Jump to content

Angelus Bolters - Redundant?


Charlo

Recommended Posts

SG should have been given specialist rounds for their boltguns. Master-crafted would have been a good idea though.

 

Ugh, no. It's trouble enough rolling all of their combat attacks individually, to have to do the same with their shooting attacks also? Nope.

 

Assault 2, 18" range, rending.

 

SG should have been given specialist rounds for their boltguns. Master-crafted would have been a good idea though.

 

Ugh, no. It's trouble enough rolling all of their combat attacks individually, to have to do the same with their shooting attacks also? Nope.

 

A true son of Sanguinius wouldn't shy away from any difficulty.

Really wish they just had one more attack rather then having master crafted. Makes a librarian attachment even more attractive, and would save a lot of time.

 

Don't mind the angelus bolters too much, but rending would make shooting TEQ a lot more fun!

The master crafting rerolls are annoying... I get different colors and sizes of dice and tell my opponent I reroll one miss of each.

I would like an invulnerable save, but a 12" move, with a 2+, with a 5++.. whats the point of terminators? They would be a little too powerful. I stick a priest with, and jump them into and out of ruins to stay safe

The master crafting rerolls are annoying... I get different colors and sizes of dice and tell my opponent I reroll one miss of each.

I would like an invulnerable save, but a 12" move, with a 2+, with a 5++.. whats the point of terminators? They would be a little too powerful. I stick a priest with, and jump them into and out of ruins to stay safe

They are a separate unit above and beyond the Veterans of the Chapter. One of the few units specifically designed to keep up with a Primarch left standing. They are supposed to be that good.

 

And there's only 30 of them at a time, so their cost can be prohibitive in the wrong circumstances. 5x Death Masks @ 10pts ea would add 50pts to an already expensive squad. But I am spitballing so it doesn't matter.

This thread has been a really good read, bravo to all! Yes I thought they counted as pistols too. Master crafter, rend or special ammo to thin out a foe in cover before having to charge into said cover would be good. Death masks should cancel overwatch like the banshies ones, but I think its weird how GW keeps hinting at us being an anti ork force (Baals, HF, Fear causing mechs) without just giving Tycho a good buff e.g preferred enemy orks?

I wish SG were slightly cheaper and didn't have master crafted weapons, tbqh. Alternatively, I'd like it if encarmine blades had +1s instead (they're two-handed, after all) or... something. Not master-crafted. Seperate attacks...

 

As for the angelus, it's a very nice gun in the wrong place. I'd love to be able to take it on a less elite, melee-focussed unit. Let me take it on assault squads or something and I'd be thrilled with it. Hell, let me put it on sergeants. Give range-buffed bloodshard ammo to BA sternguard? Beef it up and let me take it as a special weapon in my tac squads. SG are too expensive and pre-built as specialists to run in a way that capitalises on the gun's strengths, which is sad.

 

e; comedy option is to give SG the same rule as the Kytan daemon engine and let them charge a different target if they wipe a unit out with shooting

You're onto something there with that rule Ghost!

 

Overall SG can be summed up in one word: outdated. MC weapons are just a pain in this edition and the glaives Encarmine is a joke of a weapon by all accounts really.

 

It should be S+1 and then +1I AP3 or -1I AP2 to represent different sword stances, and the axe or sword should be cosmetic, as the kit only allows for certain amounts.

 

Obviously this would be abusable in a BSF for I4 AP2, but that's fine IMO.

 

At least rending or something so the true quality of the unbreakable angel steel is represented.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.