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Is there a place for Commissars in this codex?


CommissarHughes

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I've been going over this topic in my mind dozens of times over and I just can't find a way they can be more efficient than other choices at the same points. Psykers, priests, and company command squads can give re-rolls, throw significantly more dice, and sync better and multiply the effectiveness of each other. So where we have choices that sync well enough to multiply their effectiveness, where can a commissar fit in?

I've been having this same problem too. Only way I can really think to use them is to attach them to a squad behind an aegis defense line, with a senior officer nearby to order them to stand up after going to ground. Yay for usefulness.....

 

Alternatively, you can use them to guarantee orders passing. Still very situational.  

 

I am running one in my list tomorrow, purely for rule of cool. 

Commissar Yarrick is where its at. All other commissars are pretty pointless because priests make units fearless instead of stubborn with a re-roll. Priests also can smash for ap2 whereas you have to buy a commissar a powerfist or axe or something.

The Priest is superior, but the commissar is not useless.  If a commissar is cooler to you then take it, he'll do his job by keeping your troops from running while having a fringe benefit of making orders more reliable and allowing them to go to ground.  You pay a small price in effectiveness for style.  Also the Commissar doesn't give stubborn with a re-roll, it's stubborn with a choice to simply pass the test if you fail.  Much more effective.

 

I actually like Commissars best in conscript blobs.  The only thing they ever shoot is 3 point hive scum, and it allows some flexibility that the priest does not.  A Priest blob cannot retreat from a close combat where it cannot hurt the enemy.  A Commissar blob can.  This is a lifesaver when say, a dreadnought charges your 40 man squad, and you really need to tie up that knight.  It also allows your little 20 man blobs to go to ground in cover, helping them stay alive and making your opponent think hard about whether to use any shooting to dislodge that 85 point objective secured unit.  They don't reroll to hit or wound, but honestly, if my conscripts kill no one and die to a man, they still have served their purpose.

Commissars are unfortunately sidelined a little in this codex. The addition of the new priests gives them lots of use and the commissars are unchanged in use and arguably worse than their traditional form as there's a chance your opponent can pick the model to remove. As True said the best use for them is in a conscript squad where it's not such an issue. Hopefully in the next codex GW realises this and makes changes even if it's just a price drop?

Yes, I also prefer priests to comissars.  However, since I often run infantry-heavy lists I find that I run out of priests (we only get 3 after all) before I run out of blobs. So I often end up putting my priests in my conscript blobs and my commies into my infantry platoons.  Plus, as many people have noted, it's nice to keep some commissars around because they're so characterful (and, if the enemy gets into melee with my platoons and challeges me, I can usually send at least 3 sergeants forward to accept challenges before Commissar Abra, Commissar Guderian, or Commissar Mannerheim have to get involved in the challenge). 

 

 

Tallarn Commander,

IG, "We are many. They are few."

Commissars are unfortunately sidelined a little in this codex. The addition of the new priests gives them lots of use and the commissars are unchanged in use and arguably worse than their traditional form as there's a chance your opponent can pick the model to remove. As True said the best use for them is in a conscript squad where it's not such an issue. Hopefully in the next codex GW realises this and makes changes even if it's just a price drop?

Not sidelined, that certain Tankdriver you use every battle right? He is from Catachan and stil use that "oops" thing in regards to Commisars from when they had there own codex.

Would defeat the purpose of Company Command Squads that way, though. As others have said, Commissars allow you to Go To Ground, which is pretty handy in an Objective game.

That gives an idea, though: you can take Commissars instead of PCS and Lord Commissars instead of CCS. The Commissars are more individual power characters (think SM Captains) while CCS/PCS would be more army-buffing or role specific (like weapons, etc...)

 

Would open up some options both gameplay and fluff wise....

 

Sgt: "Say? Where's the commander at?"

<Looks at Command Tent>

BLAM!

<Commissar exits command tent, holstering bolt pistol>

Commissar: "Sgt, gather your men. I have assumed command of your unit."

The main advantage of a Commissar is that you can still Go to Ground whilst getting much better Leadership (9) for your blob/Conscripts to help with things like Orders, Stubborn to prevent that Ld from being degraded once people start dying, and then a 2/3 chance of killing some random grunt (rather than a more valuable model) to automatically pass the test.

 

I am not a huge fan of Priests in general. I feel their prayers are not really suited for Guardsmen (Sisters of Battle and Inquisitors have native Priest access that benefit far, far more) - they have to be passed on Ld7 so cannot really be relied upon if you are building a strategy around combat platoons/conscripts. Commissars just look and feel better (imo)!

 

I wouldn't mind shoving one in a Bullgryn unit though! With Maul and Shield they can be ridiculously tough/brutal if you get the Prayers off, you are unlikely to want to Go to Ground, and Fearless helps their Ld6/7 once you're in combat.

Commissars synergize well with army lists taking advantage of the 'Get back in the fight!' order. If you are the kind of person who prefers taking squads of veterans over platoons, you can take this even further with camo cloaks/snare mines. Having a good firebase with a few vet squads with autocannon/x3 sniper for example and a Lord Commissar in the area for leadership bubble, or even just a single vet squad with the mentioned loaded and a single basic Commissar. Both these ideas give the units high leadership with the ability to go to ground for 5+ cover in the open (higher in actual cover) and able to act as normal each turn by using 'Get back in the fight!'. This also works with a platoon blob behind an aegis defence line & Commissar attached.

Truesight, thanks for the welcome.  I tossed some photos of my army in the gallery:

 

http://www.bolterandchainsword.com/gallery/image/165638-commissar-guderian-and-blue-platoon-2015nova/

 

Yes, lord commies can be quite good for all the reasons you all mention. This weekend I brought my Tallarns to a big tournament with 8 games (the NOVA Open in northern Virginia here in the US).  I brought a lord commissar because:

 

-a vanilla lord commissar was cheaper than Yarrick and I was short on points

-taking a vanilla lord commissar makes every single one of the IG warlord traits worthwhile if you stick the lord commissar in a platoon blob.  I’m often unimpressed with a warlord CCS with the relentless or preferred enemy traits.  But during the tournament, my warlord trait was useful regardless of the result on the D6 table.  Who doesn’t want a blob with relentless or preferred enemy.  I still took a CCS as a source of senior officer orders (although in at least 4 of my games my commie lord also had the senior officer trait).  

 

I was pretty impressed with Lord Commissar Guderian’s performance.  Actually, I found him at least as useful than Yarrick and much cheaper.  

 

 

Tallarn Commander,

IG, “We are many.  They are few.” 

Hello brothers,

Newbie question here. But I notice many of you indicating that the commissar is good for "get back in the fight" once and if you issue your men to go to ground. I don't have the codex in front of me but I didn't think that the commissar can issue orders?

Or, was it simply implied that it would be easier to order them to get back into the fight as they would have a higher LD?

Cheers

Yes, lord commies can be quite good for all the reasons you all mention. This weekend I brought my Tallarns to a big tournament with 8 games (the NOVA Open in northern Virginia here in the US). I brought a lord commissar because:

 

-a vanilla lord commissar was cheaper than Yarrick and I was short on points

-taking a vanilla lord commissar makes every single one of the IG warlord traits worthwhile if you stick the lord commissar in a platoon blob. I’m often unimpressed with a warlord CCS with the relentless or preferred enemy traits. But during the tournament, my warlord trait was useful regardless of the result on the D6 table. Who doesn’t want a blob with relentless or preferred enemy. I still took a CCS as a source of senior officer orders (although in at least 4 of my games my commie lord also had the senior officer trait).

 

I was pretty impressed with Lord Commissar Guderian’s performance. Actually, I found him at least as useful than Yarrick and much cheaper.

 

 

I wonder how did you make your Lord Comissar be your warlord having Senior officer in CCS? Isn't that peohibited by Chain of command rule?

Truesight, thanks for the welcome.  I tossed some photos of my army in the gallery:

 

http://www.bolterandchainsword.com/gallery/image/165638-commissar-guderian-and-blue-platoon-2015nova/

 

Yes, lord commies can be quite good for all the reasons you all mention. This weekend I brought my Tallarns to a big tournament with 8 games (the NOVA Open in northern Virginia here in the US).  I brought a lord commissar because:

 

-a vanilla lord commissar was cheaper than Yarrick and I was short on points

-taking a vanilla lord commissar makes every single one of the IG warlord traits worthwhile if you stick the lord commissar in a platoon blob.  I’m often unimpressed with a warlord CCS with the relentless or preferred enemy traits.  But during the tournament, my warlord trait was useful regardless of the result on the D6 table.  Who doesn’t want a blob with relentless or preferred enemy.  I still took a CCS as a source of senior officer orders (although in at least 4 of my games my commie lord also had the senior officer trait).  

 

I was pretty impressed with Lord Commissar Guderian’s performance.  Actually, I found him at least as useful than Yarrick and much cheaper.  

 

 

Tallarn Commander,

IG, “We are many.  They are few.” 

 

 

You've made two critical errors that are very important in a competitive setting because they make you far more powerful than you should be.

 

1: as Shamansky mentioned, the chain of command rule means that if you have a model in your army with the senior officer special rule (like company commanders, Creed, and Straken) then no lord commissar may be the warlord. Yaric has both senior officer and chain of command special rules, I don't know if this was resolved one way or another (perhaps someone on that bolter and chainsword site knows)

 

2: The warlord traits on the guard table give voice of command to lord commissars, not senior officer. That means he can only issue one order a turn on the regular orders.

Shamansky and Hughes,

 

You are both correct, I had forgotten about the "chain of command rule." Thank you for catching my mistake! 

 

Fortunately, at the tournament, I don't think my illegal lord commissar really mattered in terms of competitiveness though. I did win 3 out of 8 games, but my victory was usually due to my Russes, chiplasmavets, wyverns, conscripts, and ogryns.  I was pretty unimpressed with my 45-trooper bazooka/plasma blob with attached commie lord.  My platoon blob did excel in 1 of my 3 victories--but in that game (as in about half my games) I forgot to use my commissar warlord's illegal trait.  At any, rate,  I'll go back to using Yarrick for the reasons you both mention.

 

 

Thanks!

 

Tallarn Commander

Shamansky and Hughes,

 

You are both correct, I had forgotten about the "chain of command rule." Thank you for catching my mistake! 

 

Fortunately, at the tournament, I don't think my illegal lord commissar really mattered in terms of competitiveness though. I did win 3 out of 8 games, but my victory was usually due to my Russes, chiplasmavets, wyverns, conscripts, and ogryns.  I was pretty unimpressed with my 45-trooper bazooka/plasma blob with attached commie lord.  My platoon blob did excel in 1 of my 3 victories--but in that game (as in about half my games) I forgot to use my commissar warlord's illegal trait.  At any, rate,  I'll go back to using Yarrick for the reasons you both mention.

 

 

Thanks!

 

Tallarn Commander

May the Emperor grant you redemption

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