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Assassinorum Exec. Force - Opinions now that it's been out?


Space Truckin

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Any opinions now that this game has been out for a bit?

I'm curious if people who have purchased this would be willing to give some feedback on just how fun it is or isn't.

I've checked out Board Game Geek, YouTube play throughs and a few other sites but almost all reviews digress into a review of GW as a business and do not focus on the game.    The remaining reviews focus on the price and comparison to Space Hulk.  There are a few deals that can be found on eBay - I just missed a guy selling 6 of them for 70 bucks each with free shipping!

So taking 'value' for the money out of the equation and for just a second forget that this is a game produced by the 'evil empire' Games Workshop.

 

The bottom line is the game any fun?    

 

Does AEF offer a fair about replayability? 

 

Would you purchase it again?

 

Do your non-40k friends/ family play AEF and enjoy it?   Are the rules easy to understand?

 

Last question,  anyone know of any sites that have developed / expanded the rules a bit more?

 I've read of people working on Space Hulk AEF mash ups etc.  

 

I'd like to pick up a board game - preferably a 40k related game my wife and I can enjoy.   Something that's quicker to set up  and play thru than Space Hulk - and takes less time than our Kill Teams games.   Our Kill Teams game last weekend took over 3 hours just explaining the rules.  Also kinda interested in Imperial Assault if anyones played both - I'd be curious as to your thoughts on that as well.

 

Thanks in advance!

 

 

edit: added more info

I like it.

 

I've bought it primarily to play with my son (11 yo), and I thought it was good fun. Not too complicated, doesn't take too long yet has quite a few interesting elements.

Replayability is pretty high, since so much is randomly determined. 

 

Lastly, the models of the assassins are just fantastic. The Eversor and Vindicare especially. The extra cultists and Terminator Sorcerer are just icing on the cake.

I've played it a few times. It's easy to learn and fun to play, highly replayable. I specially like the renegades rules and how the behave when "on alert". One thing that everyone comments on the game is that it's like playing a videogame on board.

Roughly how long did it take to catch onto the rules?   I know they have stat cards pre-made for each mini which helps  but is combat and movement pretty easy? 

 

thanks again!

 

I read t he rulebook(let) in about 15 mins or so, took 10 mins to explain to my son and off we went. Everything you need besides the basic rules of movement, sequence, spotting etc is on the cards.

Is it fun?

 

I really enjoy AEF. The models are fantastic and the board itself is very good quality.

 

Is it replayable?

 

Early on there were a lot of concerns about replayability, but I've never found it to be an issue. Granted, I don't play it all that often (maybe once every few weeks), but as others have said, so much of it is random that no two games have ever been the same. 

 

Would you buy it again?

When AEF came out I did have the hobby money spare to buy it, but if it came out now I probably wouldn't get it as funds are a bit tighter. I know you say 'take value for money' out of it, but I guess I would say that if you do have the money (like I did), then go for it, it's a blast, but if your budget is tight or you've got other things you'd rather prioritise in the hobby, I wouldn't say you're missing out really.

 

Are the rules easy to learn?

 

The rules are quite simple. I haven't tried explaining them to a non-40k player, but I imagine it wouldn't take too long to get everyone up to speed. And the great thing about co-op means that you can guide other players through in the first run anyway.

 

I think that answers all of OP's questions, except the last one. I too would be very interested in a Space Hulk/AEF mash-up, so if anyone has any links, send them my way too! I have toyed with the idea myself, but never given anything a play test. It would be pretty simple to translate terminators into AEF using a toned down version of the Chaos Lord profile, and if you have any spare chaos models (the Dark Vengeance Chosen for example), they could slot in nicely as well I think.

 

Hope that helps!

Just wanted to say thanks for all the opinions.

Since starting this post someone wrote into BGG putting things in perspective after buying the game sans minis.

As for replayability the comments about having a house, wife and kids and being lucky enough to get one game a year really hits home and puts things into perspective for me. Besides a 1 hour game is much easier to get in than a 4hr kill team game (yes ours do take that long).

 

I look forward to checking ebay for a copy and posting up a space hulk mash up here. Deathwing discover an entire genestealer cult thriving on a massive SpaceHulk and they have to take out the Patriarch before they summon the entire Hive fleet sorta thing sounds like fun.

 

 

Edit: typing on phone auto correct etc.

My sets are packed away (moving house atm) so apologies I can't check for sure, but the Space Hulk 'squares' are slightly larger than those on AEF I believe. 

 

The AEF comes with 4 board tiles, and then the room cards are about the size of a regular playing card, or a psychic power card to put it in 40k context. So the Space Hulk tiles wouldn't exactly translate into AEF.

 

Having said that, I reckon you could easily use the zone mortalis to create a 3D AEF board. The AEF board pieces have red lines to indicate 'walls' - it would just be a matter of putting the zone mortalis walls in the right spot. The hardest part would be putting the AI markers to direct the chaos renegade movements.

 

I'll post pics in a week or so if you'd like

My sets are packed away (moving house atm) so apologies I can't check for sure, but the Space Hulk 'squares' are slightly larger than those on AEF I believe. 

 

The AEF comes with 4 board tiles, and then the room cards are about the size of a regular playing card, or a psychic power card to put it in 40k context. So the Space Hulk tiles wouldn't exactly translate into AEF.

 

Having said that, I reckon you could easily use the zone mortalis to create a 3D AEF board. The AEF board pieces have red lines to indicate 'walls' - it would just be a matter of putting the zone mortalis walls in the right spot. The hardest part would be putting the AI markers to direct the chaos renegade movements.

 

I'll post pics in a week or so if you'd like

 

I'd love to see pics, if it's convenient :) I'm a big advocate of SH tiles for ZM games (so far they work very well) but I would like to find ways of spicing up the map layouts.

i have enjoyed the assasins game, its really easy to pick up and play with a small rule book. However I have yet to loose a game, so we have added certain rules that increase the difficulty of the game auch as flipping event cards when you discover a room etc. all in all its a fun game, with the assassins models being awesome

My sets are packed away (moving house atm) so apologies I can't check for sure, but the Space Hulk 'squares' are slightly larger than those on AEF I believe.

The AEF comes with 4 board tiles, and then the room cards are about the size of a regular playing card, or a psychic power card to put it in 40k context. So the Space Hulk tiles wouldn't exactly translate into AEF.

I'd love to see pics, if it's convenient smile.png I'm a big advocate of SH tiles for ZM games (so far they work very well) but I would like to find ways of spicing up the map layouts.

The actual squares are the same size - 30mm in both cases. The way they're put together is different enough to make it awkward to use them together though. Space Hulk obviously has those big borders and variable layout. Execution Force is a fixed layout board with 2x3 boards you put on top when revealing the contents of a room. The Space Hulk cardstock is about twice the thickness too.

I think if I wanted to use them together, I'd make them separate areas with some way of moving between them.

And I probably wouldn't bother at all - Execution Force is much more board gamey, covered in arrows and D6 roll results indicating how the patrolling Chaos forces move. They're a distractingly bright red, on mostly very dark artwork. It's a good looking board game, but not great wargame scenery.

The Chaos Temple board might work, it's bright and very different from anything in Space Hulk, but I don't think the others really add anything.

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