MikhalLeNoir Posted September 22, 2015 Share Posted September 22, 2015 Yap. Had the same problem. Now it seems fit. If all stays that way. Or else i need a kamehameha Link to comment Share on other sites More sharing options...
Slips Posted September 22, 2015 Share Posted September 22, 2015 Conversely, I'm happy that all I ever really needed to change with Pionus was his Points cost :P Link to comment Share on other sites More sharing options...
Raktra Posted September 22, 2015 Share Posted September 22, 2015 I'm still not settled with my rules :( Link to comment Share on other sites More sharing options...
Skalpynock Posted September 22, 2015 Share Posted September 22, 2015 I'm still not settled with my rules At least you have rules. Though I have some homework to do concerning LA:Warbringers (May not take Destroyers, for starters) and VE special units (jumppack + handflamer "Worldburners" and zone mortalis "Saturators" with high-spread weapons) Raktra 1 Back to top Link to comment Share on other sites More sharing options...
MikhalLeNoir Posted September 22, 2015 Share Posted September 22, 2015 Watch out. The wardens utilize jumppacks and handflamers for the luth. Wouldn't they be too similar? Link to comment Share on other sites More sharing options...
Skalpynock Posted September 22, 2015 Share Posted September 22, 2015 Watch out. The wardens utilize jumppacks and handflamers for the luth. Wouldn't they be too similar? I'm sure I can fit another area denial weapon here. Some sort of chem-grenade launcher, or other destroyer-ish weapons, but in a way that doesn't make them "Destroyers by another name". Perhaps specialized airborne grenadiers. Link to comment Share on other sites More sharing options...
Talonair Posted September 22, 2015 Share Posted September 22, 2015 Was it mere dice luck or not? And how did the brosverse primarchs now fare against her? Haven't tested brosverse Primarchs yet, I will be testing Ratka against Mortera first. And I tried to control the number of 'fluke' rolls. i.e., if on eight attacks a Primarch rolled no hits when hitting on 4s, I would reroll the whole set. Stuff like that to try and eliminate statistical outliers Link to comment Share on other sites More sharing options...
Chief Captain Redd Posted September 22, 2015 Share Posted September 22, 2015 Watch out. The wardens utilize jumppacks and handflamers for the luth. Wouldn't they be too similar? I'm sure I can fit another area denial weapon here. Some sort of chem-grenade launcher, or other destroyer-ish weapons, but in a way that doesn't make them "Destroyers by another name". Perhaps specialized airborne grenadiers. What about grenade launchers with fireburst and gas grenades? For a squad with jump packs that would make a great hit and run denial unit. Link to comment Share on other sites More sharing options...
Slips Posted September 22, 2015 Share Posted September 22, 2015 (edited) Hmm, just putting this out there as potential wargear ideas / Starting point: Astartes-Grade Special Munitions Grenade Launcher: Phosphex Shell: Range 18" S4 Ap2 Assault 1, Poisoned (3+), Lingering Death, Crawling Fire, Blast (3"), Gets Hot! Gas Shell: Range 18" S2 Ap 5, Assault 1, Poisoned (2+), Blind, Blast (3"), Choking Gas (Forces re-roll on successful Blind Tests on non void-hardened armor, non 2+ equipped infantry), Ignores Cover Airburst Incendiary Shell: Range 24" S5 Ap 4, Assault 3, Ignores Cover, Blast (3"), Airburst (Barrage that cannot draw LoS from Nuncio-Vox/Cognis Signum equipped models) Concussion Shells: 24" S6 Ap3, Assault 1, Concussive, Blind, Blast (3"), Quake (Non-Vehicle, non-GMC Models hit move at half movement rate until the next turn). Edited September 22, 2015 by Slipstreams Link to comment Share on other sites More sharing options...
Doctor Perils Posted September 23, 2015 Share Posted September 23, 2015 Watch out. The wardens utilize jumppacks and handflamers for the luth. Wouldn't they be too similar? I'm sure I can fit another area denial weapon here. Some sort of chem-grenade launcher, or other destroyer-ish weapons, but in a way that doesn't make them "Destroyers by another name". Perhaps specialized airborne grenadiers. Watch out. The wardens utilize jumppacks and handflamers for the luth. Wouldn't they be too similar?I'm sure I can fit another area denial weapon here. Some sort of chem-grenade launcher, or other destroyer-ish weapons, but in a way that doesn't make them "Destroyers by another name". Perhaps specialized airborne grenadiers. What about grenade launchers with fireburst and gas grenades? For a squad with jump packs that would make a great hit and run denial unit. Hmm, just putting this out there as potential wargear ideas / Starting point: Astartes-Grade Special Munitions Grenade Launcher: Phosphex Shell: Range 18" S4 Ap2 Assault 1, Poisoned (3+), Lingering Death, Crawling Fire, Blast (3"), Gets Hot! Gas Shell: Range 18" S2 Ap 5, Assault 1, Poisoned (2+), Blind, Blast (3"), Choking Gas (Forces re-roll on successful Blind Tests on non void-hardened armor, non 2+ equipped infantry), Ignores Cover Airburst Incendiary Shell: Range 24" S5 Ap 4, Assault 3, Ignores Cover, Blast (3"), Airburst (Barrage that cannot draw LoS from Nuncio-Vox/Cognis Signum equipped models) Concussion Shells: 24" S6 Ap3, Assault 1, Concussive, Blind, Blast (3"), Quake (Non-Vehicle, non-GMC Models hit move at half movement rate until the next turn). Yeah ! I like this idea ! But to avoid having "destroyers by another name" it might be best to stay away from the phosphex ? That airburst shell looks nasty with assault 3, it might be slightly too strong for something that's supposed to be hand-held and airborne ? The others might be too, I'm very bad at appreciating the worth of these kinds of things... Would these grenadiers probably be jet pack rather than jump pack ? Link to comment Share on other sites More sharing options...
Slips Posted September 23, 2015 Share Posted September 23, 2015 They were made for 1 in 5 Application. Shorter Ranges also help them in this regard. I'd also posit that they'd be singular choices for more generalist application ie: Comes standard with Frag Grenade Shells but can upgrade to one of these sub-types such as: +25pts for Phosphex Shells +15pts for Gas Shells +20pts for Airburst Indcendiary Shells +25pts for Concussion Shells If they were made for a Squad-wide application, Phosphex would be out instantly and Airburst toned down to being Salvo 1/3 or Suspensor-Web'd Jetpacks would be ill advised since Jump-Shoot-Jump would make the unit pretty crazy. Also, comparatively speaking, a Rad Missile is 48" S5 Ap3 Heavy 1 (24" Assault 1 with Suspensor-Webs), Fleshbane, Rad-Phage for +25pts on Destroyer Marines. Link to comment Share on other sites More sharing options...
Talonair Posted September 23, 2015 Share Posted September 23, 2015 Ok, I tested Mortera against Raktra. In all cases it is an exceptionally close fight, most combats ending with the survivor down to one or two wounds. I am very satisfied with this result, and if the bouts against Pionus and Gwal return a similar result, I believe I will have a final version of Mortera's profile Link to comment Share on other sites More sharing options...
Skalpynock Posted September 23, 2015 Share Posted September 23, 2015 So, made a quick sketch to get a better idea of the Woldburners: http://i.imgur.com/jXDFdKh.jpg Wargear wise I'm thinking this: -PA -Jump Pack -Bolt Pistol -Gracchus-pattern multilauncher with default frag, options for Gas, Airburst (nerfed) and Concussion --1 in 5 may replace bolt pistol with handflamer (but must take frag on his launcher) --Whole squad may replace BP wirh chainaxes --Sarge may switch launcher or BP for power weapon Link to comment Share on other sites More sharing options...
Doctor Perils Posted September 23, 2015 Share Posted September 23, 2015 Hmmm, I'm just thinking if it would be possible to make a pistol version of this grenade launcher, that could be given to the sarge ? Link to comment Share on other sites More sharing options...
Slips Posted September 23, 2015 Share Posted September 23, 2015 Another Thought: 30k Combi-Weapons have the Option for a Combi-Grenade Launcher. You could give your Worldburners a Combi-Grenade Launcher as Standard with options to buy shells on a Per-Squad Basis (meaning no mix n' matching in the same squad) or, pay a higher premium and swap to full-on Grenade Launchers, again with the Option to buy specialist shells. This way, you either have a Single Grenade Shot per marine + 1 Bolter for the rest of the game. or Pay X points for Grenade Launchers. Link to comment Share on other sites More sharing options...
Chief Captain Redd Posted September 23, 2015 Share Posted September 23, 2015 Hmmm, I'm just thinking if it would be possible to make a pistol version of this grenade launcher, that could be given to the sarge ? I don't see why not 12" range, but I'd go with Assault 1 over pistol, just because that could be dangerous for the user in CC. I'm thinking like a sawed off version of the M79. Link to comment Share on other sites More sharing options...
Doctor Perils Posted September 23, 2015 Share Posted September 23, 2015 Hmmm, I'm just thinking if it would be possible to make a pistol version of this grenade launcher, that could be given to the sarge ? I don't see why not 12" range, but I'd go with Assault 1 over pistol, just because that could be dangerous for the user in CC. I'm thinking like a sawed off version of the M79. That sort of defeats the point I was aiming at: pistol grenade launcher and ccw for the sarge. Link to comment Share on other sites More sharing options...
Chief Captain Redd Posted September 23, 2015 Share Posted September 23, 2015 Fair enough that was just my initial thought. And honestly, I wasn't thinking about the fact that they are Astartes where insanity is the name of the game. Link to comment Share on other sites More sharing options...
Hesh Kadesh Posted September 24, 2015 Share Posted September 24, 2015 Can't really imagine the point of a Grenade launcher pistol. Just throw it, then you get the Parabola to it. While in game terms, yes, a Pistol Grenade launcher makes another potentially viable option, the logical button in my head is pressed and its crying false. Doctor Perils 1 Back to top Link to comment Share on other sites More sharing options...
Chief Captain Redd Posted September 24, 2015 Share Posted September 24, 2015 Honestly I was sort of in the same boat, but then I thought about the fact that Bolters/bolt pistole aren't too far off. Plus it really just ends up being +1 attack in the long run. Link to comment Share on other sites More sharing options...
Talonair Posted September 24, 2015 Share Posted September 24, 2015 Having tested Mortera against Gwal and Pionus, I am very happy with where she is right now. Mortera beat Gwal with ~2 wounds left on most of the tests, and beat Pionus with one wound left (very close fight, she managed to pass a FNP check which allowed her to secure the deathblow against Pionus). The bout against Pionus lasted an exceptionally long time, which is exactly what I'm looking for MikhalLeNoir 1 Back to top Link to comment Share on other sites More sharing options...
simison Posted September 25, 2015 Author Share Posted September 25, 2015 New sketch! Raktra 1 Back to top Link to comment Share on other sites More sharing options...
MikhalLeNoir Posted September 25, 2015 Share Posted September 25, 2015 Having tested Mortera against Gwal and Pionus, I am very happy with where she is right now. Mortera beat Gwal with ~2 wounds left on most of the tests, and beat Pionus with one wound left (very close fight, she managed to pass a FNP check which allowed her to secure the deathblow against Pionus). The bout against Pionus lasted an exceptionally long time, which is exactly what I'm looking for As i like gwals rules now there is only one balancing issue for me left. As you playtested him now a lot. Would you say his reroll aith 5 + makes up for his starting stats or would the 4+ reroll balance that out more? Thx in advance ;) Link to comment Share on other sites More sharing options...
Talonair Posted September 25, 2015 Share Posted September 25, 2015 The ability to re-roll failed invulns on a 5+ saved his arse so many times during the bouts with Mortera, I think it's fine as it is Link to comment Share on other sites More sharing options...
MikhalLeNoir Posted September 25, 2015 Share Posted September 25, 2015 Gnahaha;) I am only satisfied when he wins eith 6 wounds left ;) Link to comment Share on other sites More sharing options...
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