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To kill a primarch....


Fangbanger

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Sup guys and gals

 

Done a bit of searching on the old www and can't seem to find any threads dedicated to killing primarchs (I'm sure there must be one somewhere!?)

 

So, here is mine!

 

I'm looking for tips on dealing with them when you have no Lord of war yourself. I'm facing Horus tonight with only really a squad of plasma in a rhino to deal with him (wish me luck...)

 

What do you find most effective? Is it the shear weight of fire from volkite? a squad of plasma preads? Lascanons to the face? Or do you like to get down and dirty with 2 x 10 man termie units all with powerfists?

 

Any tips and tricks welcomed but preferably real game experience

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Killing a Primarch is very difficult without dedicating a significant portion of your army to it. You might try to delay them or tie them up. 

 

During deployment, you may be able to refuse the flank (or centre) where the Primarch deploys. 

 

You can slow them with difficult terrain, since independent character no longer grants move through cover, so any way of getting grav-weaponry in range can be useful. 

10 man volkite culverin squad.

Accept no substitutes.

For pretty much everyone besides Vulkan, this works pretty well. Know the best thing though? Typhon Thunder Blitz. :D

 

So so often it's much more a case of stalling an enemy Primarch from getting into anything you don't want him into. Throw cheep squads under the bus to keep him away from the more expensive stuff.

 

Any of the nasty combat Primarchs needs to hit expensive things in melee to justify their inclusion. Keep them from doing that and it's almost as good as killing them.

 

I think it's very important to not overreach in an attempt to kill a primarch either. That was totally highlighted in a game I played last night. Dude I was playing charged Angron with two knight Titans to try to keep him off an objective. Angron completely abused one to the tune of five penetrating hits before it could swing and it's D-blast clipped the other knight causing the d6+6 HP result when it exploded. That made me Angron's points back and then some ^_^

Depends on the Primarch, really. Shooting at Ferrus, Vulkan or Corax (sometimes) is larely pointless, trying to punch-out Angron, Horus or the Night Haunter (among others) is like headbutting a chainsaw.

 

 

If you think of the average ones, T6 with a 4++, it's no worse than killing a Greater Daemon once their bodyguard's down, so plasma support and AdMech allies could probably mince them before they get stuck in.

From my recent experiences the only way you really want to go toe to toe with a Primarch is if you have one of your own and you've played the field well enough to ensure you'll have an unfair advantage going into the fight (saturating the unit he's in with fire until its just him on his own).

 

In your case not having access to a LOW I would play keep away and use rhinos to block his advance to better targets. Also, if you don't mind taking some cheap allies, I like fielding a fat unit of 20 Adsecularis with fearless and throwing them into the grinder. Should keep him out of the real fight for a turn or two.

Getting the jump on a primarch with a fully tooled squad of night raptors on a good day and hoping the d3 goes your way. 61+ attacks on the charge potential (16 attacks base not including extra weapon in case you were go all axes/chain glaive plus a d3 result of 3) should do some marvellous harm to a primarch

 

10 man volkite culverin squad.

Accept no substitutes.

For pretty much everyone besides Vulkan, this works pretty well. Know the best thing though? Typhon Thunder Blitz. :D

 

So so often it's much more a case of stalling an enemy Primarch from getting into anything you don't want him into. Throw cheep squads under the bus to keep him away from the more expensive stuff.

 

Any of the nasty combat Primarchs needs to hit expensive things in melee to justify their inclusion. Keep them from doing that and it's almost as good as killing them.

 

I think it's very important to not overreach in an attempt to kill a primarch either. That was totally highlighted in a game I played last night. Dude I was playing charged Angron with two knight Titans to try to keep him off an objective. Angron completely abused one to the tune of five penetrating hits before it could swing and it's D-blast clipped the other knight causing the d6+6 HP result when it exploded. That made me Angron's points back and then some ^_^

That's a good thing to keep in mind. I've had Athrawes throw prescience on that ten man squad and obliterate my 10 man terminator star on multiple occasions. It's especially nasty when he gets off malfortune too >_<

Throw waves of rending and fearless cultists at him. Just got to roll 6s. A 5++ or 4++ won't stop a horde from shredding him to death. Or at least delaying him for the rest of the game ;) If you are going pure legion, I guess you won't come around a dedicated unit like catha termis and only if you can reduce his bodyguard first.

Primarchs are ridiculously resilient against most normal attacks, especially with IWND and other tricks to shrug off wounds or recover them. I've had Mortarion take the full brunt of two full armies in range and keep going into CC. Best way to stop one is, as has been said, tarpit them. Unless you have a Primarch of your own or are really lucky with the dice rolls, don't count on bringing one down. Even with your own Primarch, chances are the combat won't be resolved at the end of the game.

Strength D and stomps usually does the trick. But if you don't want to do that good old fashioned las cannon spam works to. But whatever you do don't try to kill it in combat without a Primarch of your own or else it will make it's points back and then some and probably won't die.

It's ok, I figured it out.....BUTCHERS!!!!

 

So Horus detaches from his unit of justerians to charge my Spartan with his dread. The dread destroys the Spartan and the butchers emergency disembark and in my turn, assault the justerian taking one casualty and wiping them out (5 vs 5 by the way...)

 

His turn and Horus charges the remaining 4 with 2 on 1 wound. World breaker takes out 2 while the return strikes from the butchers force 9 invuls...he fails 4! 1 wound left!

 

Next turn and Horus uses his claw...devoured left with chain fists not reduced to ws 4 and -1 strength

 

4 hits

 

4 wounds

 

2 failed saves

 

PRIMARCH DOWN!!!!!!

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