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Sanity check my Scions idea please?


nismogrendel

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I've been collecting Kasrkin and Scion models lately.  I'm bouncing this idea around, want to make sure I'm within the rules.

I'd like to run two maxed out Scion squads without any upgrades
9 hotshot lasgun
1 hotshot pistol

I would also run a Company Command Squad in a Chimera
4 Plasma Gun vets


The best case scenario plan would be to deep strike the Scions where I need a lot of AP3 shots (die Necrons!)
The same turn the Scions deep strike, I get the command Chimera in range for orders
Commander has two orders, use first rank fire on both squads

This should give me 27 Str3 AP3 shots per squad
If I get the Chimera in range I could also possibly have rapid fire plasma to throw around.



Company commander can order the Scions as long as I run them as IG elite slots?

What if I run an ally Scion army instead of running the Scions in my IG elite slots?
Can he still order the Scions?

I don't have my book in front of me... but Scions can take a vox right?

S3 is not good enough to kill Necrons. If you want to kill 3+ or better, load them up with Plasmas. I think, apart for the deep strike, the ability to take 2 specials at 5 is the strength of the Scions, allowing you to maximize special weapon damage. The MT orders are solid, but I prefer Codex orders in order to shoot + run after deep strike, ignore cover, tank hunter and so forth. And yes, they can take a Vox. A Company Commander is definitely what they need for support. If they are from MT, your Commander can not order them around, which breaks synergy.

 

What you can try is to run 2 or 3 units of 5 with 2 specials and see how you like it. They are definitely solid, but you need to be careful, because they job is pretty dangerous and chances or survival are rather slim. Still, with the right timing they do a lot of damage. Best part is that they auto-pass dangerous terrain for deep striking into terrain, since they have Move Through Cover.

Scions can take Vox yes, but I'd never recommend taking a squad without upgrades. For a fraction of the unit's overall cost you make them so much more useful in every sense. A couple of meltas or plasma guns goes a very long way.

Thanks for the tips, makes a lot of sense.

 

I thought Necrons were armor 3 (wraiths/scarabs were what I had problems with last game).  Maybe I'm remembering it wrong.

 

I also thought mass AP3 shots with first rank fire would also be good vs marines.

 

I'll work a few 5 man squads into my next list and see how it plays.  

 

I'm probably going to try 3 squads - melta squad x2, plasma squad x1.

Immortals are still troops and therefore 'sort-of' grunts?

You really want S8 though to drop their Reanimation Protocol save by one though. Leman Russ Battle Tanks for days smile.png Deepstriking Scions with meltas sound wicked for taking out their annoying vehicles. AV11 except counts as 13 until penned cause CronLOL. Ghost Arks are wicked good.

Immortals are still troops and therefore 'sort-of' grunts?

You really want S8 though to drop their Reanimation Protocol save by one though. Leman Russ Battle Tanks for days smile.png Deepstriking Scions with meltas sound wicked for taking out their annoying vehicles. AV11 except counts as 13 until penned cause CronLOL. Ghost Arks are wicked good.

I prefer a Knight Paladin. For a 75pts premium you can replace two LRBT and gain incredible offensive pressure and death star removal via stomp.

I thought Necrons were armor 3 (wraiths/scarabs were what I had problems with last game).  Maybe I'm remembering it wrong.

Wraiths are going to be a bear regardless, because they get a 3++, so your AP3 is worthless against them. Better to hit them with massed fire from something like a squadron of punishers, throw so many dice at them and they'll eventually fail that disgusting save. Or hit them with templates, I think demolishers are the ones to use, as it's double their toughness, so you can drop their RP roll by 1. 

 

Just pointing that one out.

  • 3 weeks later...

The kasrkin are fun models, but the other comments are spot on.  You can run full squads of MT and you can even make them hit hard.  It is rare you will have the chimera exactly where you need it when you need it; you might consider changing the command squad to traditional vets (since the 2 plasmas are wasted while moving in the chimera anyway) and put a psychic inquisitor in terminator armor (so he can deep strike) to go with your deep striking kasrkin, or possibly the TDA inquisitor and a command squad.  You can mix and match prescience and orders to get exactly what you need, or you can throw in pyromancy to do even more damage.  If Necrons are your nemesis, he can even add enough punch to make necrons think twice about assaulting, since you get a free daemonhammer with terminator armor.

I like kasrkin command squads with four plasma guns and kasrkin orders for self-twinlinking.  Eight twinlinked plasma shots is going to put a lot of frown on that metal face, but I really like it for punching high-T monsters like tervigons in the mouth.

Thanks for all the input everyone, I was reading the Scion codex last night and that twin link order did sound awesome.  A TDA inquisitor is a fun idea too.

 

To make sure I read the entries correctly, it is two special weapons per regular scion squad right?  Regardless if I add troops to the squad, I'm limited to 2 specials?

Not talking about the command squad here, just the regular scion squads.

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