Lukash_ Posted August 3, 2015 Share Posted August 3, 2015 One of the greatest heroes the Guard ever had used to have rules back in 2E/3E, but no longer. What stats would you give Space Alexander the Great? Link to comment https://bolterandchainsword.com/topic/311857-how-would-you-stat-lord-solar-macharius/ Share on other sites More sharing options...
WarriorFish Posted August 3, 2015 Share Posted August 3, 2015 Hmm. Much has changed since 3rd Ed but not really the stats so I think they can stay the same pretty much so it's a case of equipment and special rules. Surely some form of Creed order giving bonuses would be essential as well as a suitably heroic rule to represent his inspirational presence? Does anyone know what his old rules were? It would be easier to start with them and improve them for the modern game. Link to comment https://bolterandchainsword.com/topic/311857-how-would-you-stat-lord-solar-macharius/#findComment-4136404 Share on other sites More sharing options...
Centurio Posted August 3, 2015 Share Posted August 3, 2015 I have his rules at home, but I just use my Macharius as a counts-as Creed Link to comment https://bolterandchainsword.com/topic/311857-how-would-you-stat-lord-solar-macharius/#findComment-4136452 Share on other sites More sharing options...
Cap'm Heckus Posted August 3, 2015 Share Posted August 3, 2015 Without posting stat for stat, he's essentially a colonel with Ld 10. He had this annoying random WS and A score to represent his old war wounds. Gear: master crafted bolt pistol and power sword, carapace armor, his Crimson cloak (counted as a trade mark item; reroll morale and pinning) and helm of macharius (3++). Rules: Commanding presence units within 12" use his Ld for morale and pinning. Ferocious charge: +d3 attacks on charge instead of 1. Master strategist: may chose to go first. Cost: uhh.... [35x meltabombs]- 2 bolt pistol upgrades. Edit: he has 4 wounds. Oh, he's also an independent character and doesn't replace a colonel in a commander squad. Link to comment https://bolterandchainsword.com/topic/311857-how-would-you-stat-lord-solar-macharius/#findComment-4136471 Share on other sites More sharing options...
WarriorFish Posted August 3, 2015 Share Posted August 3, 2015 Oh yeah I remember the random stats, that was silly. Updating his commanding presence to allow units to use his Ld for orders is obvious, plus his shiny cloak should extend to orders. Dishing out three orders a turn seems fair too. Link to comment https://bolterandchainsword.com/topic/311857-how-would-you-stat-lord-solar-macharius/#findComment-4136495 Share on other sites More sharing options...
our_baz Posted August 3, 2015 Share Posted August 3, 2015 Going a touch further back (2ed). Creed base plus, ws+2, bs+2, s+1, t+1, w+1, i+3, a+1. Same special rules as above, plus and they shall know fear esq leadership rule. That kind of puts him on equalise terms with calgar which is probably a touch overpowered. Link to comment https://bolterandchainsword.com/topic/311857-how-would-you-stat-lord-solar-macharius/#findComment-4136528 Share on other sites More sharing options...
CoffeeGrunt Posted August 3, 2015 Share Posted August 3, 2015 He should really have the Blade of Conquest as well. IIRC the fluff claims it's his blade. Link to comment https://bolterandchainsword.com/topic/311857-how-would-you-stat-lord-solar-macharius/#findComment-4136530 Share on other sites More sharing options...
WarriorFish Posted August 3, 2015 Share Posted August 3, 2015 Or one of his subordinates at least, but he should get the good toys. He conquered countless stars, he should be boss ;) 2nd Ed was a crazy time though so best not to stretch back quite that far :P Link to comment https://bolterandchainsword.com/topic/311857-how-would-you-stat-lord-solar-macharius/#findComment-4136548 Share on other sites More sharing options...
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