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Draigostar?


Jegind

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Since im new at the entire 40k world, and Grey Knights, I would really like to know that excatly the Draigostar is about. As far as I know, its Draigo with Centurions and a librarian?

 

If anyone could tell me what they are good at, and maybe more important...what they AINT good at, it would really help me.

 

If people have played with it, what did they like and not like.

 

 

-Michael

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I beleive it is all about jumping around the battlefield with Draigos Gate of Infinity and blasting everything with Grav Cannons. I think the Librarian is there to get Invisibility and other psychic powers.

 

I am sure the community will confirm or deny this.

 

I am new to GK so have never used or seen this.

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It's a suffix.  Like ~wing was used to represent an all 'something' force.  This originated from DeathWing and started to represent all TDA forces.  Like Greywing (all GKT), Wolfwing (all SWT), etc.

 

The Star in Draigostar comes from 'Deathstar', as in a tough, killy, large unit.  That usually represents a significant portion of an armies total points.

 

A Draigostar originated as Draigo attached to Grav Centurion and using his Gate of Infinty Psychic Power to move them around the board.

 

The Grav cents are durable (with Draigo able to improve that and tank hits with his 3++ and Eternal Warrior), and very killy.  But suffer mobility problems, which Gate mitigates.

 

You could make a Draigostar with other similar units.  Basically, anything expensive, durable and killy, that you attach Draigo to.

 

Now, with the new dex and the advent of Drop Pods for Centurion, and Gravs on Devastators, the need for Draigo to carry a unit of Grav Cents around is vastly lessened.

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^This is pretty much it....

 

The Draigo Cent-gate was much bigger before non-dedicated transport Drop Pods came out.  

 

I also believe that it's a case of someone figuring out a way to exploit an idea in the ally system, and if it catches you off guard it's extremely potent. But it's hard to count on, dice are fickle, deviation can be cruel, and the points cost of this core is through the roof. Not to mention some armies just don't care. 

 

At the time it was big, you could see a lot of nasty deathstars hitting the national scene. This unit is good at dissecting deathstars, plus Draigo can be the ultimate tank, so the biggest issue with Centurions (close combat) could be somewhat negated by Draigo's application to the squad.

 

Personally I couldn't get into it. I've seen it in action, and I've seen it fail big time. It is a 'go big or go home' idea. 

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"Draigostar" was originally coined to describe Draigo attached to a squad of Paladins each with different gearing, a Banner and an Apothecary, back in 5th Ed. At the time, wounds could be allocated in such a way as to allow the Pallies to absorb ridiculous amounts of rounds before losing a single model, while Draigo made the Pallies a Troop choice.

 

These days, Draigo is the best Land Raider in the codex, transporting a squad around the table wherever you want, tanking the heavy shots, hitting with AP at Initiative. He's even open-topped do the squad can fire all their weapons as well as assault (if they didn't just arrive by Deep Strike). He no longer makes Paladins troops, and Pallies no longer cheat wound allocation, so people like to attack him to SM Devastator Centurions with Heavy Graviton Cannons. I prefer having Draigo shuttle around my GKT, but I'm odd that way.

 

SJ

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The Draigo + Paladins combination was more commonly known as 'Draigowing' by most of the internet and tournament scene. My favourite army style despite people labelling me as a power gamer until updated Tau and allies became a thing.

 

Usually supported by a psyfleman or 2 (twin auto cannon dread with strength 8) for long range support.

 

I love seeing peoples face when I put >15 models on the table and still won.

 

Blackmoor was a famous tournament player and developer of this style. He still played it when it became easy to counter. If you want some tips/batreps, google him and draigowing.

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Yeah Draigo + Paladin was Draigowing (Allowing an all Paladin force).  Draigo didn't have Gate back then, and was mostly used because he made the Paladins Troops and had The Grand Strategy.  With wound allocation, he wasn't really used to tank anything, the durability on Paladin came from spreading wounds around.  Draigo mostly mitigated the Paladins weakness to ID, by taking S8+ hits on his Eternal Warrior.

 

Draigo enabling a Deathstar def came with his new incarnation, Centurion and sometimes a liberal sprinkling of Tigirius and Invisibility.

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