depthcharge12 Posted August 20, 2015 Share Posted August 20, 2015 I come to the boat of heresy to ask the rowers yet another question on experimental rules for the unmade thousand sons. I ask merely because I will be starting my TS force and adding marines to my shopping cart for conversion. The first matter of business: Gyptian Heqa Stave - Range: Melee S:User AP:4 Armorbane, Fleshbane, Force This weapon is available for any TS librarian or Praetor that may swap out a power axe for this weapon. I modeled it after the Eldar Witchstaves. Fleshbane and Armorbane seem like a lot, but it's only at strength and AP4. Prosperian Khopesh - Range: Melee S:User AP:3 Rending, Force This weapon may be taken the same as above, but cost an additional +5 points. The Khopesh suffers from RNgesus, it can be either really good, or be incredibly sucky depending on your dice. As a final question: I was looking to make those TS side helmet crests on my praetor/Librarian that you see commonly in artwork. Should I make them with plasticard or green stuff? :) thanks Link to comment https://bolterandchainsword.com/topic/312655-thousand-sons-heqa-stavekhopesh-ideas/ Share on other sites More sharing options...
Theredknight Posted August 21, 2015 Share Posted August 21, 2015 I think Max mini do space Knights helmets or something? They are perfect for ts heads. I imagine that their weapons being aetheric, would have soulblaze. But maybe that's to op! I'm waiting until the release, so I can spend apend spend!! Link to comment https://bolterandchainsword.com/topic/312655-thousand-sons-heqa-stavekhopesh-ideas/#findComment-4152285 Share on other sites More sharing options...
Doctor Perils Posted August 21, 2015 Share Posted August 21, 2015 I come to the boat of heresy to ask the rowers yet another question on experimental rules for the unmade thousand sons. I ask merely because I will be starting my TS force and adding marines to my shopping cart for conversion. The first matter of business: Gyptian Heqa Stave - Range: Melee S:User AP:4 Armorbane, Fleshbane, Force This weapon is available for any TS librarian or Praetor that may swap out a power axe for this weapon. I modeled it after the Eldar Witchstaves. Fleshbane and Armorbane seem like a lot, but it's only at strength and AP4. Prosperian Khopesh - Range: Melee S:User AP:3 Rending, Force This weapon may be taken the same as above, but cost an additional +5 points. The Khopesh suffers from RNgesus, it can be either really good, or be incredibly sucky depending on your dice. As a final question: I was looking to make those TS side helmet crests on my praetor/Librarian that you see commonly in artwork. Should I make them with plasticard or green stuff? thanks The stave does seem a bit much to have both fleshbane (always wounds on 2+ right ?) AND force. You've got something here that can one-shot Primarchs and Monstrous Creatures quite easily with a bit of luck (basically that the enemy misses his saves). I don't think that eldar witch-weapons have force. Then again, it is an option only for Praetors and Librarians, and not all psykers, so it might be all right. It would have to cost more than power or Force axes though, I think it's much more powerful ! The khopesh rules seem all right: basically a force lightning claw ? Theredknight's idea about soulblaze could be a good idea, but likely only for a special unit. Do you think Inferno bolts would already exist, or would they be granted by Tzeentch ? Link to comment https://bolterandchainsword.com/topic/312655-thousand-sons-heqa-stavekhopesh-ideas/#findComment-4152481 Share on other sites More sharing options...
depthcharge12 Posted August 21, 2015 Author Share Posted August 21, 2015 I come to the boat of heresy to ask the rowers yet another question on experimental rules for the unmade thousand sons. I ask merely because I will be starting my TS force and adding marines to my shopping cart for conversion. The first matter of business: Gyptian Heqa Stave - Range: Melee S:User AP:4 Armorbane, Fleshbane, Force This weapon is available for any TS librarian or Praetor that may swap out a power axe for this weapon. I modeled it after the Eldar Witchstaves. Fleshbane and Armorbane seem like a lot, but it's only at strength and AP4. Prosperian Khopesh - Range: Melee S:User AP:3 Rending, Force This weapon may be taken the same as above, but cost an additional +5 points. The Khopesh suffers from RNgesus, it can be either really good, or be incredibly sucky depending on your dice. As a final question: I was looking to make those TS side helmet crests on my praetor/Librarian that you see commonly in artwork. Should I make them with plasticard or green stuff? :) thanks The stave does seem a bit much to have both fleshbane (always wounds on 2+ right ?) AND force. You've got something here that can one-shot Primarchs and Monstrous Creatures quite easily with a bit of luck (basically that the enemy misses his saves). I don't think that eldar witch-weapons have force. Then again, it is an option only for Praetors and Librarians, and not all psykers, so it might be all right. It would have to cost more than power or Force axes though, I think it's much more powerful ! The khopesh rules seem all right: basically a force lightning claw ? Theredknight's idea about soulblaze could be a good idea, but likely only for a special unit. Do you think Inferno bolts would already exist, or would they be granted by Tzeentch ? Primarchs and some specific praetors have eternal warrior...so force won't affect them :P The Fleshbane idea makes a bit of sense though considering you're discharging psychic energy into a foe. It can definitely be deadly, but you'll need the odds in your favor as AP4 sucks a ton on a higher level character that needs to face off against paragon blades. I was considering inferno bolts because when I read Talon of Horus, it sounded like the Sorcerers magically infused the bolts themselves. Which leads me to believe they had done that possibly before the Razing of Prospero. Here's an idea with that I've been spitballing: Inferno Bolts Warp Charge 2 Effect: makes all bolter and bolt pistol weaponry AP3 until the start of the player's next psychic phase. This unit may not assault the turn they fire Inferno bolts as it takes extreme concentration to focus the energy. This power may be used with Rapid Fire and Fury of the Legion rules. It makes it insanely deadly at range but requires quite a few warp charges to get off. Thousand Sons are definitely more shooty than stabby. Link to comment https://bolterandchainsword.com/topic/312655-thousand-sons-heqa-stavekhopesh-ideas/#findComment-4152491 Share on other sites More sharing options...
Doctor Perils Posted August 21, 2015 Share Posted August 21, 2015 Inferno Bolts Warp Charge 2 Effect: makes all bolter and bolt pistol weaponry AP3 until the start of the player's next psychic phase. This unit may not assault the turn they fire Inferno bolts as it takes extreme concentration to focus the energy. This power may be used with Rapid Fire and Fury of the Legion rules. Is this for each bolter on the battlefield ? If so, I'm afraid that may be too powerful for 2 WC. Or is it for the unit ? the model ? Unit would make sense I suppose. But I think an upgrade would be much more logical really, they would play more like 40k thousand sons, and you wouldn't need to test the same power 20 times in a row, thus speeding up the game. Of course it would be a rather expensive upgrade (especially seeing how AP3 is so important in Heresy games), and possibly only available for elites and veteran tac squads (plus characters of course) Link to comment https://bolterandchainsword.com/topic/312655-thousand-sons-heqa-stavekhopesh-ideas/#findComment-4152569 Share on other sites More sharing options...
depthcharge12 Posted August 21, 2015 Author Share Posted August 21, 2015 Inferno Bolts Warp Charge 2 Effect: makes all bolter and bolt pistol weaponry AP3 until the start of the player's next psychic phase. This unit may not assault the turn they fire Inferno bolts as it takes extreme concentration to focus the energy. This power may be used with Rapid Fire and Fury of the Legion rules. Is this for each bolter on the battlefield ? If so, I'm afraid that may be too powerful for 2 WC. Or is it for the unit ? the model ? Unit would make sense I suppose. But I think an upgrade would be much more logical really, they would play more like 40k thousand sons, and you wouldn't need to test the same power 20 times in a row, thus speeding up the game. Of course it would be a rather expensive upgrade (especially seeing how AP3 is so important in Heresy games), and possibly only available for elites and veteran tac squads (plus characters of course) Sorry for the ambiguity! I wanted it to be a blessing power that targets one unit. Honestly it is a pretty level playing field considering all the Scorpii, Deredeos, and Typhons in the game :) it does make tactical marines that much deadlier, and I feel that 30k needs to have more boys and less toys. Also assault marines can't make much use of it because then they wouldn't be able to assault (though do they really need a debuff?). My plan for the XVth legion rules is that you get a warp charge for every 10 marines in the squad. Link to comment https://bolterandchainsword.com/topic/312655-thousand-sons-heqa-stavekhopesh-ideas/#findComment-4152576 Share on other sites More sharing options...
Doctor Perils Posted August 21, 2015 Share Posted August 21, 2015 My plan for the XVth legion rules is that you get a warp charge for every 10 marines in the squad. Thanks, that's much clearer. However, don't forget the Thousand Sons are explicitly not a Legion of Psykers (not Grey Knights then), they just have more psykers and more powerful psykers than usual. Therefore, I'd go with sergeants being able to upgrade to psykers (much like the Red Scorpions have apothecaries as sgts), probably with a cap to how many pmlevels they can purchase according to the rule you mentioned. However, their unique unit(s) could be a brotherhood of psykers. I just don't think that the psychic power levels of a unit should be dictated by its size, since in the fluff most of them aren't actually going to contribute any psychic potential. Link to comment https://bolterandchainsword.com/topic/312655-thousand-sons-heqa-stavekhopesh-ideas/#findComment-4152643 Share on other sites More sharing options...
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