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The Imperial Guard need Help !


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Hello B&C !! Guardsmen, I need your help !!!

 

I play with my new list but i have some problems for handle it... I play with an Ork but i lose again and again.. :(

 

So if you can help me for my deployment and if you can give me some adivce, it would be great !! :)

 

I play with Pask in Punisher (2 Multimeltas, and lascannon) with an executionner full plasma, one squad of vets in chimera (with 2 plasmas), 2 basilisks, one LR punisher full heavy bolters, one platoon of 2 guardsmen (one flamer, 2 grenad lauchers) and 30 conscripts with priest ! :)

 

My friend play with a battlewagon with tankbustas inside, one squad of trukboyz with his warboss and a painboy, 5 bikes, 2 buggies, 3 lobbas, gretchins and some stormboyz and kommandos... I don't know how to deal with it...

 

So i need your help please ;)

 

Thanks you !

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I think this should be in the general Guard section where you can discuss tactics etc, so I'm moving it for you thumbsup.gif

Sounds like your opponent has got a pretty capable list; he's getting plenty of models on the table with some capability. Could you give us more information on how he runs his units for example klaws etc? Is this about 1250pts or so? I think the problem is a bad match up, I'm guessing you can't stop his tankbustas from hitting Pask and from there its downhill?

Tankbustas are pretty good from what I know, though I'm not up on the specifics so you're making his life easier with Pask as not only is it the prime target but also a fair chunk of your points and effectiveness. Bassies may struggle as his army is going to close on you as quickly as possible and a Punisher without BS3 is lacklustre so if possible I'd look at changing these out.

Your Platoon and conscripts are perfect for screening your expensive vehicles, but this has to be more than simply absorbing his charges as they won't last long. The trick with Orks is to thin the horde before they hit efficiently as to delay it as much as possible but more importantly control where it hits. The more information you can give us the better the advice will be smile.png

Thanks you WarriorFish ^^

Hum yes we play with 1250 points, so his tankbustas are in the battlewagon, 12 shoots but his tankbustas don't really hurt my lemans, the problems are the chokboyz, the kommandos and the truk with his warboss, boyz with 4+ and painboy (this squad can destroy my Pask sad.png )

He plays 5 bikes, 2 buggies and 3 lobbas, they kill my platoon and my conscripts, so nobody can protect my leman sad.png

But i need to handle my list, i think that i can win with it, but i need to practice and to learn how to play with it.. For the deployment, I think i need to deploy the basilisks behind, in front of the basilisks i need to put my lemans and in front of my leman, i need to put my guardsmen.

I think i must kill his trukk with my punisher, maybe i will put mutimeltas and lascannon on it, Pask, the basilisks and my executionner must kill the chokboyz and the kommandos turn 1...

Guard are not as easy to handle as people may think. I know I needed a few tries before I got the hang of it and I like to see myself as somewhat of an advanced player.

The main thing you need to do is think further than a pig jumps. Think ahead to the opponent's next turn, then you turn after that and the opponent's turn after that before making your move. Every move has a consequence. Some factions are not affected as much due to their forgiving toughness, but Guard need that forethought given their relative fragility.

Next one is correct distribution of firepower. You have limited amounts of guns at your disposal, use them wisely. For example, when playing against a fully mechanized White Scars Battle Company, I was thinking the following: 1. Does he have an exposed Grav Cannon in range? If yes, can I kill it using one unit that can not kill tanks and has no other options? If yes, I shoot it. If there is a Rhino in range, can I kill it with one unit? Can I follow up with an anti-infantry unit after that? Then I do it. If the answer would no, then I look at the next best alternative. For example, if I have the change of killing a Rhino or a Grav unit but not the Grav unit inside, I will not waste firepower on the Rhino, seeing as the change of killing 4-5 dudes is higher than him failing a pinning check. That is the sort of thinking I do when deciding to shoot something. Shooting wildly around you like an ADD SM does not help Guard.

And finally, you need the correct distribution of firepower in your army, as well as support. On the first glance, the list looks fine, so I can not comment on that one too well right now.

 

Anyway, so much about playing Guard ;)

Your Bassies want to be as far back as possible, so your deployment general plan is good. Bassies are strong at S9 and ordnance so you've good odds at splatting some xenos vehicles (remember the barrage rule!), try and remove his mobility the first turn. Then he'd be forced to run up the table which will buy you time. Perhaps something like an Eradicator or Wyverns to splatter his bikers before they hit your lines?

 

Practice is definitely the best method to improve, as well as learning your army as you play more. Last but not least a firm grasp of the rules is an essential part of any good player so when in doubt sit down and read your codex or the rule book :)

Make pask punisher full heavy bolters, remove the 2 basilisks, remove executioner, arm vets with autocannon, remove second punisher, add several normal leman russ and more veterans preferably with autocannons and chimeras. I have never had a list like that lose to orks. 

Not sure on your groups opinion on proxy's, but changing the basilisks to wyverns would add a lot, as they murder orks. Next I'd put flamers everywhere I could, and try and flame his open top vehicles, you will devastate the passengers. Also try eradicators, they are cheap and will bring the pain to his bikes as they are ap4 ignores cover.

 

As an optional list:

No force org-

Priest

 

Hq-

Pask, punisher with multimeltas and las cannon

Executioner with plasma sponsons and heavy bolter

 

Troops

Veterans 2 plasma , 1 flamer chimera with multi laser and heavy bolter

 

Infantry platoon

20 conscripts

Squad with flamer and auto cannon

Squad with flamer and auto cannon

platoon command squad 3x flamers

 

Fast attack

Valkyrie with rocket pods

 

Heavy support

Wyvern

Wyvern

Eradicator, hull heavy bolter, sponson heavy bolters

 

Try to kill his mobility first, so bikes and trukks. Layer your defences, so conscripts, then platoons, then your tanks. Deploy the infantry forward and spread out so he had to charge them, to give your big guns time.

Thanjs you for your list Truesight ^^

But do you think that my old list can work ? I think that i need some advices for my strategies.. :/

For 1250 points, 2 basilisks are good ? Or it's really bad and why not take a manticore with a wyvern ?

Thanks you all msn-wink.gif

Basilisks can do well, a little overpriced in my opinion but Orks aren't their preferred prey. Your list is actually really good at smashing marines. You have a great amount of ap 3 and ap2 to make a mess of elite armies.

 

My best strategic advice would be to get your target priority in mind and stick to it. Start shooting with the weapons most likely to kill your target and move down. The war boss truck for me needs to die first, a walking war boss is a useless one.

 

Your basilisks would be very useful killing the unit afterwards as the strength 9 will negate his pain boy.

Something I noticed about your list, is the general lack of Anti-armor. That Battlewagon is a tough one to deal with. If he runs his tank bustas in the battlewagon you want to deal with that quickly and efficiently. A tank commander with a vanquisher, and a couple of regular battletanks should do the trick. Backed up with some deep strike melta. I know you don't have the models, but it's stuff to think about to expand. You want to make those tankbustas walk, so you get more turns shooting at them. The Vanquisher and the battlecannons can hit from across the board, so get clear lines of sight and let that battlewagon have it. 

Hm, long ranged AV14 busting is tricky with IG. Vanquishers might be your best option, with a Primaris, but the lower the enemy AV drops, the less useful they become.

 

Personally, I do not see a BW with Bustaz as such a massive threat to you at 1500pts. One volley with Pask might just be enough to glance it to death with the Punisher and his rules. I would work around him with clever positioning instead of trying to hard-counter AV14, because most of the time the thing that couters AV14 is less useful in most other scenarios.

Ok thanks you for your advice ^^

 

But i have some question, can i put Pask and my leman russ on the frontline with my infantry behind ? Or my leman russ must stay behind them ?

 

Because i hav some problem, i think that i don't play Pask very good 

Depends. For example, if I am facing loads of Melta Pods, I put all infantry at the front to protect tanks by not letting them get within 6".

If I am facing loads of Grav Cannons and Bolters, I put expendable transports at the front, so when it wrecks, the dudes disembark forward (I usually put them sideways), the footmen hide behind the transports and the important tanks are behind cover.

If I am facing loads of S7, I put my AV14 at the front, since they are immune to it and the rest hides behind them.

 

Assess th threat and counter it ;)

Be careful that this doesn't expose you to getting charged, all tanks are weak to assault. Try to make use of terrain too, slow his advance that way and retain your mobility - one of the things you pay for on a Russ is the Heavy rule that lets you fire and move more effectively so keep that distance between you and use it to control his advance.

 

Mobility wins wars when matched with fire power, keep your firing lanes open and a healthy gap between your lines as long as possible and you'll do better :)

So I played with my friend and the imperial guard loses again but there are somethings to notice:

 

-I changed my list, i took 3 autocannons team in each squad of my platoon, and i dropped 10 conscripts, so i have more firepower ^^

 

-I done a vey big mistake, Pask was in a wrong orientation, so his lootas and his tankbustas destroy him, so now  i won't do the same mistake !!

 

The autocannon teams are very great, and for 1500 points i will add a primaris pysker and some sentinels, what do you think about it ?

 

Thanks you ^^ 

 

Ps: Oh yes, my friend noticed that my chimera with vet's doesn't do anything in each game.. And i don't really how i must use it.. 

My Vets are "trouble consultants". Wherever there is the most trouble then go in and sort it out. Generally this means either trundling forth to intercept and destroy something or hanging back as a reserve to commit once I know what's going on. With plasma they want elite/tough units to shoot but they can handle light armour well too.

My Vets are "trouble consultants". Wherever there is the most trouble then go in and sort it out. Generally this means either trundling forth to intercept and destroy something or hanging back as a reserve to commit once I know what's going on. With plasma they want elite/tough units to shoot but they can handle light armour well too.

Vet Inc. You have got a problem? We have experience in these things.

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