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Drop pod vets with melts bombs


Fangbanger

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Hi guys

 

At a tourney this weekend (my first real foray into 30k) and found out that Spartans, are tough cookies to crack!

 

Even though I posses 2 of my own I did not realise how resilient to shooting they would be. Even my venator came up short when trying to deal with them.

 

So back to list building and theory hammer, the only effective way I saw to deal with them (due to people doing it to me...!) was melts bombs or chain fists. Having those extra dice to roll for pens are the only way to deal with them.

 

The question is....10 vets with bombs in a dreadclaw pod....a viable option for the points? I'm also looking to add jet bikes with melt away bombs and some termies with chai fists so I have a few options but the melta pod idea is one I want to know if people have used it and how effective it is

 

Cheers!

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Honestly I'm not a fan of vets as they're a huge price tag for something with the same defensive ability as regular marines. Not to mention you're not getting the charge right away so you'll get furied before ever getting the charge off. I would suggest dropping a contemptor with two close combat arms and graviton guns in the fists. Its a more reliable way of causing some punitive damage right away and then either provoking the squad inside to charge prematurely or in turn having the contemptor charge the Spartan.

Hey Fangbanger! I used a mix of grav guns, laser destroyers and Thudd Guns from the side to wear them down and then charged them with Dreadnoughts and melta bombs to finish them off. I'm considering some chain fist Terminators in a Dreadclaw too, but as Rage of Khorne says, a Grav Dreadnought in a Pod is excellent too.
I mainly use Jetbikes with Melta bombs but you need a backup plan! Salamanders are a pain in the ass as they get a 5+ save. Honestly I have found Grav Cannons to be the only real answer so if you come across a lot of Spartans in your meta start taking grav Cannons. You will start seeing less Spartans

Good stuff guys. I did consider Grav but I want that thing gone straight away. 10 melta bombs would do that, Grav you have to get lucky.

 

The idea is I have speed with the jetbikes, some form of resilience in chain fist termies and turn 2 melta bomb assault with the vets (the vets can stay in the pod to survive turn 1) the good thing with the vets is they can take on a super heavy camping at the rear also.

 

The good thing with the termies is that they have a bit more versatility all be it unable to run.

 

Sure they are squishy but they are used as a suicide bomb/decoy. Blow the Spartan with my butchers near to charge what's in it.

 

I have some dreads so will try the Grav

3-6 jet bikes with melts bombs. They're pretty damn useful and can get quickly over to the Spartan. Plus they're useful bullet sponges.

 

Contemptor dreads are also scary with their S10 and fleet. Slap a chainfist on them and they become a Spartan's worse nightmare. Only problem is their movement speed.

Medusas; they're barragemmm,km,, m to

 

That or two squads of three graviton cannons will cripple one

Have you used this method before? Seems quite a pricey way to deal with it but it's one of the better longer range tools

 

Problem with that is that you can't charge out of the Dreadclaw, so the Spartan is going to drive away. Or deliver it's cargo directly into your unit. The best way to kill a spartan is with High-strength spam.

The claw is an assault vehicle so yes, you can stay in it and assault out. It's also treated as a zooming flyer so can move. And trust me high stregpngth spam does not work, I had 10 twin linked las cannon shots as well as a venator.

 

Am I right in thinking that in the charge sub phase, you have to call out and roll all your charges and then fight them? So say, you are unable to charge a spartan, blow it up and then have a separate unit charge the contents?

Yep, no holding Squads back in the assault phase - they've all got to go in. Bear in mind that a Dreadclaw counts as hovering the turn it arrives (and can't move any further in the movement phase as it has deep striked) , but can move flat out in the shooting phase. This also helps negate the fact that you need to be very cautious about where you drop that Dreadclaw as it doesn't have the normal drop pod inertial guidance rule.
Yeah sounds good, drop the pod t1, blocking it's movement with a side on base, it can move next turn if it escapes, give the vets the melta/ tank hunters combo. Theyl probably take arm ceramite, but 3 melta tank hunter blasts and then 8-10 melta bombs with tabk hunter could certainly do some damage! Expect them to die if red butchers are inside though, unless you have something to shoot them to death with. Like plasma tanks or something.

That damn yank on Sunday cheated me then! :cussing overlords!

 

The more I think about it, the more I think chain fist termies in the pod would be the best option.That Spartan will be carrying either 15-20 marines, a Primarch or 5+ termies, or even a combination of the 2. The vets will die, and that is the point, however for similar points I can get 3 chain fist termies and 2 power fists in the claw. The chain fists will each get 4 attacks due to rage so 12 armourbane hits is definitely a dead Spartan. The contents will then most likely have to charge the termies and they will keep them there until my next turn when butchers get in.

 

Sure the vets will still have to be deAlt with, but they can easily get shot off or plated. termies offer that little bit more holdup ability and durability and can't really be ignored as easy as the vets

That damn yank on Sunday cheated me then! :cussing overlords!

 

The more I think about it, the more I think chain fist termies in the pod would be the best option.That Spartan will be carrying either 15-20 marines, a Primarch or 5+ termies, or even a combination of the 2. The vets will die, and that is the point, however for similar points I can get 3 chain fist termies and 2 power fists in the claw. The chain fists will each get 4 attacks due to rage so 12 armourbane hits is definitely a dead Spartan. The contents will then most likely have to charge the termies and they will keep them there until my next turn when butchers get in.

 

Sure the vets will still have to be deAlt with, but they can easily get shot off or plated. termies offer that little bit more holdup ability and durability and can't really be ignored as easy as the vets

In a squad of tank hunter vets your getting 10 armourbane attacks re rolling to pen. I don't know what the maths is on that, but surely it's better odds?

Or you can pop a fist or two instead of the meltas?

Then theyl get 3 re rolling pen attacks mayhe strip of a glance or two.

Suffice to say as you mentioned, it's going to be carrying some Killy combat unit, whatever that's in there will likely kill off any unit that pops the cherry of Spartan.

Your cheaper unit has mashed that annoying Spartan, now the Killy expensive unit has to footslog from the deployment zone hopefully. Gives a turn or two of shooting to whittle them down or re organise your line for maximum damage.

 

What if they don't have a spartan you say? Pod near those backfield units, and go from one side of the line to the next! Darkfire cannons meltabomb them to death. If you want a versatile unit pop a couple of power weapons or character in there.

Yes you are getting similar armourbane shots, but on a marine model. With the termies you get that 2+/4++ and more diversity if you have a different target to go for. And actually, the termies are cheaper, especially if you are then adding in power weapons which on a suicude squad, I wouldn't do. The vets have one job, the termies could be used for several.

 

I don't think input tank hunter on the vets anyway, seems a bit overkill with all the armourbane

Well its 450 for two grav rapier squads and 325 for the standard Spartan plus whatever is riding in it. Odds are it dies on turn 2 to the rapiers leaving the squad having to footslog through the difficult the grav creates. Not expensive at all IMO for a 2000pt list

 

Three medusas are 455 and should also paste or at least heavily damage a spartan and are also more deadly to everything else 

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