girot Posted July 11, 2015 Share Posted July 11, 2015 So I was going back through the updated dreadnought (regular, not furioso) rules and I swear it says I can give one of these two twin-linked autocannons... am I reading that wrong? Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/ Share on other sites More sharing options...
Khornestar Posted July 11, 2015 Share Posted July 11, 2015 So I was going back through the updated dreadnought (regular, not furioso) rules and I swear it says I can give one of these two twin-linked autocannons... am I reading that wrong? You're right. Can replace multimelta with TL autocannon and power fist with another TL autocannon. Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/#findComment-4120387 Share on other sites More sharing options...
evildrcheese Posted July 11, 2015 Share Posted July 11, 2015 This isn't a new development is it? I'm sure we had that option in the last dex? D Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/#findComment-4120446 Share on other sites More sharing options...
Quixus Posted July 11, 2015 Share Posted July 11, 2015 Yes, we did. We just don't (and didn't) get the extra rules and options of a true mortis pattern dreadnought. Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/#findComment-4120494 Share on other sites More sharing options...
Jolemai Posted July 11, 2015 Share Posted July 11, 2015 So I was going back through the updated dreadnought (regular, not furioso) rules and I swear it says I can give one of these two twin-linked autocannons... am I reading that wrong? We had that in the previous Codex too :) Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/#findComment-4120572 Share on other sites More sharing options...
girot Posted July 12, 2015 Author Share Posted July 12, 2015 So I was going back through the updated dreadnought (regular, not furioso) rules and I swear it says I can give one of these two twin-linked autocannons... am I reading that wrong? We had that in the previous Codex too Wow, I need to pay more attention. LOL. Excuse me while I go whip that out... Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/#findComment-4121151 Share on other sites More sharing options...
tjr Posted July 12, 2015 Share Posted July 12, 2015 Why? What will you be doing with it? Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/#findComment-4121266 Share on other sites More sharing options...
girot Posted July 12, 2015 Author Share Posted July 12, 2015 LOL, gives me an excuse to model something I've not done yet. Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/#findComment-4121640 Share on other sites More sharing options...
tjr Posted July 12, 2015 Share Posted July 12, 2015 LOL, gives me an excuse to model something I've not done yet. Best excuse ever. Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/#findComment-4121646 Share on other sites More sharing options...
ChaosKen60 Posted July 13, 2015 Share Posted July 13, 2015 Okay but how is it effective in game? As anti-troop? anti-bike? Etc. Just wondering BTW Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/#findComment-4122163 Share on other sites More sharing options...
Jolemai Posted July 13, 2015 Share Posted July 13, 2015 Anti-transport, emergency anti-air, (potentially) anti-Necron and some other niche uses. Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/#findComment-4122168 Share on other sites More sharing options...
ChaosKen60 Posted July 13, 2015 Share Posted July 13, 2015 Anti-transport, emergency anti-air, (potentially) anti-Necron and some other niche uses. Cool thanks, Jolemai how you think it would do against Orks? Player is a swamp them type of player - very large squads. Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/#findComment-4122176 Share on other sites More sharing options...
Jolemai Posted July 13, 2015 Share Posted July 13, 2015 Well, it depends what they take. Any vehicles will be decent targets but against Green Tides and the like we require more dakka - which our other units excel at anyway. As for a Bike counter, Ork Bike stars are nuts so you may need a bit more than four Autocannon shots... That reminds me, one other use for the "Rifleman" Dreadnought is for popping Void Shields. Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/#findComment-4122181 Share on other sites More sharing options...
ChaosKen60 Posted July 13, 2015 Share Posted July 13, 2015 Well, it depends what they take. Any vehicles will be decent targets but against Green Tides and the like we require more dakka - which our other units excel at anyway. As for a Bike counter, Ork Bike stars are nuts so you may need a bit more than four Autocannon shots... That reminds me, one other use for the "Rifleman" Dreadnought is for popping Void Shields. Okay thanks Link to comment https://bolterandchainsword.com/topic/310982-double-autocannons-all-the-way/#findComment-4122184 Share on other sites More sharing options...
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