Emicus Posted August 21, 2015 Share Posted August 21, 2015 As some may know I'm playing Kill Team in a small tournament at the end of the month. I wanted to see how the list performed and try to get a feel for what Kill Team is like. Here's the mission and the lists: We rolled off for the mission and got #6: Supply Drop. There are 6 objectives that scatter 2d6 after they are placed, but only one is real! At the end of the movement phase, models within 1″ can check if the objective is the vital supply drop, and on a 6 it is, all other objectives removed. On a 1-5 it is discarded, if it is the last objective marker left, it automatically becomes the supply drop, worth 3 Victory Points. Game is played on a 4×4 board, and we used a lot of terrain (at least in comparison to what the tables usually look like). There is also secondary objectives: Slay the Leader, Linebreaker, First Blood and Break the Enemy. The Imperial Guard:10 x Veterans w/Grenadiers (4+ armour)– 5 Lasgunners– Plasmagunner, Weapon Specialist w/ Master-Crafted– Plasmagunner, Guerrilla Specialist w/ Preferred Enemy– Autocannon Heavy Weapons Team, Indomitable Specialist w/Relentless– Sargent, Leaderin a Chimera w/ Multilaser and Heavy Bolter 3x Armoured Sentinels w/ Multilasers The Khorne Daemonkin:12 x Cultists– 10 w/ Autopistols and CCW– Sergeant, Leader– Flamer, Scout– Cultist, Dirty Fighter w/ Soul Blaze 8 x Bloodletters 8x Hounds of Khorne I get the Chasing Promotion Leader Trait which gives 1 VP for killing his leader with my leader in a challenge. He scores A Cunning Ruse with d3+2 non-vehicle models of choice having Outflank. Ouch! At least I win the roll-offs for both table sides and deployment. Pretty much all the objectives have scattered towards one table side so I grab that. He is unable to seize so I have first turn.The rest of the batrep can be found on www.emicus.net, with pictures and something akin to formatting! Link to comment https://bolterandchainsword.com/topic/312681-battle-report-kill-team-ig-vs-khorne-daemonkin/ Share on other sites More sharing options...
nismogrendel Posted August 21, 2015 Share Posted August 21, 2015 That was a great batrep, hope you make more in the future. I'm not very familiar with Kill Team... at such low points is a dozer blade a waste of points? Link to comment https://bolterandchainsword.com/topic/312681-battle-report-kill-team-ig-vs-khorne-daemonkin/#findComment-4152688 Share on other sites More sharing options...
Emicus Posted August 22, 2015 Author Share Posted August 22, 2015 Thank you nismogrendel :) I should write something in regards to Kill Team before the tournament I suppose. Gah, can you imagine SIX games in one day? Even if it is low points, the above game took ~1.5 hours to play. Better take some notes or the batreps will be challenging to say the least. As for the Dozer blade/point level. Normal K.T. is 200 points, the tournament will be 300 to allow for some variety. The Blade is cheap, but it'd either have to drop the Autocannon, a Plasmagun, Sentinel or Chimera and spread the remaining points around. And if I drop the Chimera where will the blade go? Link to comment https://bolterandchainsword.com/topic/312681-battle-report-kill-team-ig-vs-khorne-daemonkin/#findComment-4152991 Share on other sites More sharing options...
WarriorFish Posted August 22, 2015 Share Posted August 22, 2015 It's not like you have much choice for spare points at so low points, so a plough is a good option as no matter the point value of a game an immobilised transport isn't much help :P Numbers really help with KT but there is much to be said for what vehicles can do, especially with AV12 as you said. Link to comment https://bolterandchainsword.com/topic/312681-battle-report-kill-team-ig-vs-khorne-daemonkin/#findComment-4153117 Share on other sites More sharing options...
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