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Use their advantage (numbers) against them. Lure them into a city or a complex, cave whatever. Bombard them, let the caves collapse. Do something like bane against the police of Gotham in Dark Knight Rises

 

Split their forces with wrong information and lure them into ambushes.

As their is no real spy network in 30k, that can surely happen.

 

Guerrillas tactics is the key word here

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Use some of the Army regiments loyal to Icarion, and have them attack in orbit.

 

We also have treacherous elements of the Dune Serpents as well as the Morning Stars. Some of the Harbingers could also play a role.

When do the Serpent elements and Morning Stars show there colors?

 

In the greater narrative is the Xth Legion enough of a threat that Icarion would send his own sons?

Edited by Demus Ragnok
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Use some of the Army regiments loyal to Icarion, and have them attack in orbit.

We also have treacherous elements of the Dune Serpents as well as the Morning Stars. Some of the Harbingers could also play a role.

When do the Serpent elements and Morning Stars show there colors?

In the greater narrative is the Xth Legion enough of a threat that Icarion would send his own sons?

 

I think he would as he knows that the FireKeepers organize the defense of terra. Take them out and you have less problems reaching terra.

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Yes but the big question is, is Icarion willing to send Harbingers to their deaths to accomplish it? After all, they are his most loyal troops and the ones he can always rely on. I imagine he keeps them in reserve as much as possible, only deploying them when he has to and steadily building up their numbers and never allowing them to become caught in attritional wars, leaving them to other legions so that the Harbingers remain mostly intact so that they can spearhead his attack on Terra. And he's probably going to want an intact legion of unquestionable loyalty to him to act as his sanction against any legions that turn their backs on his cause.
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But leaving the harbingers out of battle, especially hard ones could lead to a decline in combat ability. You can train as long as will playing gran tourismo on playstation, but whem it comes to real driving, it is not the same. To many things you can't simulate. So he will not sent them as cannonfodder.
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But leaving the harbingers out of battle, especially hard ones could lead to a decline in combat ability. You can train as long as will playing gran tourismo on playstation, but whem it comes to real driving, it is not the same. To many things you can't simulate. So he will not sent them as cannonfodder.

I wasn't suggesting he leave them out of battle entirely as like you say they need to keep their standards up. But I doubt he'd committ them to something likely to be as costly as wiping out an entire legion unless he eother has no other choice or it's during his push on Terra

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Ahhh. I should read the great context. A whole legion? Why not simply trying to weak them? But even on the evisceration scenario how about a ( or x) detachement of oni-specters to get bejind the fire keepers defenses? Attacking from multiple angles works very good with teleportating marines Edited by MikhalLeNoir
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So I just read up on the famous Rumble in the Jungle. For those not quite familiar, it was the fight between Muhammad Ali and George Foreman that everyone thought would go in favor of Foreman, the younger, bigger, and stronger fighter. Foreman had trained to face Ali's lightfooted style, and pretty much dominates the first round. However, in the second round, Ali changes his tactic and lies on the ropes, taking all of Foreman's punches, covering up with his arms or letting him hit his body, meanwhile the ropes are absorbing all the impact.

 

This goes on for seven rounds, and the whole time Ali is getting in Foreman's face or leaning on him while whispering, "Is that all you've got?" "They told me you could punch, George." "You disappoint me, George." Naturally, this pisses him off and so he puts more force and anger into the punches, and Ali is just throwing in quick, precise jabs to the face. This eventually took its toll, and in the eighth round Foreman is exhausted from constantly hitting. He tries to pin Ali, and Ali throws a flurry of hooks that ends with a hard right to the face, sending Foreman down on the mat, and ending the fight.

 

So what can we learn from this? Here's my proposal. Let the Fire Keepers get the upper hand. Have them pour all their firepower into fighting hordes of Mechanicum, Auxilia/ Militia, and Titan allies. All the while sending messages to "taunt" them, in a way that would fit the Warriors of Peace (maybe not taunts exactly, but cryptic sayings?). Let the Fire Keepers exhaust themselves and their munitions, and finally, after they have been weakened by surgical strikes and by their own relentless fighting, then send in the entire XVIIth Legion, fresh-faced and ready to go do what space marines do best: the final, precise knockout blow.

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So I just read up on the famous Rumble in the Jungle. For those not quite familiar, it was the fight between Muhammad Ali and George Foreman that everyone thought would go in favor of Foreman, the younger, bigger, and stronger fighter. Foreman had trained to face Ali's lightfooted style, and pretty much dominates the first round. However, in the second round, Ali changes his tactic and lies on the ropes, taking all of Foreman's punches, covering up with his arms or letting him hit his body, meanwhile the ropes are absorbing all the impact.

 

This goes on for seven rounds, and the whole time Ali is getting in Foreman's face or leaning on him while whispering, "Is that all you've got?" "They told me you could punch, George." "You disappoint me, George." Naturally, this pisses him off and so he puts more force and anger into the punches, and Ali is just throwing in quick, precise jabs to the face. This eventually took its toll, and in the eighth round Foreman is exhausted from constantly hitting. He tries to pin Ali, and Ali throws a flurry of hooks that ends with a hard right to the face, sending Foreman down on the mat, and ending the fight.

 

So what can we learn from this? Here's my proposal. Let the Fire Keepers get the upper hand. Have them pour all their firepower into fighting hordes of Mechanicum, Auxilia/ Militia, and Titan allies. All the while sending messages to "taunt" them, in a way that would fit the Warriors of Peace (maybe not taunts exactly, but cryptic sayings?). Let the Fire Keepers exhaust themselves and their munitions, and finally, after they have been weakened by surgical strikes and by their own relentless fighting, then send in the entire XVIIth Legion, fresh-faced and ready to go do what space marines do best: the final, precise knockout blow.

One question: How would the Fire Keepers be stopped from not just going straight to gut the WoP as the FK aren't stupid and they aren't as headstrong as the Crimson Lions. Why would they leave the dangerous element of the enemy army untouched while wading through IA and Mechanicum. Weight of numbers forming a human wall between the WoP and FK?

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Apologies for interupting the discussion here, but I'm wondering if it would be possible for someone to, essentially, be my editor for the piece I'm making for Mikhal - or the first chapter to it anyway.

 

I wouldn't really have a way of repaying you, other than writing something for you too. I've completed my first job for Sigismund, so I'm open for business ;P

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Seeing as I feel the other sections want blurbs, I've started work. On the final one, naturally:

 

The Cradle of Mankind Burns

 

At last, Icarion's forces lay siege to Terra itself, and final victory is within the Stormborn's grasp. Hundreds of worlds have burned and uncounted lives extinguished in the final push to the Throneworld. Now traitorous Space Marines make war upon the world they swore to fight for, and the laughter of daemons pollutes the air. They are close now, close to destroying the one who set himself to the task of destroying the Ruinous Powers themselves.

 

The Emperor remains silent beneath His palace even now, as the Neverborn and their allies - now a cruel mockery of the majestic warriors He created to save Mankind - assault the fortress. The Warmaster Alexandros stands in his place, every facet of his military brilliance turned towards staving off ruin. Under his command an army as fierce and battle-hardened as the Imperium ever possessed draw their weapons and defy the traitors, hoping they can last long enough for help to reach them.

 

For Terra is far from the only battlefield in the Galaxy. Loyalists burn through the Warp to reach their allies, renegades and Blackshields fight for their own myriad agendas, and the Secessionists led by Kozja prepare for a desperate ploy of their own. The most ruinous technologies of the Mechanicus are brought to bear against the heretical innovations of their former brethren. In the hands of Space Marines and their Primarchs, blades thirst for the blood of those they once called kin.

 

No time remains to draw breath. This is the plunge.

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Update stories index:

 

You would have a tale of the Imperium that was? Well you might, but, pray, you must be more specific, for there are a great many stories to choose from. Would you hear of the Crusade, when the name of Icarion inspired not dread but adoration? Or perhaps you would prefer a story of how the noble Warmaster and his warriors rallied against the betrayal. Then again, your appetite may run to more ghoulish matters, when the veil was torn aside and the nightmares crossed over, of Raktra and his gore-spillers or Morro's depravities. Maybe you would hear of Terra itself, our nadir and our zenith. We may speak of all of these. You have but to choose.

 

The Great Crusade

 

Mighty Heroes Battle to Rule the Galaxy

 

Humanity is ascendant, marching outward from Terra under the leadership of the Emperor of Mankind. From the ashes of the Age of Strife he has forged a mighty and glorious Imperium, and has proclaimed a Great Crusade to secure his people's rule over the stars. Vast armies give battle in His name and for the cause of Unity, that the entire Galaxy might be their domain.

 

The enemies of the Crusade are many, ranging from human tyrants and mutants to aliens of all kinds; the brutal Orks and duplicitous Eldar are but the most numerous. Perhaps vilest of all are the Qarith, a once human culture made unrecognisable by rampant genetic meddling, forged into aliens of terrifying might. Against these foes the armies of Man wield incredible technologies. Vast warships traverse the void and the strange passages of the Warp. On the battlefield the creations of Mars range from powered armour for the Emperor's warriors to the god-machine Titans, which can lay waste to almost any foe.

 

Yet the Emperor's greatest weapons are flesh and blood, enhanced far beyond mortal capabilities by the brilliant mind of the Emperor Himself. They are the Adeptus Astartes, the superhuman Space Marines. Organised into eighteen Legions, each mighty enough to shake the very stars, they are each led by a son of the Emperor - the Primarchs, his generals and champions. Some, such as the Iron Bears and the Wardens of Light, are praised across the Imperium. Others are viewed with simple awe, for the Crimson Lions and Fire Keepers are fierce warriors with little regard for anything except conquest. A few have a much darker reputation, and even the most loyal citizen shudders at the names of the Grave Stalkers and the Berserkers of Uran.

 

Above all others in this mighty brotherhood stand two. Icarion, the First Found and the Emperor's most beloved son, who has led the Lightning Bearers since the first decades of the Crusade, and Alexandros, who is as much a statesman as a general, earning the adoration of the common people both for himself and his Halcyon Wardens. Joined by a bond closer than any other that exists between the Primarchs, they also share the gift of foresight, which has propelled them to victory over impossible odds.

 

But events lie beyond even the sight of such gifted warriors, and the edifice of the Imperium is riddled with tensions. As the flames of war spread, Mankind's champions will be put to the ultimate test.

 

Conquest of Albyon - the future Halcyon Wardens

 

Little Brother - Icarion, Alexandros and Daer'dd

 

The Hunt - Daer'dd and Pionus

 

A Cordial Welcome - Koschei, Daer'dd and the Emperor

 

The Diplomat - Alexandros

 

Reunion - the Shepherds of Eden and Berserkers of Uran

 

Ghost Crusade - the Lightning Bearers

 

Liberators - the Godslayers

 

A Difference of Opinion - Niklaas, Raktra and Alexandros

 

Judgement - the Godslayers and Void Eagles

 

Inwit - the Shepherds of Eden and Berserkers of Uran, part 1 of 2

 

Shepherd - the Shepherds of Eden and Berserkers of Uran, part 2 of 2

 

In the Arms of Valkyries - the Crimson Lions

 

Feral - the Berserkers of Uran

 

The Eagles Hunt - the Eagle Warriors

 

Painful Observations - Alexandros and the Jade General

 

Mechanised - the Halcyon Wardens, Shepherds of Eden and Iron Bears

 

Circumvallation - the Fire Keepers

 

A Message - the Dune Serpents

 

The Beheading - the Scions Hospitalier

 

Captain Sarrin - the Iron Bears

 

A Siege At Dusk - the Crimson Lions, part 1 of 2

 

Hive - the Grave Stalkers and Crimson Lions, part 2 of 2

 

A Proper Depiction - Daer'dd and the Iron Bears

 

Laeran - the Iron Bears and Scions Hospitalier

 

Lineage - Lotara Sarrin and Ellen Temeter

 

Koloss - the Lightning Bearers, Halcyon Wardens and the Emperor

 

The Jackals and Prey - the Stygian Jackals and Lightning Bearers

 

Death World - the Fire Keepers

 

Ascencion - Alexandros at the Qarith Triumph

 

A New Order

 

The Galaxy is Changing

 

The Great Crusade continues as humanity cements its hold on the Galaxy, but no longer does the Emperor stand at the forefront. Instead, as He turns His unmatched intellect to other, mysterious projects, Alexandros has been given the mantle of Warmaster, and stands in charge of the Crusade.

 

The apparent passing over of Icarion - first found of the Primarchs and ever the favoured son - was met with shock, even from Alexandros himself. While Icarion supports his brother, he too wrestles with his conflicted feelings. Other Primarchs are less forgiving, and Alexandros has faced muted opposition to his ways of directing the Crusade. However, he is beloved by the common man, and with some constant supporters among his brothers, he has successfully advanced the borders of the Imperium even further.

 

However, with all the pride and ambition built into the Imperial war machine, the Warmaster presides over a tinderbox. And just out of sight, powerful and malevolent forces spy their chance to spark an inferno.

 

Whispers and Worries - the Iron Bears and Scions Hospitalier

 

Dinner for Eleven - the Scions Hospitalier

 

Gift of Fire - Alexandros and Niklaas

 

Once More, With Feeling - the Scions Hospitalier

 

Ritual Union - the Iron Bears

 

A Family Dinner - every Primarch

 

Marek - the Shepherds of Eden

 

The Great Games - every Legion

 

A Lone Wolf's Burden - Ellen Temeter and Ancient Ærrionof the Crimson Lions

 

Adjusting - the Lightning Bearers, Halcyon Wardens and Dune Serpents

 

Uneasy Allies - the Iron Bears and the Warbringers

 

Treat It Like A Duel - the Scions Hospitalier and Shepherds of Eden

 

Tea Time - Icarion and the Jade General

 

Day of Revelation

 

The Imperium Reaches Breaking Point

 

For decades, Icarion has striven to serve under the authority of Alexandros, but despite his affection for his brother and father, he has long coveted the title and power of the Warmaster. Now voices have reached him of a betrayal the Emperor intends to visit upon His own sons. Seeing no alternative, he has begun to build an army with which he might depose the Emperor and take his place as ruler of Mankind.

 

In utter secrecy he has solicited allies among the Primarchs, purging his own Legion to ensure that no dissent can undo his scheme. Entire Legions await his command, and even among others his words have found willing ears. With these forces he intends to carve out an empire of his own, leaving the Emperor isolated. If he can win the support of Alexandros, victory will be his for the taking.

 

But even then they will not be unopposed. In Yucahu and Daer'dd, Icarion faces the prospects of brothers who will never forsake their father, and if Alexandros does not side with him then vast swathes of the Imperium and its mortal armies will resist him. To ensure his advantage, he has schemed to break the backs of the Legions he believes will not join him. Exploiting the authority delegated to him by the Warmaster, he has manipulated his prospective enemies into battles where they will be ambushed by those loyal to him.

 

The board is set, and the first pieces are in motion.

 

The First Strike Upon the Eagles - the Void Eagles and Stygian Jackals

 

Treachery in the Depths - the Scions Hospitalier and The Drowned

 

Insurrection

 

Civil War Divides the Galaxy

 

The Great Crusade is torn in two, and the Emperor's glorious vision of a united Mankind lies in tatters. Icarion, once the Emperor's most beloved son, has turned against his father and seeks to usurp him. With eight of his brother Primarchs at his side, his forces savage those loyal to Terra. The Space Marine Legions, the greatest warriors ever known to Mankind, are set against one another.

 

This split runs right through the Imperium, with every force from the mortal soldiers of the Imperial Army to the Mechanicus’ god-machine Titans dragged into this new war. Thousands of worlds are already war zones. None can avoid being drawn into the conflict. Nor can any be sure of victory.

 

In a day of terrible ambushes, Icarion crippled several Legions and caused the murder of Daer’dd, Primarch of the Iron Bears. Now, the Warmaster Alexandros struggles to hold back the tide as Icarion seeks to wrest control of the Imperium from the Emperor Himself. The Loyalists face massive odds with courage and resolve, but are forced to fight without their liege lord.

 

The Emperor is confined to Terra, fighting to keep the planet free from the grip of his most terrible enemies, primordial beings who regard Mankind with infinite malice. As the Galaxy burns, Dark Gods laugh and wait for their opportunity. Should the Loyalists fail, damnation awaits.

 

Enlightenment and knowledge have been cast aside in the battle for supremacy.

 

The Age of Insurrection has begun.

 

Scavengers, Hunters - Fire Keepers and Odyssalas

 

Fracture - Raktra, Malcador and Alexandros

 

Requiem for Legio Mortis - Alexandros

 

Blood Takers - renegade Dune Serpents and the Morning Stars

 

If... - the Crimson Lions

 

Shoulder Breaker - Imperial Army

 

Dead Dreams - the Berserkers of Uran

 

For the Living, for the Dead - the Halcyon Wardens and Iron Bears

 

Inferno

 

The Galaxy is Fire and Blood

 

Forced to reach out to xenos in the search for allies, the Imperial Warmaster has stalled the advance of the Insurrectionists. Ancient, alien technologies are unleashed upon their enemies, wreaking devastation on one battlefield after another. However, while the Imperium has withstood the tensions that such cooperation brings, fresh horror arises to assail the Loyalists.

 

Alexos Travier has swayed Icarion, pretender to the Throne of Terra, to the service of Chaos. Even as the Stormlord’s erstwhile followers are splintered, the favour of the Dark Gods has gifted him terrible power. Across the Galaxy, the loyalists under Alexandros fight to hold back the tide against the Insurrectionists as the awful forces of the Warp arise. After decades of war, the Insurrection has reached a new, apocalyptic zenith.

 

The borders between the two empires are marked by thousands of ravaged worlds, but now the Insurrectionists surge over the scorched lines, bringing fresh horror to the Imperium.

 

Secessionists under Kozja Darzalas and the Jade General flee from the insanity Travier has brought about, but Icarion's forces remain huge and are now bolstered by the denizens of the Warp. Even Space Marines, once among humanity's greatest heroes, pledge themselves to Chaos and are shaped into abominations by the aether. The “Revolutionaries” fear the destruction that Icarion might visit upon them and turn to gene-manipulation, hoping to create an army that can best the Stormlord's Legions.

 

Alexandros and his remaining brothers fight desperately to keep these dreadful hordes from attacking the Throneworld, where the Emperor continues his decades of struggle to keep the Warp from consuming Terra itself. The noble Legiones Astartes have lost hundreds of thousands of warriors, to say nothing of the billions of mortal warriors who have died. Every hour, more lives are given to holding the line.

 

As the Emperor's greatest foes reveal themselves, the choice could not be more stark. Either the Warmaster and his allies prevail, or Mankind shall be engulfed by the tide of blood and madness.

 

The Fall - the Godslayers

 

The Reckoning

 

The Cradle of Mankind Burns

 

At last, Icarion's forces lay siege to Terra itself, and final victory is within the Stormborn's grasp. Hundreds of worlds have burned and uncounted lives extinguished in the final push to the Throneworld. Now traitorous Space Marines make war upon the world they swore to fight for, and the laughter of daemons pollutes the air. They are close now, close to destroying the one who set himself to the task of destroying the Ruinous Powers themselves.

 

The Emperor remains silent beneath His palace even now, as the Neverborn and their allies - now a cruel mockery of the majestic warriors He created to save Mankind - assault the fortress. The Warmaster Alexandros stands in his place, every facet of his military brilliance turned towards staving off ruin. Under his command an army as fierce and battle-hardened as the Imperium ever possessed draw their weapons and defy the traitors, hoping they can last long enough for help to reach them.

 

For Terra is far from the only battlefield in the Galaxy. Loyalists burn through the Warp to reach their allies, renegades and Blackshields fight for their own myriad agendas, and the Secessionists led by Kozja prepare for a desperate ploy of their own. The most ruinous technologies of the Mechanicus are brought to bear against the heretical innovations of their former brethren. In the hands of Space Marines and their Primarchs, blades thirst for the blood of those they once called kin.

 

No time remains to draw breath. This is the plunge.

 

The Parting - Alexos vs Gwalchavad

 

Never Give Up, Never Give In - the Crimson Lions

Edited by bluntblade
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