Scribe Posted August 6, 2015 Share Posted August 6, 2015 LEGIT?! I kept thinking 'why dont I have a sound for this chainsword damnit!' And right in time for lunch. :D Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4139562 Share on other sites More sharing options...
Flint13 Posted August 6, 2015 Share Posted August 6, 2015 ^ See, I just assumed from the hearty *THWACK* sound they all make, the marine just never bothered to gun the motor or activate the power field of any melee weapon they're using **EDIT** Just found a unique space wolf devvy. It amuses me greatly that the Space Wolf Devastator has the "Brawler" melee trait, but I need a unique ultra tactical or devastator dammit! http://imagizer.imageshack.us/v2/xq90/901/MaLMDF.jpg Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4139660 Share on other sites More sharing options...
Scribe Posted August 7, 2015 Share Posted August 7, 2015 How is this happening? I literally have WALLS of plain bolters (if I hadnt sold them all to try and get good Marines!!) and and...I need to go weep. Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4140029 Share on other sites More sharing options...
Fang of Morkai Posted August 7, 2015 Share Posted August 7, 2015 Been having lots of fun with this game. Funny thing I found out is to put the Oath of Vengence on a marine with free fire. The oath returns 1AP per kill. Free fire shoots everything and by the time the dust settle you have like 8 APs to keep moving and shooting. Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4140422 Share on other sites More sharing options...
Kilofix Posted August 7, 2015 Share Posted August 7, 2015 One downer is that after the latest patch's balance changes, my Grav no longer reduces AP in THEIR movement phase. Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4140506 Share on other sites More sharing options...
Stercus Posted August 7, 2015 Share Posted August 7, 2015 I'm enjoying this game, but whenever it needs an update it won't open and I have to reinstall. It's becoming vexatious. Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4140526 Share on other sites More sharing options...
Kilofix Posted August 7, 2015 Share Posted August 7, 2015 Sorry Stercus, never had that problem. Meanwhile I'm being decimated by a Hive Guard (shooty one) that has Immunity to Crit, Immunity to Stun and has Enrage like the Carnifex so he can pull off an 8AP shot. That's in addition to the other Hive Tyrants in the same level. Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4140596 Share on other sites More sharing options...
Adra'Melek Posted August 7, 2015 Share Posted August 7, 2015 On the level where you run away from the vortex gun. I hate the carnifex Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4140657 Share on other sites More sharing options...
Scribe Posted August 7, 2015 Share Posted August 7, 2015 Yes, he's who I was stuck on at normal difficulty as well until Flint dropped the AP Bomb Plasma Shot on me :p Speaking of which, that got me through the first Carnifex on Vet as well, I'm now being swamped by bugs in a 'defend the fort' mission, cant kill them fast enough! Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4140726 Share on other sites More sharing options...
Flint13 Posted August 7, 2015 Share Posted August 7, 2015 Haha glad to help ^_^ I actually didn't realize wargear came in ranks as well (though I have no idea why it wouldn't...) Anywho, found some cool ones. Still hunting for a lvl4 Ultra Tac or Dev thou http://imagizer.imageshack.us/v2/600x400q90/901/d7BIJd.jpg http://imagizer.imageshack.us/v2/600x400q90/633/ELMOdX.jpg http://imagizer.imageshack.us/v2/600x400q90/537/vNsUCb.jpg Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4140809 Share on other sites More sharing options...
Scribe Posted August 7, 2015 Share Posted August 7, 2015 Those last 2 please. Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4140828 Share on other sites More sharing options...
Flint13 Posted August 7, 2015 Share Posted August 7, 2015 Something is off about that concussion grenade. I just used it for the first time and it stunned several genestealers that weren't adjacent to the target *and* the marine who threw it... Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4140857 Share on other sites More sharing options...
Scribe Posted August 7, 2015 Share Posted August 7, 2015 Yeah I've had a few bugs with the grenades, the rest of the items have seemed fine though. Oath of Angels I think it is? Awesome. :D Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4140983 Share on other sites More sharing options...
Adra'Melek Posted August 8, 2015 Share Posted August 8, 2015 Well, done it on normal. Switched from lascannon blood angel to special plasma cannon ultramarine. Killed tyrant in on hit and a carnifex in two (with some Melta help). Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4141373 Share on other sites More sharing options...
Kilofix Posted August 8, 2015 Share Posted August 8, 2015 On Veteran the mobs not only get tougher and more numerous but they also get new special abilities. Even though the missions are the same, I'm still having fun as each mission is still a tactical challenge. Though, I'm stuck on the Hive Tyrant currently as he's immune to Crit and stun, lol. Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4141411 Share on other sites More sharing options...
Scribe Posted August 8, 2015 Share Posted August 8, 2015 Finally got another IV marine, the BA Sternguard. :D Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4141414 Share on other sites More sharing options...
Stercus Posted August 8, 2015 Share Posted August 8, 2015 Well, my crashing issue seems to have been fixed by the latest update. Having lots of fun shredding gaunts. What's the prevailing wisdom on swapping out long term squad members for new blood? I've found a couple of guys with high levels but no experience and I'm not sure whether the training and upgrades my older guys already have are a better bet? Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4141528 Share on other sites More sharing options...
Scribe Posted August 8, 2015 Share Posted August 8, 2015 I think its mostly the HP advantage, and the fact that you wont cap out on skills. I have II Tactical with everything, because he was just always around in the squad. I do dislike going back and ramp up Accuracy, but if you are running Ultra's thats avoidable for the most part due to Battle Bros. My Kill Team Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4141536 Share on other sites More sharing options...
Flint13 Posted August 8, 2015 Share Posted August 8, 2015 *Battle bro-fist ^_^ Wow, that is a pretty hardcore Blood Angel team, Scribe :D But yeah, it's typically that Rank IV marines start with the health of a lvl 8 or better Rank 1. Then they get to upgrade their accuracy (comparatively) cheaply since they don't need to spend it on health. So in short, your Rank IV will take much more grinding to get up to par accuracy-wise, they'll end up with better stats than the Rank 1 or 2 marines can manage with skills they don't have access to. I typically keep one new marine tops. Even if all they're doing is contributing a Bolter shot or two, they still can grab XP by osmosis. Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4141543 Share on other sites More sharing options...
Scribe Posted August 8, 2015 Share Posted August 8, 2015 Flamers, still deadly in the hands of my new Sternguard. Any more than 1 new guy is too much. Now that Apothecaries can swing on a dodge, I'm a bit more comfortable running him with my Assault Guy, but you have to be comfortable getting smacked around. When my Sanguinary Guard misses on a swing though, part of me dies... Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4141561 Share on other sites More sharing options...
Flint13 Posted August 8, 2015 Share Posted August 8, 2015 Flamers, still deadly in the hands of my new Sternguard. Any more than 1 new guy is too much. Now that Apothecaries can swing on a dodge, I'm a bit more comfortable running him with my Assault Guy, but you have to be comfortable getting smacked around. When my Sanguinary Guard misses on a swing though, part of me dies... Ah, see I'm trying much the same thing. Both of my Ultra Honorguard have the +1AP w/ adjacent marine skill, 15% dodge chance and regenerative implants, so I hang them out together in a little melee posse with my Sanguinary Priest close behind. My Wolf Guard totes a mastercrafted Grav-gun for plinking AP away from big things that would do too much damage for my melee posse. Lastly the dev has the Sigil of Wrath which grants him +50% damage when his target is at 50% health or lower. The melee marines hammer the crap out of something big (hopefully to under 50% health), the dev uses "Deadeye shot" for +100% accuracy and fires an AP5 +50% damage blast from a Plasma cannon that never over heats. Hive Tyrants can go kick sand :D Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4141639 Share on other sites More sharing options...
Kilofix Posted August 9, 2015 Share Posted August 9, 2015 The Bro Fist Pistol http://lh3.googleusercontent.com/-iDLSELi6oWg/VceE1hDO8uI/AAAAAAAAAHQ/uCp3xQ6JQ8g/s2048-no/IMG_0950.PNG Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4142187 Share on other sites More sharing options...
Flint13 Posted August 9, 2015 Share Posted August 9, 2015 I'm starting to see the Ultima less like the symbol of a centuries honored Legion and more like a frat house pledge badge In other humorous news, I'm defending the void bomb. Distraction Carnifex too fat to fit through gap left by overeager Tyrant guard, so attempts to wedge past and gets both of them stuck Looney Toons style. Continues to generate furious but useless AP points. Deathwatch marines stand just out of range and insult it while shooting it with pistols. http://imagizer.imageshack.us/v2/xq90/540/WBwqgO.jpghttp://imagizer.imageshack.us/v2/xq90/661/zS01k7.jpg Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4142363 Share on other sites More sharing options...
Kilofix Posted August 9, 2015 Share Posted August 9, 2015 I noticed that on Vet and up the large Nids can have random abilities. This Broodlord has Onslaught: http://lh3.googleusercontent.com/-0SKcyo4feRk/Vce7Bx0A8QI/AAAAAAAAAHk/7-92Dkk_7Eo/s2048-no/IMG_0952.PNG Super Buffed Marine: http://lh3.googleusercontent.com/-LrNvDHFEBf4/Vce7DE0nYxI/AAAAAAAAAHs/le5apuSwWNo/s2048-no/IMG_0953.PNG Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4142385 Share on other sites More sharing options...
Stercus Posted August 10, 2015 Share Posted August 10, 2015 Well, I've just turned up a legendary level iv narthecium. I'm assuming I now need to find an apothecary to make any use of it? Link to comment https://bolterandchainsword.com/topic/311192-deathwatch-is-out-for-ios/page/5/#findComment-4142721 Share on other sites More sharing options...
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