morroccomole Posted August 5, 2015 Share Posted August 5, 2015 So I had a nutty idea for those who want to run Pask in a punisher.Instead of taking Pask as the Warlord, take a Lord Commissar embedded in a special weapons squad. It seems way cheaper, and if you're running a mech list you won't care to have a CCS. The Lord Commissar even gets senior orders for "Chain of Command," provided you don't have a CCS floating around. And the SWS gives you more bubble wrap around your HQ, with less expense. Flamers would be my ideal squad. It will require the platoon "tax," but that isn't overly expensive, especially when considering you wont be giving up "Slay the Warlord" on turn 2-4, because Pask has to get so close to do anything. The platoon "tax" can even bubble wrap the SWS as it moves up the board, tarpitting deepstrikers or turboboosting bikes.The trade-offs are the BS4 of a normal CCS, and "Old Grudges" for Pask, since he won't be the warlord. But he will still get all his main gun abilities (Punisher rending on to-hits of 6,) and rerolling armor penetration.Am I wrong about anything? Does anyone disagree? I'd love criticism. This was just a wacky idea I had this afternoon, to keep the warlord both low-key, and well protected. Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/ Share on other sites More sharing options...
librisrouge Posted August 5, 2015 Share Posted August 5, 2015 Does he get the senior officer orders? I didn't think he did but now I have to go look that up. Could be a great idea for an HQ in a mech list that isn't so easy to kill. If you're going pure mech, you can even just put him with a veteran squad (plasma pistol time.) I sometimes just take a tank commander as my HQ, so a better set of warlord traits would be nice. EDIT: I just checked my dex and he has no way to gain the Senior Officer rule and only gains Voice of Command via a 5 or 6 on the IG warlord trait list. Takes a bit out of this idea sadly. Yarrick still rocks though. Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4138846 Share on other sites More sharing options...
morroccomole Posted August 5, 2015 Author Share Posted August 5, 2015 According to my dex, Lord Commissars get "Chain of Command," where if no one else in your army has "Senior Officer" he does.I correct myself. He can be warlord as long as no one else has "Senior Officer." That's an important distinction. No orders, just the ability to be warlord. Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4138849 Share on other sites More sharing options...
morroccomole Posted August 5, 2015 Author Share Posted August 5, 2015 Still, keeping your warlord out of a blob (Commissar in any blob, which can serve it purposes on the frontline), and out of a deathstar-style killing unit (Pask, which will draw attention), and only in a purely defensive unit seems interesting to me. Rope-a-dope the opponent into targeting the hard hitters, while your HQ slinks around and does a few wounds here and there. Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4138856 Share on other sites More sharing options...
Emicus Posted August 6, 2015 Share Posted August 6, 2015 I can't speak for the validity of using the commissar as your warlord, but it does sound like you have reasoned it out and it'd be "easy" to verify if it works or not.However I question the value in doing it. You're potentially paying a platoon tax (depending on your army build) and a lord commissar tax. This is on top of paying the points for Pask, and losing a large part of what makes him good, the preferred enemy. Wouldn't it be cheaper to just take a demolisher for good AP shooting?In addition, do you think this will help keep your warlord VP? I can see the merit in spreading your power around, a good tank here that will get shot anyway, a warlord there that is a separate target so both don't go up in smoke with a single melta. But 1 shooting phase from near anything will blow up the unit. And 1 shooting phase from 1 unit for a VP? That's good value. If you place him with conscripts you'll atleast have ablative wounds for days. Or a bunker if you could use any of the upgrades. Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4138890 Share on other sites More sharing options...
librisrouge Posted August 6, 2015 Share Posted August 6, 2015 Along similar lines, why go with a Commissar Lord at all. Perhaps a Primaris Psyker. He can be the warlord. He has one less wound but various power might make him even tougher and, lets face it, almost nobody is bemoaning the staying power of a T3 +5 save model (+4 if you take carapace and your opponent has never heard of power weapons.) This way you get a more useful guy that is equally good at hiding your warlord point. Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4138900 Share on other sites More sharing options...
Ulrik_Ironfist Posted August 6, 2015 Share Posted August 6, 2015 In my last game, I used my Lord commissar as my warlord, due to the fact that he was my sole HQ choice, and I put him in my platoon command squad. If you need a cheap HQ, and you're already planning on taking a platoon, sure it works just fine. I would not however advocate taking a platoon just for a SWS, to put the commissar in. That's just me though, I like platoons though so I'm ok with it. Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4138944 Share on other sites More sharing options...
Frater Cornelius Posted August 6, 2015 Share Posted August 6, 2015 Technically, a Lord Com can obtain the ability to give orders with the right Warlord Trait. However, that is not fool proof and he only has one order and no senior officer rule. He will be a Platoon Commander + Commissar. As for the SWS, the problem is that they can not receive a dedicated Chimera, so they need to snatch one T1. This makes them very vulnerable to pie plates and barrage if you do not have first turn. Frankly, a CCS can still be a budget option, if you do not equip them up the arse. They are still the premier option for order in low point games. Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4139039 Share on other sites More sharing options...
WarriorFish Posted August 6, 2015 Share Posted August 6, 2015 I think most points have been covered. I'd just go with Pask as the Warlord. His bonus is nice and your opponent will be gunning for him for how good he is anyway. If you really want to hide from Slay the Warlord then a cheaper option hiding in a larger squad would be best. Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4139091 Share on other sites More sharing options...
morroccomole Posted August 7, 2015 Author Share Posted August 7, 2015 Thanks for everyone's feedback! I've been trying to get outside the box, but I'll go back to the codex and keep thinking. I have a lot of trouble against this one marine player. He always brings thunderfire cannons to rip up my blobs, deep strikes combi-meltas in my rear armor, and occasionally spams bikes, which are in my face on turn one. So I was looking for ways to split my threats and VPs around. Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4139972 Share on other sites More sharing options...
Canadian_F_H Posted August 7, 2015 Share Posted August 7, 2015 Oh man... They need to bring back commissar tank hq... Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4140031 Share on other sites More sharing options...
Frater Cornelius Posted August 7, 2015 Share Posted August 7, 2015 God help you if you put a Commissar in a Punisher. If one guy decides to run, you might get half your army executed :D Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4140081 Share on other sites More sharing options...
Emicus Posted August 7, 2015 Share Posted August 7, 2015 How many points? For 1770 you can have2x HQ Vanquisher w/Battle Tank wingman4x10 Veterans6x single Battle Tanks.Double CaD Let's see him bring enough combi-melta for 10 russes. Extremely light on upgrades to be sure (there are none), but if you play say 1850 you get some gravy. Veterans used to bubblewrap tanks to take the first volley. Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4140198 Share on other sites More sharing options...
WarriorFish Posted August 7, 2015 Share Posted August 7, 2015 He might not have enough combi-melta, but he'll definitely have enough kraks :P Against an opponent rude enough to try out-gunning the Guard you should respond in kind. See how he likes some real artillery... Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4140235 Share on other sites More sharing options...
Frater Cornelius Posted August 7, 2015 Share Posted August 7, 2015 He might not have enough combi-melta, but he'll definitely have enough kraks Against an opponent rude enough to try out-gunning the Guard you should respond in kind. See how he likes some real artillery... Nothing is a match against honest human intolerance backed by a sufficient amount of guns ;) Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4140249 Share on other sites More sharing options...
CoffeeGrunt Posted August 7, 2015 Share Posted August 7, 2015 This is a cool idea, but the CCS is just better, IMO. 35pts cheaper before upgrades, can take a Chimera, gets Senior Officer and the ability to take Advisors, a versatile BS4 squad that can gear up to put down some hurt, and doesn't require a Platoon tax like the SWS would. The SWS just doesn't bring much to the Lord Commissar, and he doesn't bring much to them. If you're paying that much for an Ld10 Morale Machine if he's just buffing a spare 6-man squad rather than a blob. :/ Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4140278 Share on other sites More sharing options...
Ulrik_Ironfist Posted August 7, 2015 Share Posted August 7, 2015 Oh man... They need to bring back commissar tank hq... No, Commissar Tank Elites, so we can field more than just 2 BS4 Leman Russes. Link to comment https://bolterandchainsword.com/topic/311982-crazy-hq-idea/#findComment-4140380 Share on other sites More sharing options...
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