Raktra Posted October 3, 2015 Share Posted October 3, 2015 Mine? If he was discovered by then. Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4187363 Share on other sites More sharing options...
MikhalLeNoir Posted October 3, 2015 Share Posted October 3, 2015 How about just taking two of the legions who are distrusted by the Lions and were discovered earlier? Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4187371 Share on other sites More sharing options...
Grifftofer Posted October 3, 2015 Share Posted October 3, 2015 Related to the above. I believe that Hectarion was found 9th, so to avoid some kind of a paradox I think only the following Primarchs are available to be there: Icarion Russ Alexandros Daer'dd Kozja Niklaas Wilym Pionus Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4187372 Share on other sites More sharing options...
Slips Posted October 3, 2015 Share Posted October 3, 2015 Having Icarion and Alexandros might make the most sense if they want to peacefully integrate Mycenae and Hectarion into the Imperium, no? Also, both being Psykers they'd be able to sense Hectarions Bloodthirster Shard. Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4187376 Share on other sites More sharing options...
MikhalLeNoir Posted October 3, 2015 Share Posted October 3, 2015 And as I recalles he gets aling with alexandros, dear'dd and pionus. So only wilym, niklaas, kozja, euss and icarion remain Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4187378 Share on other sites More sharing options...
simison Posted October 3, 2015 Author Share Posted October 3, 2015 I'm happy to offer Alex, the other quasi-Greek primarch. Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4187432 Share on other sites More sharing options...
Slips Posted October 3, 2015 Share Posted October 3, 2015 On a purely thematic level, Pionus is pretty Atlantean in theme which is pretty close to Greek so he might be another Candidate if we're going with it :p Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4187503 Share on other sites More sharing options...
MikhalLeNoir Posted October 3, 2015 Share Posted October 3, 2015 Yeah.but wasn't Sigismund asking for nit so friendly primarchs toward him? Of course it could be aktered that Alexandros and Pionus earned his respect and because of this they grew close Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4187513 Share on other sites More sharing options...
Slips Posted October 3, 2015 Share Posted October 3, 2015 ¯\_(ツ)_/¯  In the end its up to Siggy-Bro Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4187516 Share on other sites More sharing options...
Praefectus Invictus Posted October 3, 2015 Share Posted October 3, 2015 I'd happily volunteer willym. Hell, the enmity they develop now could carry over into the shadow crusade when they start ripping each other to pieces simison 1 Back to top Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4187523 Share on other sites More sharing options...
simison Posted October 11, 2015 Author Share Posted October 11, 2015 As we continue to move forward, I'm getting reports of conflict between Frater. I'm not going to give out names, but I would like remind everyone that, despite our shared love for this universe, we do come from a variety of backgrounds. I ask that when we offer different opinions, we aim to make them tactful. The best way to change someone's opinion/view is if it's done with gentleness. As my Colonel taught me, always give your opponent the chance to make an honorable exit. Big Bad Squig 1 Back to top Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194210 Share on other sites More sharing options...
simison Posted October 11, 2015 Author Share Posted October 11, 2015 Also, I've heard calls for a couple of different actions that I'm having trouble remembering off-hand. Like, I think someone asked that we bring the compile the stories? Was there a call to unite the rules? Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194217 Share on other sites More sharing options...
Big Bad Squig Posted October 11, 2015 Share Posted October 11, 2015 The stories are being handled by yours truly, and Hesh (possibly others) asked for clarification on traits like pariahness (it's a word now) which are represented in a multitude of ways across the legions. Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194231 Share on other sites More sharing options...
MikhalLeNoir Posted October 11, 2015 Share Posted October 11, 2015 Well about the pariah traits, i find it really difficult to make them absolutely streamlined cause that could take away some of the creativness to this project. And we would have a lot of similar legions I fear. Example: The one legion let their pariahs roam free. Others control their pariahness via devices like masks or otger things. Then you can be a blank or a full pariah, hurtong others with you presence. I wouldn't recommend a unification cause that wie have so much creative differnence makes the whole thing interesting. Â If we go this way, why make not every psyker equal, and then why not making everyone equal? Because that would be boring. Â But we could think of a pool of pariah traits from which one can choose like for the psypowers and wartraits. Â And then let the legion designers decide if they want to control it ( Wardens have masks) surpress it ( no idea how that could be achieved but maybe there is a creative way or let them roam free and spread fear on their enemies Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194269 Share on other sites More sharing options...
Chief Captain Redd Posted October 12, 2015 Share Posted October 12, 2015 I think we could easily unify the Pariah rules and keep them diverse, it won't be quick but within the perimeters of the psychic phase I have to imagine it's doable from reduction of warp points, to straight denial of psychic powers to causing fear and morale tests in psykers. Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194447 Share on other sites More sharing options...
Demus Ragnok Posted October 12, 2015 Share Posted October 12, 2015 Well there are 40k rules for pariahs. The Culexus assasins. Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194471 Share on other sites More sharing options...
Big Bad Squig Posted October 12, 2015 Share Posted October 12, 2015 Well there are 40k rules for pariahs. The Culexus assasins. Â Which is how I created mine (by using those as a springboard). Â I agree that creating different categories (something like passive and active pariahs) would be good. Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194505 Share on other sites More sharing options...
AlphariusOmegon108 Posted October 12, 2015 Share Posted October 12, 2015 Maybe to have the paiah rule be more diverse but still united, have it that there are 3 levels of pariah/blank? 1= enemy models in CC with model with this rule have all their psychic powers and buffs nulliefied. 2= culexus style, 3= something more powerfull? Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194513 Share on other sites More sharing options...
MikhalLeNoir Posted October 12, 2015 Share Posted October 12, 2015 Hmmm. Aren't all the pariah rules ao far based on the culexus( would be easier if those sisters were already released) Â Wardens as well with some alterations. The luth apriahness work, as if they use psyoutgrenades. The comhedair are more special cause they create in unison the hexagramic ward and are more the defense buffers. Â So how would a change affect these? Sure, the luth would stay tge same, bht the comhedair? Of course I can think of a new unit. Maybe an elite elite guard with big sowrds, string in preator lv etc....but that is not the best solition. Â If the pariahstraits are fluffy more fleshed out. It isin my opinion the better solution. And as we move into unknwon Space cause no pariah primarch exists. Nobody knows how that will affect the powers of blankness. I mean we manipulate our primarchs so extreme. That they work with dark elder, ut themselves in eldar technology, have little men in their heads, are hulk and we created a complete new xenos threat. Â So sorry if on get snappy on the pariah thing cause I fear it will kill the variation, creativeness and freedom to create our legions. Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194521 Share on other sites More sharing options...
Slips Posted October 12, 2015 Share Posted October 12, 2015 (edited) An Idea, while not as cool as creating your own personal Pariah Variation or just using the Culexus rules, would be to essentially make it like a Psychic Discipline Tree having 5 Powers + Primaris and giving Pariahs Access to Essentially ML 1-3 and Passive Buffs.  So, As a preliminary Test/Example/Template we could for on something like:  Pariah Gene: A Model with this Special Rule MUST purchase at least One Grade of the Pariah Gene; those grade being: Delta (1), Alpha (2), Omega (3). This also lets the model choose up to their Grade in Abilities from the Pariah Table as well as confer the Psychic Abomination special Rule. A Pariah will always know their 'Primaris' ability.  Psychic Abomination: Causes Fear Tests at -3Ld for any Pyskers or Daemons within 6" of a model with this special rule. Additionally, all blessings and maledictions immediately cease their effects when the unit affected by these powers is within 6" of the Psychic Abomination as well as cause all Psykers, friend or foe, to only be able to manifest psychic powers on a 6+ and to no longer generate Warp Charge during the psychic phase if within the area of effect.  Pariah Abilities: These must be activated through a successful Leadership test minus half of the Abilites # rounded up. (0, -1, -1, -2, -2, -3 respectively) Primaris: Warp Bane: The Pariah causes Instant Death to any psykers or daemons he attacks within the area of effect of Psychic Abomination. #1: Enemy Units must take a leadership test at -2 or be pinned when shot at or charged by a model with this ability active. This modifier is doubled against Daemons or Psykers. #2: #3: #4: #5: Etc, the stronger effects being those that impose a -2/-3(PH) to the test.  I guess.  ???  Profit! Edited October 12, 2015 by Slipstreams Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194522 Share on other sites More sharing options...
Grifftofer Posted October 12, 2015 Share Posted October 12, 2015 Whilst I'm not against the idea of unifying the Pariah traits somewhat I think it wouldn't be quite as simple as looking at the Culexus's rules. Even though this has served as a source of inspiration for some/all of the rules we have so far. This is due to the Culexus having very binary abilities when it comes to psychic powers. I don't think that would translate well into a force that could have lots of models with these rules. This was part of the reason I was really careful with my own pariah rules, I didn't want it to simply be if I took pariahs then enemy psykers might as well not exist. I mean from a fluff point of view this is kinda how it works, but in game it just leads to dull matches and annoyed players who don't get any use out of their (potentially) favoured models.  Slips: I actually quite like the idea of a 'psychic discipline' for pariahs, though I'd probably chose a different method of manifestation than you, as it is quite similar to the Mechanicus 'powers'. In my mind there is a potential to make them powers that aren't rolled, but instead have fixed Warp Charge costs. In that way you could fluff it to be their natures being brought out more in the presence of great psychic energy, making their otherness more apparent. (Actually I think this may have given me a hint of inspiration I may try and work on this at some point.) Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194552 Share on other sites More sharing options...
MikhalLeNoir Posted October 12, 2015 Share Posted October 12, 2015 Whilst I'm not against the idea of unifying the Pariah traits somewhat I think it wouldn't be quite as simple as looking at the Culexus's rules. Even though this has served as a source of inspiration for some/all of the rules we have so far. This is due to the Culexus having very binary abilities when it comes to psychic powers. I don't think that would translate well into a force that could have lots of models with these rules. This was part of the reason I was really careful with my own pariah rules, I didn't want it to simply be if I took pariahs then enemy psykers might as well not exist. I mean from a fluff point of view this is kinda how it works, but in game it just leads to dull matches and annoyed players who don't get any use out of their (potentially) favoured models.  Slips: I actually quite like the idea of a 'psychic discipline' for pariahs, though I'd probably chose a different method of manifestation than you, as it is quite similar to the Mechanicus 'powers'. In my mind there is a potential to make them powers that aren't rolled, but instead have fixed Warp Charge costs. In that way you could fluff it to be their natures being brought out more in the presence of great psychic energy, making their otherness more apparent. (Actually I think this may have given me a hint of inspiration I may try and work on this at some point.)   Jap, in the same way, we fashioned the wardens powers. They control their pariahness with their masks, cause otherwise it must have an effect to allied units as well. Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194568 Share on other sites More sharing options...
AlphariusOmegon108 Posted October 12, 2015 Share Posted October 12, 2015 Just like I adviced ;) Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194572 Share on other sites More sharing options...
simison Posted October 12, 2015 Author Share Posted October 12, 2015 As far as the Pariah unity, I don't have a particularly strong opinion. My Pariahs in the Warriors of Peace legion are simply based off of the Culexus rule. I'm inclined toward Grifft's position since he's dedicated the most work to a Pariah system, as far as I know. Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194766 Share on other sites More sharing options...
MikhalLeNoir Posted October 12, 2015 Share Posted October 12, 2015 As far as the Pariah unity, I don't have a particularly strong opinion. My Pariahs in the Warriors of Peace legion are simply based off of the Culexus rule. I'm inclined toward Grifft's position since he's dedicated the most work to a Pariah system, as far as I know. And he also made my pariah rules so that they fit the character of the wardens and what I habe in mind for them. Â I am strongly against a change. All the same would more or less take the soul out of the different legions. Link to comment https://bolterandchainsword.com/topic/311978-general-discussion/page/30/#findComment-4194791 Share on other sites More sharing options...
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