LutherMax Posted August 31, 2015 Share Posted August 31, 2015 Troops have their uses of course and that's why the 'tax' is there but I have a question 'just in case' A dedicated transport takes on the unit type of it's contents, right? So if I had a tactical squad in a dedicated Rhino does that fill the two obligatory troop slots in a Baal Strike Force? Or, at the risk of answering my own question, no, because the Rhino doesn't take up a slot? Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/ Share on other sites More sharing options...
Riot Earp Posted August 31, 2015 Share Posted August 31, 2015 No it´s dedicated to the troop slot you buy it for. If you only want one Troop Tax try out the Flesh Tearers Strike Force Detachment from Shield of Baal Exterminatus. Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4159945 Share on other sites More sharing options...
Xenith Posted August 31, 2015 Share Posted August 31, 2015 As above, dedicated transports do not take up a slot, however count as the slot the unit came from. Or you could drop the 40pt rhino and take a 55pt unit of scouts. Or take 2x 5 man tactical squads instead of 1x 10 man. Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4159982 Share on other sites More sharing options...
LutherMax Posted August 31, 2015 Author Share Posted August 31, 2015 I thought as much... I looked into FTSF but I much prefer the command benefits you get with BSF. 2x 5-man tactical squads is what I'm planning currently having had lack lustre results with my sniper scouts. I might make some CC scouts in the future but they are very much back of the queue at the moment! Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160033 Share on other sites More sharing options...
Xenith Posted August 31, 2015 Share Posted August 31, 2015 I havent played much in 7th, but I'm definitely swapping a tac squad for 10 combat scouts with fist. Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160110 Share on other sites More sharing options...
Charlo Posted August 31, 2015 Share Posted August 31, 2015 In numbers with cloaks, CCW and a fist with a combi the scouts are ridiculously effective. They go from "ignore" to "legitimate threat" for the opponent after they suddenly ransack an unsuspecting unit. For shooty scouts the hell fire shell heavy bolter is fun too, 2+ poison blast! Although you should avoid shooty ones really for us as they are BS3 Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160114 Share on other sites More sharing options...
LutherMax Posted August 31, 2015 Author Share Posted August 31, 2015 The problem I find with heavy weapons in scout units (and sniper rifles are also 'heavy') is that you can't move and shoot. If the whole unit has them and you have a good spot with line of sight / range to enemy units, maybe on an objective it's okay but otherwise I've found it restrictive. Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160176 Share on other sites More sharing options...
Brother_Mike Posted August 31, 2015 Share Posted August 31, 2015 +1 for CC scouts. I've been fixing to test out 10 w/cloaks and a v. sergeant with a fist for awhile now. If I get to try them soon, I'll bump with thread with my feelings about it. That being said, I haven't found sniper scouts to be as ineffective as everyone claims. And the possibility of getting to pick out a model from a unit shouldn't be ignored either. Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160199 Share on other sites More sharing options...
Xenith Posted August 31, 2015 Share Posted August 31, 2015 The problem I find with heavy weapons in scout units (and sniper rifles are also 'heavy') is that you can't move and shoot. If the whole unit has them and you have a good spot with line of sight / range to enemy units, maybe on an objective it's okay but otherwise I've found it restrictive. 70pts for an objective sitter with a 3+ cover in ruins isn't too bad. It makes your opponent come to you, which is something we want. They may not achieve much, but it's a small investment. Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160217 Share on other sites More sharing options...
LutherMax Posted August 31, 2015 Author Share Posted August 31, 2015 Hmm... maybe I'm regarding my snipers unjustly. Weirdly my opponents often target them (as they do with empty drop pods) before other more juicy options – so even for the purpose of drawing some fire they can be useful, especially for the price. I might try them again and be more considerate of how I use them. I will do some CC scouts at some point because, well, as a Blood Angel CC is in my, well... Blood..! Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160287 Share on other sites More sharing options...
Riot Earp Posted August 31, 2015 Share Posted August 31, 2015 I use both cc and sniper scouts regular. They both had their highs and lows. But most of the time they do something great. Snipers shot a Blood Thirster his last Wound off. Cc Scous with meltabomb blew a already wounded prince back into warp. :) Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160379 Share on other sites More sharing options...
JamesI Posted August 31, 2015 Share Posted August 31, 2015 I have been running 10 scouts in a Raven. Last game they assaulted a bunch of bloodletters and wiped them out. Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160387 Share on other sites More sharing options...
Indefragable Posted August 31, 2015 Share Posted August 31, 2015 In general I find S5 from the Charge > S4 from bolters and S-X (cuz how often is X that good?), but as others have stated Hellfire HB (3 shots to make up for BS3) and snipers camping a back objective has its uses. Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160398 Share on other sites More sharing options...
Charlo Posted August 31, 2015 Share Posted August 31, 2015 Scouts in a raven are incredibly potent. They are cheap so it doesn't matter if they're blown up with the Raven, they can drop out via skies of fury with no risk due to move through cover, and by doing so they can grab a late game objective. Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160440 Share on other sites More sharing options...
Paikis Posted September 1, 2015 Share Posted September 1, 2015 I haven't tried scouts yet, but Im having a decent amount of success with tacticals. I don't know how well they'll keep working once the surprise factor of having tacticals charge instead of shoot wears off, but for now it's working very well. My tacticals that made it into combat (damned overwatch shooting!) last game managed to take out a 10-strong sternguard vet squad which more than makes up for the cost of their upgrades (power sword, heavy flamer, flamer, hand flamer, vet sergeant) Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160702 Share on other sites More sharing options...
evildrcheese Posted September 1, 2015 Share Posted September 1, 2015 Scouts can at least infiltrate and grab an objective early, which very useful especially if it's a maelstrom mission, then if CC can act as a counter charge unit. In my last game where I ran an SoB CAD with a BA CAD, I infiltrated 2 5man scout squads onto objectives. One didn't move all game but sadly the objective card never materialised. The other squad charged a tac squad with a captain attached and ate the overwatch so my DC could also join the fight without eating overwatch, then my Scout Sgt bravely accepted the TH captains challenge as I didn't want to risk my Chappy or St Celestine. Overall I was very pleased with the Scouts. D Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160801 Share on other sites More sharing options...
Raverbasher Posted September 1, 2015 Share Posted September 1, 2015 The problem I find with heavy weapons in scout units (and sniper rifles are also 'heavy') is that you can't move and shoot. If the whole unit has them and you have a good spot with line of sight / range to enemy units, maybe on an objective it's okay but otherwise I've found it restrictive. 70pts for an objective sitter with a 3+ cover in ruins isn't too bad. It makes your opponent come to you, which is something we want. They may not achieve much, but it's a small investment. This is how I use them. Just sit one or two squads of sniper scouts (sometimes with Heavy Bolters) at the back on objectives while they take pot-shots at the enemy. Last game I played they took out the Ork Warboss while harvesting objective points. I count on them being ignored because for me the point investment is in the guaranteed VP's they get from sitting on objectives at the back. I really don't want them to be shot at. I may try a CC group of scouts next, they sound like a different set of tactics. Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160816 Share on other sites More sharing options...
Charlo Posted September 1, 2015 Share Posted September 1, 2015 If we had the WS/BS 4 of our vanilla counterparts our scouts would be incredible for the cost, especially the CC ones. Sadly the whole thing is out of whack, but really it only generally means being hit on 3s. Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160839 Share on other sites More sharing options...
LutherMax Posted September 1, 2015 Author Share Posted September 1, 2015 When camping in camo cloaks, Going to Ground for 2+ save is useful... Link to comment https://bolterandchainsword.com/topic/313076-question-about-troop-tax/#findComment-4160842 Share on other sites More sharing options...
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