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Thoughts on Scouts


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Yeah, there are better ways to go about it points wise for sure! I don't do a lot playing so I don't have a lot experience with how this kind of thing plays out but hit and run could be really useful for keeping them safe or putting a combi melta/melta bomb in an uncomfortable place for your foe. Might even be a good way to get those hellfires into a nasty spot if you were to hit and run to break away during your opponent's turn.

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