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Any use for Asmodai?


Stormxlr

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Did anyone figure out a use for Asmodai?

I can see the use for all of our Unique Characters but him, its just every time i try to think of a way to use him a jump pack / terminator interrogator chaplain with MoR seems like a better choice...

Discuss up please, find a way to make Asmodai viable!

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Long answer, Asmodai costs 30 points more than a basic Interrogator-Chaplain, has a fixed Warlord Trait, and the Master of Repentence rule and the Blades of Reason do not make up for those 30 extra points, or for that lack of any wargear choices whatseover. So, no, Asmodai is pretty much worthless.  And so I contieu to ignrore him, as I have done since 2E, and instead field what nobody at GW has the common sense to include in the codex, which is Grand Master of Chaplains Sapphon, who I field my own version of that is actually equipped to do what Asmodai wishes he could do (i.e. have a chance at killing an enemy Warlord).  I'm surprised they let Asmodai play with a sharp object like the Blades of Reason. :p  So, just leave him in his "special' place with all of the other "special" characters, and build yourself a generic Interrogator-Chaplain that is worth a damn.

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Sharp object? Do the blades have a decent ap now? (missing my book)

no they don't their the same old worthless piece of junk.

 

Now onto my reply. Asmodai really is only good in low point games. At 1000ish points he actually works okay with company veterans making a pretty Killy unit.

Interesting idea follows:

 

CAD:

Asmodai

Veterans

2 min squads of scouts

 

Hammer of caliban, land raider redeemer, 3 predators 2 lascannon preds, tech marine with a harness.

 

Asmodai joins the veterans and t1 into the raider and from there you rolling cinder block across the table the raider, predators all have tank hunter and monster hunter. The redeemers flamers make quick work of hordes and suicide haywire/melta squads.

 

When you reach the enemy hq with the raider disembark, burp your combined shooting payload of the raider and the veterans at him. Charge into cc and derp the weakened squad in the face u see sheer weight of hatred chainswords and his power maul. Toss in the tech marine if you feel you need the extra push. Since you charged asmodai gets to declare 1st challenge and from there you walk your way to a cool stw, d3vp plus any relevant objective cards. Assuming asmodai wins you potentially could win a game right there n then if the objectives have been fairly even between you and the enemy.

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Best use I've seen mentioned is having him as your warlord manning a big emplaced gun on a fortification. BS5 Ignores Cover Macro Cannon? Yes please. Also works well with a Plasma Obliterator or even a Quad Gun.

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I think the new codex dropped the ball on all the named characters to some extent (except maybe Ezekiel as he's outstanding).

 

Asmodai is horrible, 30 extra points for a bad weapon, +1 WS, a bad fixed warlord trait and a bad special rule (mainly because his special weapon is so bad). If the blades of reason were at least AP3 and not a specialist weapon and he had rapid maneuvers or the FNP trait instead of the Hunt (or if the he had a good ranged weapon) he would at least be an alternative to a generic interrogator-chaplain.

 

Sammael is decent, but expensive for what he provides, particularly as he lost his FOC mod. Sableclaw is much the same, it would have been much more worthwhile had it the option to be included in a RWSS in place of a Dark Shroud or Vengeance (it would be an interesting "tweener" option providing skilled rider to the unit in place of shrouded and extra firepower similar to the vengeance).

 

Azrael is simply too expensive for what he does, especially since they removed his FOC mods. This is exacerbated by the move to LOW, meaning he can only be fielded with CAD or Lion's Blade each requiring other HQ options as well. That said, he did get better in some ways: rites of battle improved somewhat as it now applies for anything Ld related instead of just morale, pinning and fear; he gained +1 to seize, the lion helm protects his transport, he has full power FNP instead of the crappy version and he can outright select rapid maneuvers (which may just be our best warlord trait).

 

Belial suffers from the same loss of FOC mod as the other two, but he was far worse to start. The hunt was essentially nerfed in relation to he and Asmodai. The extra VP if the warlord's unit killed the enemy warlord was far more useful than a bolt pistol or storm bolter with ignores cover even if you can use it for stupid manned gun shenanigans. Tactical precision got a slight buff and he gained +1A and re-rolls in challenges which is nice. Between his sword or hammer he would actually be a decent beatstick character now, if he were not overpriced, though a poor choice for a warlord due to his crappy trait.

 

The fact that they didn't alter the point cost on ANY of them makes me feel as though they didn't fully evaluate them. They did all universally improve over the previous versions (ignoring the FOC switch abilities being lost) but apparently those abilities were not built into their previous cost.

 

Overall, only Ezekiel is truly worth his points. Sammael, Belial and Azrael are all decent situationally. While Asmodai is just bad.

 

Once they resolve the Ravenwing HQ issue, I don't see myself using any other than Ezekiel in most cases.

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You can use Asmodai as paper weight or as a non-named Chaplain. :D

Jokes aside he is 30 points more expensive but he does have an insta-kill weapon!

For those that like to gamble those 30 points are not so high. Plus he is the master of Repentance. Not many Chapters can brag about being able to field a Chaplain as bad ass as Asmodai!

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Painted him for a competition (came third!) And have only tried using him once in a double cad that used every named character in the codex

...He died... quickly. ...without doing anything.

I had him in a fight with CSM Lord once and they literally dueled for 5 turns and not being able to hit or wound one another. I think my DWK came in the end and did a quick job of him.

So ye not really useful...

You can use Asmodai as paper weight or as a non-named Chaplain. biggrin.png

Jokes aside he is 30 points more expensive but he does have an insta-kill weapon!

For those that like to gamble those 30 points are not so high. Plus he is the master of Repentance. Not many Chapters can brag about being able to field a Chaplain as bad ass as Asmodai!

FTFY.

Ye I got my eye on that awesome old school metal Asmodai model, I got original Ezekiel, Original Azrael and now just need to get OG Asmodai :D

Well you can get ML2 Librarian in Terminator armor with Force Axe , Conversion shield and Digital Weapon for 150 points

or Int-Chappy with Jump Pack and MoR for 155.

He can kill Ogryns pretty good.

I... have never even seen one :D

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Azrael I think is a very useful IC; the more models he joins in a unit the better value he is.  Granting a 4++ to ~10 models is effectively worth 150-200 points alone if you take the cost of a Conversion Field's 4++ and take 5 points off (for the 150) for the lack of Blind effect, depending on you finding it valuable or not (I do).  He's perfect for sticking in with a squad of 9 Veterans with a role of your choice.  Thematically he is perfect for the army which refuses to budge and dishes it out in spades.

 

Azmodai...I...beh.  I want to like him as I like my old metal model, and I appreciate that +30pts nets you some improved assault ability and, critically, the chance to get 2-4VPs for STW...but dammit, what use are the Blades?  No AP.  For a weapon with -AP they should rely on either To Hit re-rolls, To Wound re-rolls, +S or grant extra attacks to force more saves to fail, thus eliminating multi-wound targets but using them to deliver just four attacks on the charge at S4 is pretty crappy.  PE vs Chaos Marines helps a bit, but...beh.  A battlefield is no place for trying to prod a skilled hostile combatant with what amounts to a fancy multi-bladed Swiss-army knife.

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