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Need help keep getting tabled by world eaters


Dark_Dell

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OK so 2 games in a row I played 1500 points of death wing vs world eaters. Both games I got beat very soundly. I fielded belial with an interigator chaplain and with a command 2 squads of 7 terms mixed with lightning claws and assault cannons and a squad of deathwing knights. Now he took 3 squads of 10 zerks in rhinos with a flying deamon Prince and Khârn a pred (all las cannon) and a forgefiend. Now some of my deaths were I feel like the dice hateing me I lost 2 deathwing knights to a strength 5 ap 5 missile(should never happen). Then they got charged by the deamon prince and I lost another to a hammer of wrath attack(also should never happen). After that the last 2 guys got wiped in a swing or 2 and that was 235 points gone for nothing and I feel like they were my best chance in cc. I feel like if I fall back and try and be shooty i run out of room then get cornered. Having 2 squads of 10 zerks charge you is not fun believe me watching a guy throw 100 attacks sucks. Please any advice would help I did play pretty conservatively with my hq which could have prob turned the tied but I don't wanna get belial killed in cc by a Khârn challenge.
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should we assume your playing maelstrom? So to me it sounds like your list might be ok, but its not something I would take. I should think that belial vs karn is a matchup where I'd favor belial. If you just want to list tailor against him then I'd suggest dropping the command squad unless you have an apothecary in there. I also think you would be served by having a plasma cannon and a cyclone instead of assault cannons. His list is much more balanced than yours and you have no ranged fire support. I would drop the extra termies in the 7 man squads and if you could change belial out for a libby in termie armor with ML 2 then give the Chappy a mace of redemption. use the extra points for either a devastator squad or something with ranged firepower? Landraider? The claws are'nt really helping you a ton but I don't know what you have to work with.

 

Hope some of this is helpful.

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If your strategy involves relying on 2+ saves, prepare to roll some ones. Deathwing struggle against swarms of troops, even if they are elite troops like berserkers. Avoid Khârn like the plague, and try to avoid CC with the daemon prince. Yes the storm shield will help weather the storm but here's still rolling you apart
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OK so 2 games in a row I played 1500 points of death wing vs world eaters. Both games I got beat very soundly. I fielded belial with an interigator chaplain and with a command 2 squads of 7 terms mixed with lightning claws and assault cannons and a squad of deathwing knights. Now he took 3 squads of 10 zerks in rhinos with a flying deamon Prince and Khârn a pred (all las cannon) and a forgefiend. Now some of my deaths were I feel like the dice hateing me I lost 2 deathwing knights to a strength 5 ap 5 missile(should never happen). Then they got charged by the deamon prince and I lost another to a hammer of wrath attack(also should never happen). After that the last 2 guys got wiped in a swing or 2 and that was 235 points gone for nothing and I feel like they were my best chance in cc. I feel like if I fall back and try and be shooty i run out of room then get cornered. Having 2 squads of 10 zerks charge you is not fun believe me watching a guy throw 100 attacks sucks. Please any advice would help I did play pretty conservatively with my hq which could have prob turned the tied but I don't wanna get belial killed in cc by a Khârn challenge.

If you want any sort of decent advice, you need to provide more information- specifically a DETAILED army list (minus the point costs).  To adivse you, we need to know what tools you have at your disposal, and at what points value you plan to use them.  So, you need to tell us, " In a XXXX point game, I run the following units equipped like so:..."  Also, tell us what the opponent is using; likewise in as much detail as possible (you mentioned a good amount of it, but tell us everything, if you can remember it).

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OK so 2 games in a row I played 1500 points of death wing vs world eaters. Both games I got beat very soundly. I fielded belial with an interigator chaplain and with a command 2 squads of 7 terms mixed with lightning claws and assault cannons and a squad of deathwing knights. Now he took 3 squads of 10 zerks in rhinos with a flying deamon Prince and Khârn a pred (all las cannon) and a forgefiend. Now some of my deaths were I feel like the dice hateing me I lost 2 deathwing knights to a strength 5 ap 5 missile(should never happen). Then they got charged by the deamon prince and I lost another to a hammer of wrath attack(also should never happen). After that the last 2 guys got wiped in a swing or 2 and that was 235 points gone for nothing and I feel like they were my best chance in cc. I feel like if I fall back and try and be shooty i run out of room then get cornered. Having 2 squads of 10 zerks charge you is not fun believe me watching a guy throw 100 attacks sucks. Please any advice would help I did play pretty conservatively with my hq which could have prob turned the tied but I don't wanna get belial killed in cc by a Khârn challenge.

Would be good to know what list you are running and how are you fielding pure DW without RW, are you running 6th ed codex ? Or unbound?

I play a lot against my friends Khornate army and here are somethings you should consider.

  • Lightning Claws are a waste unless you get a charge out of land raider into a guard mob or something of lower ws so you hit on 3s instead of 4s.
  • Belial is waste now and costs as much as 5 Terminators. Drop him. ( I love my Belial too but he is just not worth 190 points in the new Dex)
  • Int-Chaplain is a good beat stick paired up with DWK.
  • Terminator Librarians are great, you can get 2 for price of Belial. Have good synergie casting Interromancy with unit possesing Perifidious Relic of Unforgiven.
  • I preffer running min squads of 5 with 1 Heavy Weapon and 1 TH/SS. I keep my seargent with PW/SB.
  • Dont let Khorne get a charge on you. Terminators are not good in melee against specialised Assault Units especially Khornate Berzerkers.
  • Deathwing Knights simply need a Land Raider of any kind. To get them safely in combat with a charge(important!), and into next combat.

Here is a list you can take 1500 Points

Deathwing Redemption Force Formation - Alpha

Terminator Librarian ML1 FA/SB

DWCS - AC, TH/SS, Apothecary

DWT - PC, TH/SS

DWT - PC, TH/SS

Deathwing Redemption Force Formation - Beta

Terminator Librarian ML1 FA/SB

DWT - AC, TH/SS

DWT - PC, TH/SS

Ravenwing Attack Squadron Formation

3 RW Bikers with 2 Melta Guns

Land Speeder - HB/TML

 

1500 points exactly.

You get Preffered Enemy due to Formation rule so your plas cans can reroll get hot results.

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I wouldn't go gun-line but you certainly need to pose multiple threats, a Librarian with some of our Psychic powers would be handy, something to reduce your opponents initiative?

 

 

Typhoon Speeders are a decent backup unit

 

If your getting nuked in combat a Ordo Xenos Inquisitor always comes in handy with his Grenades

Psyk-out Grenades - Affects Daemon & Psykers

Rad Grenades - like the old rad from our launcher -1 to toughness

Psycotrope Grenades - Roll a D6 and see what Happens :)

They can also take servo Skulls to block Scout & Infiltrate

 

 

 

defensive grenades to kill of additional attacks think it stops the additional ones from Rage as well 

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I played my Brother-in-Law tonight and whupped his Khorne Daemonkin (admittedly not with DW) by the sheer power of Full BS overwatch from the Lion's blade formation. The number of times he couldn't make charges because I chipped away at his front ranks was awesome.

 

You could run a really cheap GW Lions Blade Core and then hit his charges hard with lots of full BS Storm Bolter/Assault Cannon hits from your DWRF/SF.

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I wouldn't go gun-line but you certainly need to pose multiple threats, a Librarian with some of our Psychic powers would be handy, something to reduce your opponents initiative?

Typhoon Speeders are a decent backup unit

If your getting nuked in combat a Ordo Xenos Inquisitor always comes in handy with his Grenades

Psyk-out Grenades - Affects Daemon & Psykers

Rad Grenades - like the old rad from our launcher -1 to toughness

Psycotrope Grenades - Roll a D6 and see what Happens smile.png

They can also take servo Skulls to block Scout & Infiltrate

defensive grenades to kill of additional attacks think it stops the additional ones from Rage as well

We are playing the Unforgiven, yes? No Inquisition- they ask too many questions tongue.png!

Stormxir has great insight and has compiled that list for you. If I still played, I'd steal that list, Brother! The thing his list brings that hasn't been brought is something other than Deathwing Terminators. Are they awesome? Most definitely. Do they need some backup? Oh hell yes. Using pure Deathwing feels like casting pearls before swine.

Everyone, so far, has got some great ideas. I think to win, you may have to mix your force up a bit. Just a bit. Maybe add a Devastator unit, like has been said before. This gives you some range to reach out and touch anything on the table. You could mix Missile Launchers with Lascannons and have excellent Anti-Tank / Anti-Daemon Prince fire from four feet away. Bring some Flakk Missiles and make that Daemon dodge a projectile mid-air. Also, the Lascannons can light-up that Predator and, given the correct facing, so can the Missile Launchers. There's some scything fire that's been destroyed. Pray for a roll of 5 on the Vehicle Damage Table and hope he's got some of those Khornate Berzerkers about. Splat!

If you're looking for advice on pure Deathwing tactics...eh. Drop something and get at least one Land Raider on your side; a Land Raider Crusader would be best because of the firepower it lays down, in my opinion.

Hope that helps!

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