v6v77 Posted September 10, 2015 Share Posted September 10, 2015 Hello everyone. I have been slowly coming round to the idea that my army is missing some heavy punch. As such i have dropped all my armour (bar a dakka raptor) and decided to buy a Typhon. My question is this... Is it worth it in both £s and game terms? As my only ground based heavy armour in an infantry heavy list (AL with 3 10man tac/apoth and a 5 man gal vorbak) will it get shot to hell turn 1? Thoughts are welcome and if there is a better use for my points and pounds please let me know. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/ Share on other sites More sharing options...
Caillum Posted September 11, 2015 Share Posted September 11, 2015 IMHO, the Typhon is probably the best Lord of War for it's price. I think many will agree with me there. The Dreadhammer cannon just nopes entire units. But yes, it'll get targetted. What other armour do you have? Those Gal Vorbak will definitely need an assault transport... Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4168789 Share on other sites More sharing options...
v6v77 Posted September 11, 2015 Author Share Posted September 11, 2015 IMHO, the Typhon is probably the best Lord of War for it's price. I think many will agree with me there. The Dreadhammer cannon just nopes entire units. But yes, it'll get targetted. What other armour do you have? Those Gal Vorbak will definitely need an assault transport... Thats it. A very small game at 1850-200. My hopes is that i can infiltrate the gal vorbak under a void shield relic. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4168865 Share on other sites More sharing options...
Raktra Posted September 12, 2015 Share Posted September 12, 2015 Well in terms of £, I got to carry a spartan about today, and it's one of those models who's heft makes it feel worthwhile, so with a big-ass gun that's gotta be even better. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4170211 Share on other sites More sharing options...
Flint13 Posted September 13, 2015 Share Posted September 13, 2015 The Typhon is probably the best Lord of War for two reasons. One is cost effectiveness. Even with armored ceramite and sponson lascannons you're barely topping 400pts, which is less than a lot of primarchs. Two is its battlefield effectiveness. No one will argue that a 7" Str10 template won't do work for you. But Ignore Cover is a rare rule to come by in 30k. It forces your opponent to deal with you, which can cause them just as many problems as the actual dreadhammer cannon. Imperial Fists sitting on a castle wall? Park that Typhon 48" away and lob huge shells at their business until they or their walls are dead. There isn't a lot that can deal reliable damage to a Typhon at a 48" range, so typically you are forcing your opponent to weather 6+ turns of getting Dreadhammered or to bail out and try to get into range to do something about it. If your opponent is left choosing the lesser of two painful options, then you're already doing well. And while the Dreadhammer is spectacular in every way (even the name... goddamn that's cool) don't forget about its best unspoken bonus; that +1 on the Thunderblitz table. Primarchs are super hard to kill. But you know what makes even Vulkan sweat a bit? 2d6 Str10Ap2 autohits from getting run down by a Typhon, which does so on a 5+. Then to add icing to injury, after you run down a Primarch or other expensive non-vehicle, you can still totally fire the Dreadhammer cannon after moving 12" since the Typhon is a super-heavy. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4170792 Share on other sites More sharing options...
v6v77 Posted September 13, 2015 Author Share Posted September 13, 2015 The Typhon is probably the best Lord of War for two reasons. One is cost effectiveness. Even with armored ceramite and sponson lascannons you're barely topping 400pts, which is less than a lot of primarchs. Two is its battlefield effectiveness. No one will argue that a 7" Str10 template won't do work for you. But Ignore Cover is a rare rule to come by in 30k. It forces your opponent to deal with you, which can cause them just as many problems as the actual dreadhammer cannon. Imperial Fists sitting on a castle wall? Park that Typhon 48" away and lob huge shells at their business until they or their walls are dead. There isn't a lot that can deal reliable damage to a Typhon at a 48" range, so typically you are forcing your opponent to weather 6+ turns of getting Dreadhammered or to bail out and try to get into range to do something about it. If your opponent is left choosing the lesser of two painful options, then you're already doing well. And while the Dreadhammer is spectacular in every way (even the name... goddamn that's cool) don't forget about its best unspoken bonus; that +1 on the Thunderblitz table. Primarchs are super hard to kill. But you know what makes even Vulkan sweat a bit? 2d6 Str10Ap2 autohits from getting run down by a Typhon, which does so on a 5+. Then to add icing to injury, after you run down a Primarch or other expensive non-vehicle, you can still totally fire the Dreadhammer cannon after moving 12" since the Typhon is a super-heavy. That is a fantastic breakdown and just what i needed. Ordered one now. If no one minds im gon a drop a screnario here and see what you think in temlrms of tactics and counters. I play AL with coils of the hydra and Autilon skorr, 3 tacs,a navigator, rapiers (thudd) x3, gal vorbak/iron havocs and a fire raptor plus the typhon. I am assuming i get first turn as ive got a very good chance with skorr aswell. How do you counter that army. Infiltrate, first turn and a typhon. How do you beat it. Assuming you knew i was bringing a typhon. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4170819 Share on other sites More sharing options...
Theredknight Posted September 13, 2015 Share Posted September 13, 2015 Ah now you just made like like the typhon more.. People Moan when i take my fellblade at 3500k! I think at those points values you should be expecting a low choice. The 400pt range in acceptable for 2500k even, which is pretty nasty. What's that? You got your red butchers out the Spartan and ran down a sacrificial Tac squad? Have a dread hammer shell. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4170832 Share on other sites More sharing options...
Slips Posted September 13, 2015 Share Posted September 13, 2015 Depends on the points level. If it was high enough that I could field a Glaive, the Typhon might end up dead in 2 turns or less since I'd also be bringing Graviton/Haywire en mass to Insta-gib it. Even then you could instagib a Typhons 6HP in a turn or less if you wanted to without a Glaive. Then, Since you'll be infiltrating in close in all likely hood, take a 1-2 CC units, Put them in a Land Raider or Spartan you'll have a hard time dealing with and charge you T1. If you're telling me you're bringing a Typhon, the odds are high that I'll build a part of my list around killing it ASAP. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4170834 Share on other sites More sharing options...
v6v77 Posted September 13, 2015 Author Share Posted September 13, 2015 Depends on the points level. If it was high enough that I could field a Glaive, the Typhon might end up dead in 2 turns or less since I'd also be bringing Graviton/Haywire en mass to Insta-gib it. Even then you could instagib a Typhons 6HP in a turn or less if you wanted to without a Glaive. Then, Since you'll be infiltrating in close in all likely hood, take a 1-2 CC units, Put them in a Land Raider or Spartan you'll have a hard time dealing with and charge you T1. If you're telling me you're bringing a Typhon, the odds are high that I'll build a part of my list around killing it ASAP. Yeah i fear grav rapiers and grav chainfist dreads will murder it. Points level would be 1850-2000 so very small for 30k but i am unfortunately one of only 3 30k players in my group. The rest are vanilla 40k. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4170851 Share on other sites More sharing options...
Slips Posted September 13, 2015 Share Posted September 13, 2015 If you're spending ~1/4th or more of your total points on a Single Tank, I'd be pretty dang happy at that points level since the most common counters to a Typhon can still do something worthwhile after killing it. If you're vs 40k Armies, no mercy, no remorse. Drink those tears and savor it. The only thing that would hard counter it is a S:D Slinger and even then, he'd need to roll a 6 to wipe it off in 1 turn barring getting 2 Shots that strip 3HP each on the 2-5 chart. Its especially hilarious vs armies that rely on Cover/Jink saves to actually be survivable. 2/3+ re-rollable jink? Not anymore. It also reduces Necron RP by -1 due to ID making them a bit easier to deal with and since you can shoot the cannon from 48" away, the Typhon will usually be safe from their 24" Threat Range. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4170856 Share on other sites More sharing options...
WolfOfHorus Posted September 13, 2015 Share Posted September 13, 2015 Dear God, Wraithknights are the bane of Typhons. It's mainly why I don't run them. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4170865 Share on other sites More sharing options...
Flint13 Posted September 13, 2015 Share Posted September 13, 2015 Glad to help, V6. So three non-LoW things to lookout for in opposing legion lists can cause the biggest problems for your new Typhon, two of which are already mentioned: 1.) haywire (occasionally las-destroyer) rapiers - 36" range large blast haywire 2.) grav/chainfist contemptors - 18" small blast haywire, or Str10ap2 +2d6 3.) Sicaran Venators - 36" Str10ap1 ord2, shock pulse. All of those are shorter ranged than your Typhon. Position wisely and use that to your advantage. Remember that your Typhon is a super heavy. It can move a full 12" and still shoot whatever it wants, though the Dreadhammer is reduced to 24" range if you move. Don't be afraid to leave it at a longer range for a few turns to give you time to knock out important threats to it. Out of those three, the Sicaran Venator is your biggest issue since grav dreads are short ranged if not in pods and rapiers are relatively immobile. The neutron laser is a shorter range than your Typhon, but the Sicaran is also a fast tank, meaning it can move a full 12" and still fire. The secondary issue is that if the neutron laser inflicts a penetrating hit on any vehicle up to and including Titans, then that vehicle can only fire snap shots in its next turn. That will absolutely shut down a Typhon, a Fellglaive, a Warhound or a Warlord, effectively making it useless for a turn. It's your job to jump on that Sicaran and stop that from happening. Lastly, Slips, I'd argue a little bit of terminology with you. Grav rapiers, while they can certainly kill a Typhon from haywire glances and quite effectively at that, aren't able to "instagib" it since they're only AP4. Knocking it out with one shot is going to require something much heavier. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4170869 Share on other sites More sharing options...
Slips Posted September 13, 2015 Share Posted September 13, 2015 *snipperdoodles* Lastly, Slips, I'd argue a little bit of terminology with you. Grav rapiers, while they can certainly kill a Typhon from haywire glances and quite effectively at that, aren't able to "instagib" it since they're only AP4. Knocking it out with one shot is going to require something much heavier. I meant instagib though a crap-ton of shots / Ie one shooting phase So, say, 6 Grav Rapiers, 3 Dual Grav Dreads or any combination thereof up-to-and-including a Glaive for D3+1 Haywire Hits. If you want to TRULY instagib, ya need S:D and RNGesus on your side to roll a 6 for that sweet, sweet, D6+6 HP/Wounds with no saves. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4170873 Share on other sites More sharing options...
Raktra Posted September 13, 2015 Share Posted September 13, 2015 Personally (thought it'd mean waiting until turn 2) aside from my usual Sicaran usage I'd do a Kharybdiss drop pod assault with vets or something. Pop down turn 1, fly around a bit, get out turn 2 and meltabomb it. But that's only because I can't move and shoot my grav support squad >:| Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4170876 Share on other sites More sharing options...
helterskelter Posted September 17, 2015 Share Posted September 17, 2015 I don't have my book but is a typhon direct fire? If it is play night Lords, play terror, average 2 turns of darkness it can't see you properly, it can't kill you properly. Get something up its Harris stat. To be fair you don't even need to get up its backside, just out range how far it can roll to see. If it isn't, completely ignore most of what I just said but realise that most of the rest of the typhons army can't see you properly and beat the snot out of the rest Edited to make actual sense Edit the 2nd actually works both ways. If you're night Lords and have a typhoon play terror. Can't kill what you can't see. Really should wait til I'm home to think.. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4174137 Share on other sites More sharing options...
Raktra Posted September 17, 2015 Share Posted September 17, 2015 It's direct fire. Release the beast. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4174140 Share on other sites More sharing options...
v6v77 Posted September 17, 2015 Author Share Posted September 17, 2015 I don't have my book but is a typhon direct fire? If it is play night Lords, play terror, average 2 turns of darkness it can't see you properly, it can't kill you properly. Get something up its Harris stat. To be fair you don't even need to get up its backside, just out range how far it can roll to see. If it isn't, completely ignore most of what I just said but realise that most of the rest of the typhons army can't see you properly and beat the snot out of the rest Edited to make actual sense Edit the 2nd actually works both ways. If you're night Lords and have a typhoon play terror. Can't kill what you can't see. Really should wait til I'm home to think.. Are you referring to night fighting. The typhons dreadhammer main gun is ignores cover. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4174163 Share on other sites More sharing options...
helterskelter Posted September 17, 2015 Share Posted September 17, 2015 Yes I was. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4174165 Share on other sites More sharing options...
v6v77 Posted September 17, 2015 Author Share Posted September 17, 2015 Yes I was. I dont know if you were referring to night fighting in 6th but in 7th its just stealth (although as 30k was designed for 6th maybe you have the right of it). Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4174182 Share on other sites More sharing options...
helterskelter Posted September 17, 2015 Share Posted September 17, 2015 No I bow to you, just got back looked it all up and what I thought was night fighting isn't. So completely ignore what I put as it was balderdash and my brain was dribbling out my ears from 7 solid hours of grass cutting Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4174198 Share on other sites More sharing options...
v6v77 Posted September 17, 2015 Author Share Posted September 17, 2015 No I bow to you, just got back looked it all up and what I thought was night fighting isn't. So completely ignore what I put as it was balderdash and my brain was dribbling out my ears from 7 solid hours of grass cutting *Blushes* please dont bow. And after 7 hours of glass cutting im surprised sentences can be formed. In other news I have ordered my typhon... Any upgrades worth taking (sponsons or pintles mainly) that make it a better super heavy or do i just keep it bare bones with ceramite. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4174211 Share on other sites More sharing options...
Flint13 Posted September 17, 2015 Share Posted September 17, 2015 The lascannons aren't bad if you have the spare points. Since it's a super heavy you can fire them at whatever you wish, even if you move 12", thunderblitz and have fire the Dreadhammer. Are two more lascannons worth 40 points in your army list? Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4174238 Share on other sites More sharing options...
Charlo Posted September 18, 2015 Share Posted September 18, 2015 Until a recent game I thought you still had to roll to "see" in nightfighting and against Tau stealth suits... Oops. The Typhon though is just such a mad tank. I think in terms of points effectiveness there's nothing better in the LoW slot! Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4174762 Share on other sites More sharing options...
Raktra Posted September 18, 2015 Share Posted September 18, 2015 Not to mention it looks like a giant punch to the face. Ooft. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4174829 Share on other sites More sharing options...
v6v77 Posted September 18, 2015 Author Share Posted September 18, 2015 *In evil villian voice* IT HAS ARRIVED. I SHALL BRING LIFE TO THIS MONSTER AND IN RETURN I SHALL BE THE BANE OF JINK SAVES. NO MORE SHALL ELDAR SKIMMERS LAUGH AT ME. NO MORE SHALL RAVENWING REROLL THEIR :cussING 2 UP JINKS. NO MORE. ALL SHALL TREMBLE BEFORE THE TYPHON. ALL HAIL THE TYPHON. THE BASTARD LOVE CHILD OF A VINDICATOR AND A LAND RAIDER. MWUHAHAHAHAHAHAH *clears throat* Sorry i needed that. On the upside. Typhon bitches. Link to comment https://bolterandchainsword.com/topic/313526-the-typhon/#findComment-4174849 Share on other sites More sharing options...
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