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Lions Blade - double demi - 1500 (road to Nationals)


Morticon

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That's still an impressive record. I really like your list. No silly shenanigans, just good list making in keeping with your faction and the spirit of the game (some call this "fluffy" I don't like that moniker).

 

Looking forward to reading your batreps.

 

Thanks dude. I really, really enjoyed playing it. Loved it actually.  It PAINS me, beyond belief that BA dont have access to something like this.  But, such is life.  

 

I will upload batreps in a couple of days.  

 

 

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I see a post from Morticon in the dashboard, but to my horror it isn't in the BA section... But the DA??!?!

What. Fresh. Hell. Is. This?

tongue.png

But in all seriousness double demi looks so great and fluffy. Excited for the Batreps (...and to have time to not just skim over this!)

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I see a post from Morticon in the dashboard, but to my horror it isn't in the BA section... But the DA??!?!

What. Fresh. Hell. Is. This?

tongue.png

But in all seriousness double demi looks so great and fluffy. Excited for the Batreps (...and to have time to not just skim over this!)

SHHHhhhh !!! Shhhh !!! ><;

Yaaaaa, sadly needed to take something a little more catastrophic to the tourney.

Eeeep!!!

Guys, this just in -the final opponent screwed up - big time. He just realised he was using an illegal list. ><; he had hounds in a Slaughter Cult :/

wow..what crazyness that it wasnt picked up

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Hey Mort,

 

The DA codex is phenomenal isn't it? There's so many aspects to it that I think have gone largely ignored.

 

The Lion's Blade is an interesting mirror to the Space Marines' Gladius Battle Co. Subtle, but significant differences.

 

I think it's a very interesting coincidence that so many people write off the Ork army and I have also well documented my struggles with the BikerSuperFriends Ork list. My Grey Knights crush it, but it has given my Ultramarines huge issues. That HQ is incredible, and wielding a Fist at initiative is potent... with T6, FnP yet...2+ Jink.. ugh. A very fast, efficient close combat monster.

 

Ironically I just finally stopped playing my Demi-Co Gladius and had my first crack at the Battle-Co Gladius VS. the Ork bike mess that haunts me as well. If you're interested I batreped it here with pictures: http://www.bolterandchainsword.com/topic/313657-prots-1850-batrep-wpics-ultra-battle-co-vs-orks/?p=4171257

 

 

One thing I find very 'fun' about the dual Battle Co is that everthing is quite killable, usually giving your opponent some fun as well. Yet the size of the army helps that much of it is low AV, and numerous bodies that simply can't be optimized at normal game point levels (<2K).

 

It's a lot of fun, but I do know in the Space Marines' case all we see is 'White Scars battle co'. I do think there is much more out there, and Dark Angels do it VERY well too.

 

I'm glad to see you having fun with it and look forward to your batreps!

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For Shame! It's quite funny of all things to keep secret it was DA! :P

 

I don't blame you, I took am looking to either DA or SW allies at the moment, but of I need to finish my BA stuff first....

 

That sucks about his list, probably still to new a Dex to get picked up on :(

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I hope you do. I could use some advice. lol

 

As far as BA almost all BA players I know have distanced themselves from the codex and moved elsewhere. Some of these players are looking to win, some are just frankly disheartened with the codex, and to be honest it's weird. I was so used to seeing BA as one of the top contenders from the PA range, and they are hardly on the tables now at the venues I play at. That being said, the one saving grace is that White Dwarf Formation. Wow.... that thing hits like a truck. (I saw one pictured in the Nova open, no idea how it went.)

 

The DA codex has a lot of cool angels, and the Ravenwing is just nasty on its own, but I think the whole Lion's Blade /Gladius just feels amazingly 'fluffy' yet competent against a fair number of opponents.

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Yeah, its tragic.  I've defs not "moved on" in any way.  Still using my models and my army, and will continue to use BA rules - but for a 1500 point tourney that has no restrictions other than battle-forged, BA just really struggle to keep their individuality and competitiveness.  I mean, even the regular dreads outfight us :/ 

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Havent been able to upload the pics, but going to write up some of the games.

GAME 1 - vs. Sjoerd 's Daemons (Daemonkin)

Sjoerd is a great player who i've faced off against in numerous tournaments. He's from an up-country club, and they make the trek down for the big tournament. The last time we faced off was in the finals of the Veteran's where he wound up "beating" me.

His list was: (from memory -will adjust when i check pics)

Killy Lord on Jugger

3x Mauler Fiends

1x 8 Cultists

2x 8 Letters

3x 10 Squads of Hounds

The game was Kill Points- definitely the weaker game for me.

I set up first, and the opponent countered, leaving all of his critters off - just having the big squads of daemons and maulers on board.

I won the roll to go first.

The positioning of the enemy however left me in a precarious situation. I could not bring the full power of my force to bear and as a result, needed him to get closer. I would lose a round of shooting, but the alternative was to send in my pods piecemeal, and receive a full strength counter charge.

As a result, i elected to let him go first.

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7072_zpsbbm5drzm.jpg


I had my scouts positioned to prevent his scouting, but realised that if I scouted forward first, to prevent him, he could just as easily get a first turn charge on me :/ Maybe I should have lured him in that way in retrospect. (Almost definitely should have, in retrospect!!)

He scouted forward with all his hounds, and made a very aggressive move forward. He ran where possible in his turn, and continued to move forward. That was his first though.

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7073_zpstohzo6a5.jpg

In my turn, i brought down my Devs and my Captain on the right flank, with dready support to take on a mauler, while another squad positioned to try take out another mauler. I had firing solutions on most of the maulers.

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7074_zpsymtjq8g0.jpg

In my turn, i either immobed or destroyed all of the maulers. I disembarked with a lot of the troops too, to try get as many shots on the incoming hounds as possible.

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7075_zpsx8hteo3h.jpg

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7076_zpss584bs0m.jpg

In his turn he set up a charge on multiple units in the center, and on the right flank engaged with the Devs and Master. His reserves came on too.

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7077_zpsti9ed1sl.jpg

He killed two razors, and started eating away at guys. The Devs didnt do too well, but, at least the double charge mitigated the rage and FC so that losses weren't overwhelming.

In my turn, neither of my pods came in. :/ I really needed the fire support.

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7078_zps9mvz1t6k.jpg

I decided to move my Chaplain out, and charge in with 2 other units (the BA in me??) I think this was a turning point in the game for me. I duffed nearly everything, and the chaplain and crew were now getting beaten on. The dread at least moved into support of combat, and started smashing some of the hounds on the right flank. He freed himself up, and started moving around to try kill more hounds.

There was not a lot of mobile units left on his side, but he still fought through. There was a central cluster of mauling and fighting- with the DA on the losing side of it. (Note to self - stick to shooting!!)

By turn 3, only 1 of my pods came in, and i positioned at the back to try take on his cultists.

His lord makes short work of my squads, and is eventually freed up to charge the other units. They slowly get whittled down, and i'm losing KP thanks to the tanks. The Devs are finally freed up, but i'm down on KP, despite his heavy losses.
With my dready freed up,I moved around, and got a long charge off on his bigger hound squad, smashing them up - unfortunately for me, his boss had broken off and gone off in search of my commander - a fight i was happy to take with the Mace. (Sadly didnt end well for the master dry.png )

Dready however consolidated off the hounds, and got a long charge into lord, - but wound up duffing attacks and getting killed.

On the other front, my last pod (flamers) came down, and was making short work of the letters. Then, he summoned a unit of dogs in 5th turn. They ran from their edge all the way to mine- claiming linebreaker.

My devs finished off the lord, and he had nothing but the summoned hounds. I moved my rhino bound devs to engage on the left flank - and the final turn was upon us. He was almost all gone!

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7079_zpskmsjc7bg.jpg

With the score neck and neck, he took a risky, risky move - he charged the dev rhino.

He wound up wrecking it.

I needed 2 tests - one for snapfiring, 1 for pinning.

I roll.....

pass!!!!

I roll again....

fail.... sad.png

i shoot what i can at the remaining 3 or 4 hounds, and on account of snap firing, do very limited damage.


http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7080_zpsh3jum8eq.jpg

The game ends bottom of turn 7, with the only thing of his on the board being 3 summoned dogs in my lines, each on 1 wound and the final score being 15-13 to him.


So bleak. Great game though.

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Game 2  saw me face off against another DA player- and another double demi list! (Who, incidentally, at our last outing beat me!)

 

His list was quite different though. 

 

Master - hammer, shield, shroud, termy armour

Chaplain

 

2x Dreads in pods

1x 5 guys in pod (2xflamer)

1x 5 guys in razor 

4x 5 guys in razors (plasgun)

1x 5 guys in razors (flmr)

1x 5 guys in razors (melta)

1x 5 Dev - 3LC, 1ML - razor

1x 5 Dev - 4 PC - razor

So, loads of dakka!!!

Mission was old skool victory points.  So, you get points for what you kill AND free stuff- summoned or otherwise, counted as full points.

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My opponent Rory is a very cool guy -part of our gaming group.  However, he doesnt partake in all the tournies and as a result is occasionally rusty on his rules and tactics.  I was relying on this fact and went with a gamble.   Rory had won first turn and had elected to set up first.  Now, while first blood, warlord and linebreaker were no longer a worth points, that didnt mean that i could take all the firepower from him in turn one - so i had 2 options. 

 

1 was to deploy out of 36" of his plasma cans in his ruin, far away,  and then use my lascannons to whittle him down, as he got closer. The other option was riskier -especially if he knew his rules.  That was the null deploy.  

 

I went with the null-deploy.  

Thankfully the opponent was too busy laughing/cursing me to realise that he could have made me go first at this stage.  Instead, he got first turn of moving around his models - and essentially lost out on a turn of shooting.  

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7081_zpskuyjazb4.jpg

This was great to hope to avoid his 2 dread pods coming in too.  But, instead, he chose to bring on his assault marines in pods. I think his chappy pod comes down on the left flank.

 

In turn 1 my three pods come in- dready deploys under the ruin, avoiding the plascannons, while the other two pods position themselves to take out the chaplains squad.   

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7082_zpst8yoc7zv.jpg

The dready stuns a vehicle, but doesnt do much else.  I, unfortunately, scatter off board with my Dev squad and master - and roll a 2 - which means he places me in the top right corner - near scouts- but nothing else.  

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7083_zps5oroixr9.jpg
 

In his turn, he starts shooting me up where he can.   He wound up facing his dreads near my board edge, ready to take on my reserves.  

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7084_zpspvvy6o3h.jpg

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7085_zpssqusdvlk.jpg

 

The dread takes a lucky plas shot, pens with a 6, and then gets a 5- upped to a 6 -meaning dready is now immobed.  Bleh.  Was going to use him to take on the pesky plascannons.   Never mind.

 

My remaining guys take some hits, but nothing major. 

In my turn 2, the majority of my force comes on- and its pain time.  

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7086_zpsfzkwnnxz.jpg

I take on the dreads with disembarked marines, and position strongly on the left flank to engage the majority of his army, as well as his chaplain and fist assault marine squad.  I take out both dreads, and the chaplain's squad.    I boost the rhino-devs up on the left flank, to get into position next turn, tryign to avoid his las/missile dev squad on the mid right side of the board near his edge.  

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7087_zpsr0ge4dxt.jpg


From this point its a continual trading of blows - with him outranging me on a lot - thanks to the HB.  
http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7088_zpsgutwxn23.jpg

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7089_zps3bovubf1.jpg


He moves forward and around with the razors, trying to get more points.  I wind up investing way, way, way too much firepower into his master- who just soaked up firepower like a boss.  It took 2 turns of grav fire to bring him down.  But eventually he fell.  The dread kept taking pot shots. 

 

My master eventually broke off from the devs, and charged forward with another pod squad in tow - and took out two units himself (a razor and a unit) as well as 2 HP from another- before falling.
http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7090_zps14pjivnq.jpg
 

The game was hard fought as casualties from either side were mounting.  

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7091_zpstvm5txro.jpg
http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7092_zpsaztrjvgv.jpg

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7093_zpshxinhayi.jpg

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7094_zpsiqvjr6tc.jpg

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7095_zpsb5tkmyex.jpg
My Dev gravs took out 3 units eventually from their armoured bunker, the angle of attack protecting them from the plascannons.  


In the end, after the carnage, I had a whole bunch of 1HP and 1model units left, which allowed me to get a leg up on my opponent and win with a 450+ or so VP margin. 

 

 

On to game 3! !!!

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Game 3 was vs. the evil Eldar.

This player usually rocks some incredibly dirty lists and knows how to play them. He almost always beats me in our club games, but our tournament games usually turn out in my favour.

He was rocking this:

Farseer on bike - stuff

2(or 3) x Warlocks

2x 4 Scatter Bikes

2x 3 Scatter Bikes

2x 5 Wraithguard - D-flamers - in Serpent

1x 5 Wraithguard - D-gun thing -in Serpent

A really solid list.

We were playing relic. Going in to the game, I will admit I was confident. Id geared my army list to be able to take eldar like his.

I got first turn and there was no night fight. This was a plus.

He also didnt manage to seize (as he has 4 out of 6 times vs. me previously).

He was neatly castled up- protected the serpent rears:

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7096_zps1rxdp4p9.jpg

The alpha strike was deadly. He had positioned his serps really well, covering their rear armour particularly well. But, the pods allowed me some movement and flexibility in getting to rear of one, and then on the sides of others. My scouts that were on the wall where the objective was claimed it, and the rest of my mechanised force moved up. I had chosen to drop down the dread, the melta squad and the grav squad - not the devs (as i assumed theyd just get nuked by the flamers, and i needed them later game).

I blew up the one serpent and took a hull point or two off another. I also managed to almost wipe out (if not wipe out) a jet bike squad and do some other casualties.
The enemy maneuvered around and was now under a lot of pressure with a lot of different threats. The flameguard who got blown out of their transports made light work of the poor marines who wrecked their ride but the other two squads of guard used their speed to flank around the right hand long board edge (we were playing hammer/anvil). The singing spear of the farseer or warlock wound up immobing the dread. The scouts made a bunch of 4+ saves, and wound up holding the objective.
http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7097_zps3aherqfd.jpg

Turn 2 saw my scouts move down the ruin they were in, and into a transport with the relic.

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7098_zpsyht0btef.jpg

My dev pod didnt come on yet- and i really needed it on. The gravs in the rhino however made short work of the enemy serp. My chappy et al charges in to take on the bigger squad of jetbikess- they kill them.

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7099_zpskzllirja.jpg

My devs eventually dropped centrally and was ready to open up a massive amount of firepower on the nearby enemy.

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7100_zpstwmffrye.jpg

The next two turns were brutal for Eldar. I wiped out his one serp, and then his WG. I was slowly whittling down the bikers, too. The Eldar were not looking good and my opponent was getting very flustered.

In his turn 2, he boosted his last remaning serp over to the left long board edge flank, to move away from the grav devs and onto the weaker side.

From this point, the DA were just on clean up duty. There was one squad of WG in his zone that were chasing a squad of flamer marines who were trying to hold on to linebreaker - my squads had charged the other remaining guard whose last serp had just been blown up too. They then stayed in combat there for the rest of the game. The DA then cleaned up the rest of the army.

Things were looking good, but he wasn't giving up without a fight. He blew up the scouts razor, and then focussed what he had on the scouts and took them down to 2 men, dropping the relic.

In turn 5, i moved onto the relic, picked it up with a marine, and then joined the squad with my commander - i then moved two razors in front of the guys, back to back blocking LOS.....

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7101_zpsrpjiumtv.jpg

or so I thought.

The enemy had 3 scatter bikes left - he moved them over the terrain protecting him and positioned them to fire between a tiny gap in the razors......
Now as fate/my stupidity would have it- the ONLY bloody model that could be seen through the gap was the one with the relic- nevermind the 7 wounds in front of him dry.png

He does 4 wounds of damage- and I fail a save- dropping the relic.

The opponent rolls for game end....and rolls a 2

O_o

I grab defeat from the jaws of victory.

I'm so, so gutted -it ends in a draw - 2-2.

(Funny side story -my opponent in his absolute elation did a jumping fist pump into the air. Problem was the ceiling was really low- as were the lights- and he literally fire-punched the florescent lights - exploding them into an eruption of glass and toxic powder. I wish that had made me feel better.....)

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So, the Knight game.  

 

I forgot about his Void Shield generator, too!! 3 Shields. 

 

Again, going into this I wasn't too worried.  Not that the Knights weren't going to be tough, but, because I believed the list was kitted to be able to take them. 
The enemy won first turn.

I was up against a fairly imposing looking list:

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7102_zpsnvnme9d4.jpg


 I took few hits from the knights on a razor, getting it killed - and awarding first blood to him. The rest of my units saved their cover on account of what he was firing through.  

 

Then came my turn.  Because it was hammer and anvil, i really needed to move up as quickly as possible.  I was down a razor though.  My pods dropped down, largely where I needed them.  

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7103_zpszjy5b6ko.jpg

 

I find a handy trick of dealing with knights is to have special weapons straddling arcs.  That way, when he chooses a facing to put up the Ion shield, he cant cover everything, and at least one weapon or two will go through.  

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7104_zpsqf7vs9mb.jpg

I also try "feints" - where i will make it look like one side is more threatened, but thanks to turrets, long shots, there are more shots coming elsewhere from sneaky turrets etc.  

My dread came down, along with the melta pod and the dev pod.  I then opened up fire with my lascannons from down field- forgetting entirely about the bloody void shield.  Thankfully I took 2 shields down.  I wound up taking a few HP off the head knight and 1 off another.  

 

The one knight on the Dev side got ready to take on the devs, while the knight on the other flank took on the melta squad.  The head knight wanted to charge the dread, but positioning of my pods and the void shield prevented this.  So, he was stuck shooting the dread, and then charging the pod. 

In his turn, he got a lucky shot off against my dread and immobed him - taking him out of the fight- the dread was actually one of my pieces that I felt I would do well with in terms of combating the knights.  It would be a little bit of an uphill battle.  The devs were charged, and their full BS overwatch helped in taking off a few HP.

The HQ knight takes out the pod, but in my next turn, as everything else comes down, I finish him off. 

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7105_zpsschovxmk.jpg


We fight it out at the top -and i get lucky with his rolling!  He does eventually (after 2/3 rounds of combat) take me out.

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7106_zpsm1hzalyc.jpg

His other knight, moves into my area, to try hit my backlines and get me off my objective.  
http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7107_zpsx8xos9wc.jpg

But, I have a fair amount of support there, and my Rhino-devs are positioned in a place where i can target either remaining knight.

He winds up taking out the razor there, maybe even two razors! But i have meltas in the squads! 

Back up at his side, hes losing marines, and my dready meltas the void shield, killing all the scouts on it. 
http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7108_zpsj7qhgmct.jpg

He repositions to see what he can do, but realises theres a lot of objective secured models with a lot of special weapons. 

Back on the other side again, Im forced to charge in to prevent the knight from killing my small squad in his turn, and moving on to my objective in the next.  
http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7109_zpsvohg3nu2.jpg

It pays off. 

Right at the top again...my forces move forward...needing to bring as much firepower to bear as possible to take down the other knight.

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7110_zpsjtwvrrfq.jpg

By the end of the 4th or 5th turn (cant really remember)  I finish off the last knights thanks to all the special weapons about!

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7111_zpsliohxlbt.jpg

Victory is mine!!!

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So, if you were forced compelled to describe the DA Demi in a few quick words, how would you rate it? Worth looking at?

 

Was going to save that for a post-tourney breakdown- but dont mind jumping the gun at all!! 

 

It's VERY strong.  

"Top-tier" - if you believe in those things, but not "OMG-SO OP, MUST BAN!!" 

Double-Demi gains its "teeth" not from all the hard hitters or uber combo units like other lists, but from all the free stuff.  Now while that may look like something incredibly unfair to the outside eye - in a gaming world of 2++ rerollable screamer stars, complete Eldar madness, superfriend invisy biker lists and cent stars -this really is absolutely nothing that is unarguably better than any of those. 

 

At 1500 points, its "perfect" - tough to make OP.  At 1850, or 2000 - then I would be VERY intrigued, because you could get some crazy things going. (But still, with the "restrictions" in terms of what can be taken, you're still not getting all the "broken" type combos going.

 

Something does need to be said about the style of play it allows- its So, so, so much fun.  There is so much stuff to play with.  There are vehicles and pods and tacs and devs and jumpers...and its awesome.  It plays EXACTLY how I have always loved playing my BA and plays exactly how I want to play 40k.  With a lot of marines in their company formations.  This just makes it viable.  

 

So, in short- HUGELY recommended.  It all comes down to points level and wargear - but the full BS overwatch is AMAZING and the flexibility the free vehicles allow you is just unbeatable!!

 

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Great reports, especially against those knights. Too many people around here would have seen the knights, thrown a small hissie about OP units or somesuch, and then played poorly because they'd already given up.

 

Instead, you used numbers and creative tactics to kick butt and take names. Congrats.

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Game 5 - ELDAR - The game is 4 objectives. 

 

Farseer - Bling, Jetbike

 

1x Warlock

1x Warlock-  jetbike

 

1x 4 Scatterbikes

3x 3 Scatterbikes

2x 3 Reapers + Ex  - S8 missiles

1x 4 Reapers + Ex - S8 missiles

1x Dcannon Wraithknight
aaand 
one more Dcannon Wraithknight   <_< 

I was really nervous about this game, but having played Sidney (Filtermouse) and having designed this list to take on that type of list, I was feeling comfortable.  The big difference with this list was the Reapers- very strong difference. 

He won side, and I won first turn.  If I didn't I dont think I would stand half as good a chance. 

He sets up like this:

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7112_zpsvwosnkrw.jpg

Both Knights with a "toe-in" - providing 4+  <_< 

He fails to seize, whew!!

Alpha time!!!

I move my lascannon razors 6" only  - forsaking later game usage for more shots on the main target.  I drop my pods to try contest objectives, generally being a pest.  
My devs come down, my gravs come down and my dread comes down.  

I fire everything I have at the Knight.  Auspex on the Captain means that the 4+ ruin cover is now a 5+ though!! 
I do a butload of wounds, and his FNP are below average.  I fire everything i have...by the time ive fired all the grav and all the las, the Knight is on 1 more wound.   I get a shot with the Dread -and manage to wound!! 

He fails his cover....

 

Rolls for FNP......

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7113_zpslmfhrpqn.jpg


And First Blood is mine!!! Muwahhahahah

It took everything, but was worth it. 

The enemy then launches a counter offensive. 

He moves his Knight into take on the Devs, and his scatter bikes around to thin out the units around.  I lose quite a few models in the original pod squad, and only 1 from the dev though.  The knight then charges into the devs - 

Full Ballistic skill overwatch later.....it's taken 4 wounds from Gravcannons.  The Company Master, with his Mace then strikes - and does two wounds!! He fails both his FNP....and the 2nd knight is felled!!!  

Things are now going to be tough for the enemy.

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7114_zpsyvfbr23y.jpg

With his key units out, its a matter of moving in, and taking out the scatter bikes.  I focus on the 3 mans, trying to kill a man in each, and force break checks.  
http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7115_zpsnfhifpit.jpg

The devs shoot through the ruins and take out bikers along the way- i think i break one unit off the board too! 

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7116_zpspxdsneqs.jpg

Eldar are now on the back foot....

This is coming their way...

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7117_zps9zefw6rl.jpg


I start shooting out all the reapers, and the remaining bikers, while i try take up space around the objectives so he cant do last turn moves to contest.  

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7118_zps6oqdjsax.jpg


I'm dominating the board, and theres not much more space left for the eldar to run.

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7119_zpsth4qy6tq.jpg


http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7120_zpsgihhfozw.jpg


By the 4th turn or so, I take out his last biker.....and the Eldar defeat is crushing. 

http://i1206.photobucket.com/albums/bb447/Brindleysa/2015%20-%2040k%20Nationals/IMG_7121_zpsiakczg31.jpg

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