HenricusTyranicus Posted August 29, 2015 Share Posted August 29, 2015 Lately I have been discussing with a friend if you can take multiple doctrines on Veterans or not. The Wording doesn't seem to indicate that you can only choose one. What do you guys think? Link to comment https://bolterandchainsword.com/topic/313024-multiple-doctrines-for-veterans/ Share on other sites More sharing options...
Quneitra Posted August 29, 2015 Share Posted August 29, 2015 This was an issue in the 5th edition 'dex, but I believe in our current one its pretty much acknowledged that you can take multiple doctrines; though, that'll be expensive points-wise. Link to comment https://bolterandchainsword.com/topic/313024-multiple-doctrines-for-veterans/#findComment-4158960 Share on other sites More sharing options...
Emicus Posted August 30, 2015 Share Posted August 30, 2015 Expensive but you can do it for sure :) Link to comment https://bolterandchainsword.com/topic/313024-multiple-doctrines-for-veterans/#findComment-4159001 Share on other sites More sharing options...
HenricusTyranicus Posted August 30, 2015 Author Share Posted August 30, 2015 That's what I told him. And that's what the text seems to clearly say. But the fact that his local game store manager told him otherwise is evidently irrefutable proof. Link to comment https://bolterandchainsword.com/topic/313024-multiple-doctrines-for-veterans/#findComment-4159010 Share on other sites More sharing options...
Quneitra Posted August 30, 2015 Share Posted August 30, 2015 Are you sure that they're both reading from the right codex? It seems pretty explicit to me, I don't see how you could think otherwise unless you're reading the 5th Ed. 'dex. Link to comment https://bolterandchainsword.com/topic/313024-multiple-doctrines-for-veterans/#findComment-4159025 Share on other sites More sharing options...
WarriorFish Posted August 30, 2015 Share Posted August 30, 2015 Local game store managers are for some reason often useless, as this shows Mine couldn't even recommend the correct replacement paints! I soon learnt my lesson and asked online As mentioned you can take whatever ones you like, the true question is if it is a good idea or not... I'd never take all three that would be silly but I can see room for two albeit one would always be grenadiers. A 4+ save is nice and not too expensive :) Link to comment https://bolterandchainsword.com/topic/313024-multiple-doctrines-for-veterans/#findComment-4159186 Share on other sites More sharing options...
HenricusTyranicus Posted August 30, 2015 Author Share Posted August 30, 2015 Yeah, if you pay for Demolitions, you might as well throw in the extra 10 points to make it more useful. Link to comment https://bolterandchainsword.com/topic/313024-multiple-doctrines-for-veterans/#findComment-4159326 Share on other sites More sharing options...
Quneitra Posted August 30, 2015 Share Posted August 30, 2015 Or better, mix scouts with grenadiers and get a cover-camping squad that make Tau turn purple with envy. ;) Link to comment https://bolterandchainsword.com/topic/313024-multiple-doctrines-for-veterans/#findComment-4159358 Share on other sites More sharing options...
morroccomole Posted August 31, 2015 Share Posted August 31, 2015 I have no experience with using the demolitions doctrine, which I'll be sure to rectify next time I play; but in my experience, if I give my vets forward sentries, they will probably not move the whole game. They will be an anchor squad, to hold a flank, or an objective. In this scenario, their cover saves will usually always be better than their armor saves (either flak or carapace,) so I see no need to stack. Unless I was playing an assaulty army, in which case it would only come in handy when being charged. I usually just use grenadiers for plasma/ mechanized vets, as the extra armor save helps keep the squad coherent when the chimera inevitably explodes, or Steve forgets to scrub the muck out of his plasmagun baffles Link to comment https://bolterandchainsword.com/topic/313024-multiple-doctrines-for-veterans/#findComment-4159776 Share on other sites More sharing options...
HenricusTyranicus Posted August 31, 2015 Author Share Posted August 31, 2015 See, last time I played against guard with my Black Templars, my opponent played with 5 vet squads....all with all the doctrines. Very expensive. But as my troops rushed in to charge, they got hit with so many demolition charges it wasn't even funny. Many of squads more then payed their points worth. And some of them died without killing a man. There didn't seem to be an in between, which kinda makes sense actually. I still won, but he hadn't played in a year and a half, so perhaps the strategy might still have some value. Link to comment https://bolterandchainsword.com/topic/313024-multiple-doctrines-for-veterans/#findComment-4159780 Share on other sites More sharing options...
Shamansky Posted August 31, 2015 Share Posted August 31, 2015 Or better, mix scouts with grenadiers and get a cover-camping squad that make Tau turn purple with envy. As long as they don't use markers on this squad Link to comment https://bolterandchainsword.com/topic/313024-multiple-doctrines-for-veterans/#findComment-4159870 Share on other sites More sharing options...
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