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Death Guard paint scheme / starting up in HH


ThtsTheJoke

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Hey guys, I'm been around this forum as a lurker for a while now but I have only now started an account and posted.

 

I have been thinking about starting a Horus heresy army for a while now (been attracted by the lack of SPACE MAHRENS ARE TEH BESTEST AND HAVE NO FLAWS), and I am now making a Death guard army for the uniqueness they bring to the field and I would like to know if this community have any idea on how to paint death guard without getting too Nurgley

 

And Also

 

Do you guys think 20 marines and 10 boarding marines would be a good start?

Depends on what you mean by "too Nurgley". The Death Guard prided themselves on wearing their battle scars on their armour. They also operated in some of the most hostile environments in the galaxy. Their armour was subject to more abuse than any other Legion in the Imperium, between acidic atmospheres, biochemical attacks (both giving and receiving), rad-warfare, and being on the field for extended amounts of time they looked pretty motley. Case in point, here's some WIPs of my Death Guard I'm currently repainting:

 

http://i64.photobucket.com/albums/h169/DuskRaiderXIV/Mobile%20Uploads/IMG_20150814_132648144_zpsjvjwcarc.jpg

 

http://i64.photobucket.com/albums/h169/DuskRaiderXIV/Mobile%20Uploads/IMG_20150814_132641220_zpscjzmz3ry.jpg

 

http://i64.photobucket.com/albums/h169/DuskRaiderXIV/Mobile%20Uploads/IMG_20150814_132657000_zps9w9uyi5h.jpg

 

http://i64.photobucket.com/albums/h169/DuskRaiderXIV/Mobile%20Uploads/IMG_20150814_132703654_zpsqucgjrro.jpg

 

There's more on my Photobucket or on Heresy 30K. Death Guard should look damaged, rusted, and muddy... at least in my opinion.

There's a good tutorial for Plague Marines here on B&C. Just search for "stripey white" marines. It's basically about dirtying up models with a mix of washes and then using thin white to restore the white armour on the areas you'd expect to get less weathering.

 

By tweaking the balance of washes to white you may get the effect you want.

I'd say it depends on when/where in the Heresy your force is set. As far as I remember the Death Guard didn't embrace Nurgle as a patron until they'd struck out towards Terra near the end of the Heresy, with the length of the conflict increasing to a more feasible length over the past few years. :p Unless that's been changed in BL's HH series?

@DuskRaider wow he looks great! He has some texture to him and truly looks imposing. The molting paint looks great on the legs. Consider it stolen.

 

@Grotsmasha That's exactly what I needed. Thanks man! :) (I've seen that before, but couldn't find it.)

 

@Isinfier buut GW could never and has never had ANY sort of fluff contradictions or incongruities. I wanted a not very nurgley, but still dirty, force near the end of the great crusade and towards the start of the Horus heresy. Probably with typhon and the like. Fluffy armies make me happy :)

Im starting out with Death Guard as well, I'm basically following this method by Lorenzen although I'm dousing a brush not a airbrush.

http://www.bolterandchainsword.com/topic/262046-lorenzens-heresy-stuff-sigismund-complete/?p=3197023

So I'm thinking

 

Armor: priming White, watered down sepia in the recesses, white in the flat bits leaving sepia around bolts, ect and then lightly sponging a dark grey, then weathering powders and chipped paint

 

Pauldrons: Prime black, catachan green

 

Brass: brass color, highlighted in gold and then silver

 

Then maybe an OSL effect on the eyes and of course, drown the whole thing in weathering powder

 

Good? Any suggestions?

Thin it down with medium thinner. It (obviously) turns to a paint. That's what I base mine with, then seal it, paint over it (Ishabti Bone washed with Agrax Earthshade then highlighted w/ Pallid Wych Flesh), then I add some medium thinner to some areas and scrape it with sculpting tools and Dremel wire brush attachment.

Another thing to consider: Newer Members of your Squads will have less worn out armor while the Vets will be more heavily weathered. You could use this to your advantage to break up the amount of Wear & Tear present in your squads.

Like a squad sarge gets very heavily weathered while a unit that takes high attrition rates like assault squads have

Less. That would look cool. I am thinking about as an army,

 

Typhon

 

20x tac squad

 

20x tac squad

 

15x breacher squad

 

10x assault squad

 

5x lascannons

 

10x grave wardens

 

Probably some LOW tank like the glaive

 

Due to your experience, slipstreams, do you think the is a fluffy and achievable list? I personally love massed infantry

It works but you need more Heavy Hitting Firepower if you want Massed Bodies to work.

 

5 Lascannons pack a punch but are too Fragile, Heavy Flamers are too short ranged for Footslogging.

 

Using 4 Troops selections that are all good at Anti-Infantry and not much else isn't that advised. You need Anti-Tank Punch as a Consequence.

 

Think Something along the lines of:

  • Typhon
  • If you can, At least give the Terminator Squad A Primus Medicae for Durability since if you take The Reaping RoW, you can already give +/- all your Squads Rad Grenades, a Forge Lord with them is less needed.
  • 2x 20x Tac Blob & Apothecary
    • or; its one or the other in this instance since they fill the same role but do it slightly differently. Having more than 2 Large, Expensive Blobs like these usually means you have sacrificed firepower somewhere else in your list.
  • 2x 15-20x Breacher Squad with Maximum Graviton Guns & Apothecary
  • 10x Assault Squad, Squad Melta Bombs a Priority due to the nature of the list.
  • 10x Lascannon HSS, Augury Scanner Non-Negotiable
  • 10x Volkite Culverin HSS comparable range to Lascannons and can deal with Hordes, Infantry of pretty much any type and Vehicles Av12 or lower due to S6. Again, Augury Scanner Non-Negotiable. Its like Heavy Flamers but at Range and Deadlier. Also, Choom.
  • 10x Grav Wardens in a Spartan. They're Short Ranged and are a high Priority Target. They're better off as a Counter-Assault unit due to their Wargear. 
  • Mastodon: TBD we have no rules yet so we dont know how they'll work. Its more than Likely going to be a Super-Heavy so might be capable of carrying Multiple Squads inside.

But, yes, Footslogging Forces Can work its just that you have to be aware that you'll usually have a More Fragile Army whose betting on massed Bodies diminishing any damage they take vs using more Durable Tanks.

 

Also, with the Reaping, you can shift the Heavy Support Squads to Troops to make them scoring, thus even better at Backfield Work since they're capping objectives.

 

Additionally, STRONGLY Consider Rapier Batteries especially Graviton. Stopping Spartan DeathTaxis from doing their job is of Paramount importance for lists such as this since the Units inside will usually Straight Up Mulch your squads with Impunity.

 

For Reference, A 10man Templar Squad with Sigismund and a Primus Medicae in a Spartan (something I run from time to time), is, if they Charge, Hitting you with: 5 S6 Ap2 Instant Death Wounds at Ws7, Re-rolling to Hit (Sigismund in a Challenge), 36 S5 Ap3 Initiative 5 Ws5 (Furious Charge, Sigismund Charge Bonus) and 8 S8 Ap1 Ws5 Unwieldy Power Fist hits (Solarite Power Gauntlet on Primus and Templar Champ).

 

And, if you're not dead by that point, the Squad all has 2+ armor, 4++ on Siggy, 5++ on Everybody Else due to Combat/Boarding Shield with FNP (5+)

 

...There are also Nastier Squads around usually having a Primarch In the mix.

Honestly, Breachers kinda suck. The models are awesome and if you're playing Zone Mortalis they're in their prime, but in a normal game they're waaay too expensive points-wise. A squad of 10 Breachers are (from what I recall) almost as expensive as a full squad of Tactical Marines. It's nice they can use Special Weapons, but that doesn't make up for the fact that they eat so many points. The same goes for Assault Squads, just stick with Tacticals and slap Apothecarion in for extra durability.

 

As Slipsteams said, a 5 man LasCannon squad is way too expensive. They'll be gone before they can do too much, especially in a game as destructive as HH.

 

Look into Terminators. A 10-man Cataphractii squad with a Primus Medicae and your HQ in a Spartan. Not cheap (very very expensive points wise), but good luck stopping it.

 

Grave Wardens are great models, but on the field they are very lacking. Their max range is what? 24" with a Combi-Bolter? Otherwise it's Template / 18" from what I recall. They eat up Heavy Support slots and don't offer any Heavy Support advantages. Instead, I'd use a squadron of Medusa and take a Siege Breaker to give them Phosphex shells.

 

You could, on the flip side, take a few squads of Heavy Support and take one Squadron of Land Raiders as their mode of transport.

@slipstreams oh my, thanks for all the info. I've usually fought those big death star units by doing what you do in flames of war against tigers; simply ignore them and continue to move on, and then when the enemy army is crippled verging on tabled, attack that death star unit with everything I have, killing it in one or two turns with weight of fire. Though about imperial fists, but freaking Templars are too religious for my liking.

 

@duskraider I don't like breachers because of the invulnerable save, I like them for the graviton gun and the breaching charge; to close with the enemy, depositing the charge in the enemy lines and opening up holes in the enemy lines in which fast attack (usually jet bikes or something fast) roll over into the enemy lines, surrounding pockets of enemy troops bordered to the front by my hordes of troops and a few supporting tanks, and to the ba k by breachers and fast attack. JUST AS PLANNED.

Ok, so

 

Typhon,

 

20x tac w/ apothecary for staying power

 

20x tac w/ apothecary for staying power

 

20x breacher w/ gravitons and breaching charge knock holes in the line

 

10x Assault marines with melta Bombs for light tank hunting

 

10x grave wardens for sawing through MEQ

 

10x cataphractii w primus medicae for the same purpose

 

2x comtemptor dreads w/ CCW (plasma) and Conversion Beamer (a gift for a lucky spartan; kill It with the two beamers and hack and slash the contents

 

most likely a typhon or two

You're going to want to always be in S10 Range and on side armor of a Spartan if Conversion Beamers are your choice since the Flare Shield they'll almost always be equipped with will reduce the S10 Blast down to S8.

 

If Typhon can roll for psychic powers or straight up has Endurance, stick him with the Breacher Squad and use it to make the Graviton Guns Relentless. Its a very nasty surprise.

AAAAAAAAAARRRRRRRRGGGGGGHHHHHHHHH

Got back from local GW and A local player had already started death guard (we are trying to get all the legions for a HH campaign)

 

I think this perfectly illustrates how I feel right now

http://stream1.gifsoup.com/view5/4859990/barney-kill-self-o.gif

 

I had everything worked out and ordered a set of 10 mk II armor to get started on painting, and my plans derailed more miserably than Emilia earhart's flight plan!

 

SO

 

Legions available:

White scars (airborne assault with storm eagles and assaut aircraft)

Imperial fists ( lots of T7 breachers for lol's)

Dark angels (don't like the whole "did jack sh&$ during heresy")

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