SnakeChisler Posted July 2, 2015 Share Posted July 2, 2015 so here's the thing been salavating over my codex and looking at syneregy So Ravenwing Knights take the Banner of + 1 attack you have Zek with his +1 bubble you have the Psychic power of Rage we then have Fear and a possibility of it being rolled on 3 d6 we then have the -1 to ws initiative grenade So your Deathwing Knights could be hitting with 26 attacks on the charge hitting on 3's before anyone is allowed to swing back oh an prescion strike + hammer of wrath to boot Link to comment https://bolterandchainsword.com/topic/310545-combat-buffs/ Share on other sites More sharing options...
Wrath of Bruinen Posted July 2, 2015 Share Posted July 2, 2015 The Chapter Banner (+1 attack) can only be taken by a Greenwing cmd squad, and only affects the unit carrying it. The rest of it sounds tasty, although you would need a lucky psychic phase to get all those powers off. If you really wanted to go all out, throw in a dark shroud to prevent overwatch against the DWK as well! Link to comment https://bolterandchainsword.com/topic/310545-combat-buffs/#findComment-4111359 Share on other sites More sharing options...
Crazy Jay Posted July 2, 2015 Share Posted July 2, 2015 The dark shroud is finally going to see some field time for me with denying over watch. Suddenly, charging a unit of 20 Necrons seems more likely. Link to comment https://bolterandchainsword.com/topic/310545-combat-buffs/#findComment-4111414 Share on other sites More sharing options...
Frater Cornelius Posted July 2, 2015 Share Posted July 2, 2015 Aye, I am working Ezekiel into my usual tactics. In a Land Raider he gives a solid bubble for the BK and buffs the juicy Knights inside. You can do DWCS with DW Banner, Zeke, Rage for hilerious 6A from each Thunderstorm TDA :D Link to comment https://bolterandchainsword.com/topic/310545-combat-buffs/#findComment-4111460 Share on other sites More sharing options...
SnakeChisler Posted July 2, 2015 Author Share Posted July 2, 2015 my bad I'm thinking of deathwing banner Still the Zek conclave works pretty well I've had rage most times and DS meshing with fear and the conclave is gonna be interesting Link to comment https://bolterandchainsword.com/topic/310545-combat-buffs/#findComment-4111487 Share on other sites More sharing options...
shabbadoo Posted July 3, 2015 Share Posted July 3, 2015 DW Knights already have WS 5 though, so the -1 WS grenade doesn't do much of anything for them except against enemy characters with WS 5 or 6. Link to comment https://bolterandchainsword.com/topic/310545-combat-buffs/#findComment-4111683 Share on other sites More sharing options...
mika_angelus Posted July 3, 2015 Share Posted July 3, 2015 Or against an enemy with base WS 3. Such an enemy if hit by a grenade will hit the Knights in CC on 5+. Link to comment https://bolterandchainsword.com/topic/310545-combat-buffs/#findComment-4111763 Share on other sites More sharing options...
SnakeChisler Posted July 3, 2015 Author Share Posted July 3, 2015 It lowers initiative as well, tests for blind are thus easier to fail + against Marines your striking 1st The Talon still causes blind as does the Relic axe & the conversion field Link to comment https://bolterandchainsword.com/topic/310545-combat-buffs/#findComment-4111823 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.