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Land raiders, rhinos, and other dedicated transports.


palin2222

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On the last page of the codex, Land raiders (all variants), rhinos, razorbacks, and drop pods are all listed under vehicles. However in their entry just a few pages back (on the pages that list what options you can buy for each) in the upper left hand corner there is a symbol. For the Rhino, Razorback and Drop pod it is the same symbol as the other fast attack choices. Is it safe to assume that I could purchase a Rhino, razorback, or a drop pod as a fast attack choice of a CAD if I wanted too? Could I also purchase a land raider for a heavy choice? Or are all of these only dedicated transports?

 

I only ask because Im pretty sure in the last codex, the land raiders were heavy choice but could be taken as dedicated transports, but rhinos razor backs and drop pods were specifically under dedicated transports and could not be purchased on their own.

^ as lucifer says.

 

You can either buy it empty (as a FA choice, or heavy support in the case of land raider), or you can take them as a dedicated transport for a unit (making transports taken for tac squads ObSec in a CAD)

I think the most common use will be taking extra drop pods to ensure all your units can drop pod assault t1

 

E.g. you have 2 tactical squads with dedicated drop pods and a dread in a pod, if you take 2 empty FA pods, all your actual units can drop on turn 1.

 

The other reason is to take transports for units that couldn't ordinarily get one - e.g. C:SM players sometimes take pods to put centurions in. I don't know if there's any units in our codex that would apply to though.

Yeah... I guess.

 

Always have thought that it would look silly to add empty drop pods. I get the tactical advantage of ensuring early drops for your actual units. But, then you have more drop pods coming in, empty... from a fluffy point of view, I guess the enemy would find it quite confusing, how this huge metal capsules fall perilously through the atmosphere, and then pop open with in a dramatic display of heated metal and compressed air syphooning inward as they decompress now on the planet's surface, all to reaveal... What? Nothing?

 

XD

@Berzul: That's why I brought FWs Deathstorm ones; much fluffier, and they are an all round AV12 Whirlwind for 10 points more (that gets 1-3 shots on everything within 12" when they arrive too!).

 

I don't see any other reason to take the transports in the dex as anything other than transports, but I guess it's cool there is an option.

THey wouldn't have objective secured, and that makes an empty drop pod a bad way to cap an objective. At least as dedicated transport to a troop choice in a CAD, DC or BC, they would hold it better. 

 

Mobile terrain sounds like an idea that has merit. THey sure can mess with an oponent, I'll give you that.

 

As for giving them to someone else, yes. Maybe in another army. But, trading a RWS slot for that? I know you COULD do it. I just can't see a situation in which you would CHOOSe to do it,.

Have you considered using a 10-man scout squad with either boltguns or shotguns in a pod? That's a turn one (fairly accurate) deepstrike to get your improved-statline scouts in a good position for taking out light infantry units or early objective grabbing :), improved WS and BS and a points drop does make them more appealing. Use in CAD for ObSec or to escort 10th co support scout formation in with your lions' blade.

 

I also like the idea of sending a load of empty rhino's up the board as a distraction whist your other units go to work elsewhere.

With infiltrate and scout, scouts can already easy to get into double tap range turn one.

 

I like to put my scouts in rhinos so they can get some extra movement and utilize the protection that rhinos provide. Since I pretty much only use scouts for scoring, I don't mind if they don't shoot a whole lot

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