Empire. For Zone Mortalis Solar Auxilia are the way to go, because Militia can't take units small enough to legally play besides grenadiers and recon militia. If you go the grenadiers route, there are classic images of naval armsmen in carapace armor with shotguns that can be reresented in the grenadiers weapons selections. Also, consider the Warrior Elite and Feral Warriors provenances, because these would better represent a discipline well trained army, in spite of the 'feral' tag.

Survivors of a Dark Age would also be a decent option, I feel. Though, really, I'm all marines, all the time so what would I know :p

Survivors of the Dark Age makes your Grenadiers wear power armor, which I'm fundamentally opposed to for Militia. That rule is FW's homage to squats and old RT era Guard, in the same way abhuman helots is an homage to imperial beast men. What so funny to me is that of all the Lists FW has made, the Militia List is by far the most flexible in choice but weakest in power. I wish they had retained a platoon option for infantry and grenadiers a la Death Korps to represent a more professional army.

The militia background specifically says there is an in between, but it is blurred with the defense militias.

 

IIRC, there is are 3 tiers of auxiliary, Solar, main line army units, and militia. The militia is obviously the largest, but the main line auxiliaries fight with the expeditionary fleets.

Well there's the thing, Imperial Militia can represent anything from yokels with flintlocks to technologically advanced worlds that had reached interstellar travel prior to being brought into the Imperial fold. Hell, you can represent anything with the rules, from Genestealer Cults to Orks.

I've started planning a Barbarus Expeditionary Force to go with my Death Guard and I'm basing my Blood Axe Orks around the list as well, it's very flexible. Try and use Doctrines that would also emulate the Legion, as this can be seen as a character trait of the people of Inwit as well.

Survivors of the Dark Age makes your Grenadiers wear power armor, which I'm fundamentally opposed to for Militia. 

 

No, they still wear carapace in wargear. It isn't PA. Think about it like artificer carapace.

 

 

Solar Auxilia is your professional army, Imperial Militia is your Planetary Defense Force. I do wish there was an in between as well, however.

 
Nope, Militia is currently IA, it can be PDF or expeditionary troops or something other.  

In my head, the SA is like the Militarum Tempestus of 30k, then militia are like the armies of conscripts, with a missing level of generic Imperial Guard to balance things out.

 

It annoys me there are no Provenances that directly equate to better shooting. It's all about not running away, not dying as easy, or being a daemon on combat. Literally.

 

The more I look at it the more I think I should go with an SA force.

 

OR, as my local group already let me ally with Skitarii (as they definitely were around) make a Astra Militarum force which better represents what in going for.

 

I do love the idea of command squads and heavy weapon teams though.

I think the Imperialis Militia list covers a lot of ground thematically. I know it's meant to represent non-professional forces, but it can almost play like an Imperial Guard army without orders. It can really be exactly what you want it to be!

 

Just look at the 3 compulsory Troops choices - they kind-of represent 3 distinct levels:

- Inducted Levy Squads are your conscripts, militia, cultists, etc.

- Infantry Squads are your guardsmen, Planetary Defence Force, etc.

- Grenadier Squads are your veterans, bodyguards, mercenaries, etc.

 

Beyond the obvious fact that it is almost the most customisable army list ever, it fills the "Imperial Army" gap in Horus Heresy nicely, at least for now.

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