Jump to content

Land Raiders...are they worth it?


Indefragable

Recommended Posts

Any one got any thoughts on the Warhammer World exclusive Command LR and Rhino. They're pointy but gave some very interesting rules.

 

I'd be interested to hear people have used them with BA...

 

D

Never heard of them or seen their rules. Are the rules distributed freely or?

The ones he refers to, I think, are the PromethLand Raider and the Damocles Rhino, both of which are in the updated I A: 2, I believe.

 

Sadly no, earlier in the year GW Released these:

 

http://www.war-gamer.co.uk/wp-content/uploads/2015/05/57-1.jpg

 

You can only buy them at Warhammer World in Nottingham - they have some pretty hefty rules and are fieleded as the pair for a HQ choice at about 400 points.

 

Rules, to summarise:

 

 

Rhino Primaris - Gives access to another source for a one-use 7" Blast Orbital Strike, and has a fancy Servo-skull hub which can either grant a unit within 12" Snap-shots (including overwatch) at full Ballistic Skill (Giving that OP Invisibility the middle finger), restore a nearby vehicle's hull point on a 2+, or give said unit Fearless. Also, you can co-ordinate Reinforcements by selecting a unit held in reserves to automatically come on.

Land Raider Excelsior - Comes with a Grav-cannon and Grav-amp for those re-rolls to wound and immobilize and lascannon sponsons. Also has a 6+ Invuln and ignores Crew Shaken/Stunned results. Also can grant a single unit in 12" (which can be boosted to 18" for 10 points) one of a huge selection of special rules for the turn (Counter-Attack, Fearless, Hit & Run, Interceptor, Preferred Enemy, Skyfire, Split Fire, or Tank Hunter), and gets +1 BS if a Rhino Primaris is within 24".

 

Very versatile, offering a hell of a lot of buffs - but at a price!

I'm running a crusader in a mech highlander list packing CC scouts after I get some test games in I will share my findings here.

Seems like a good use. Packs a punch without putting all your eggs in one basket.

So as promised I got my highlander game in last night. I have to say I love this format the lists felt fluffy and weren't spammy at all I ran a meched up list with 10 cc scouts in a crusader and 15 death company with bolters and three powerfists with astorath jumping alongside. Firstly the land raider remained very resilient (against orcs) until turn 6 when a klawnob got into assault. The raider earned its points and some taking the final hull point off a gorka and in general it was a great distraction unit allowing my two scouts hiding under the corpses of dead killa kans to win me the game 13-11 BA. I'll try to do a more detailed write up after work for those interested.

So as promised I got my highlander game in last night. I have to say I love this format the lists felt fluffy and weren't spammy at all I ran a meched up list with 10 cc scouts in a crusader and 15 death company with bolters and three powerfists with astorath jumping alongside. Firstly the land raider remained very resilient (against orcs) until turn 6 when a klawnob got into assault. The raider earned its points and some taking the final hull point off a gorka and in general it was a great distraction unit allowing my two scouts hiding under the corpses of dead killa kans to win me the game 13-11 BA. I'll try to do a more detailed write up after work for those interested.

I for one am interested.

 

D

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.