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Need help with my regiment.


GrandMagnus

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Hi guardsmen,

 

I've been inspired to by the Heroes of the Guard challenge to work some more on my DIY regiment that has been lying dormant for about 6 - 7 months now and I have been working some more on their fluff and now Im working on a small army list. But I could use your help in how to make a fluffy army list that fits the theme. So here is the concept:

 

1. The guard regiment serves as the regular defensive force of its solar system and rarely leave it. 

2. They are experienced urban warfare specialists because the most common enemies they fight are chaos cults in the hive cities or ork marauders in orbital space stations.

3. Each regiment is only 50 man strong, but the guardsmen themselves are trained beyond the level of a regular guardsman, so more than regulars and less tha storm troopers. Each regiment is also well equipped with specialists weapons and such. Each regiment is part of a company of 10 regiments (1 company = 500 guardsmen).

4. The regiments rarely use heavy artillery or vehicles because the mostly fight in the tight streets of hive cities, so only sentinels, chimeras and hellhounds.

5. No mutants! So no ratlings or ogres. 

 

So with that in mind Im wondering how I can make a list based on this idea. I was thinking of using only veterans as troops choices, is this a viable option? How could I best represent a regimental command squad, using the HQ command squad? Im looking for a small army that can be easily used in zone mortalis games and for small skirmishes to use alongside a small marine force I'm planning.

 

What are your thoughts, do you have any suggestions or ideas on how to better bring the fluff into a playable army?

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I dont know a thing about the rules but i should point out that companies are smaller the regiments.

http://vignette2.wikia.nocookie.net/warhammer40k/images/0/02/Imeperial_Army_Structure.jpg/revision/latest?cb=20130215010507

Thats all I have for now might have more suggestions later.

I would say yes to that. Take a Company Command Squad and just take veterans and give them various special weapons and upgrades. You can give them all carapace armour with demolitions or give them camo cloaks and demolitions charges. Veterans work great in zone mortalis with plasma or meltas, even 3x flamers is a good idea because you get shred in the close confines of zone mortalis. You could take scions as well and model them as veterans with different gear. You'll have a really elite guard force which wont cost too much to buy and will be pretty effective for what you want them for.

 

In normal games of 40k just use them as objective campers for your table side or as vehicle hunters with demolition charges and melta bombs.

Sounds like they might be better off as a Militarum Tempestus formation but you can do this with Vets quite easily. With BS4 they're more elite and you can upgrade them with carapace and the like :) It is a little unusual that a PDF might be so highly trained but far from impossible, all I'd change is the 50 man regiments. Just have them as 50 man Platoons as part of the larger regiment there's nothing stopping you from giving each Platoon it's own look etc if that's what you're aiming for :tu:

Sounds like a good plan. Veterans are a solid choice with lots of flexibility. Back them up with the orders from the CCS and you're golden.

 

Adding to what the others have said about your fluff, your company size (500) doesn't account for the command squads.

Excluding Ratlings and Ogryns, you could still use counts-as models in their place as their rules fit the fluff for an elite urban force. 

 

I frequently use squads of standard snipers as stand-ins for the halflings, and some guys with riot shields on 40mm bases would work as stand-ins for the big lads. 

Otherwise, don't overlook rough riders - they're a nice fit fluff-wise, and will help out with any problems in close combat. 

I dont know a thing about the rules but i should point out that companies are smaller the regiments.

http://vignette2.wikia.nocookie.net/warhammer40k/images/0/02/Imeperial_Army_Structure.jpg/revision/latest?cb=20130215010507

Thats all I have for now might have more suggestions later.

Thank you blood hound, I was just going by the information I could get from the wiki, but that image is great :)

 

I can see how 50 man platoons make more sense than regiments, so that's something I will change. WarriorFish, they are not only a planetary force, they defend their entire solar system but rarely leave it because of constant xeno raids in the area (although that doesn't mean that they DON'T leave, there is room in the fluff for that).

 

CyderPirate, good idea with regular human snipers as count as ratlings and as for the ogres I just thought about regular humans wearing a sort of semi-power armour, carrying shields and batons.

 

Thanks for all the good ideas! :)

BTW, any suggestions on how to sculpts or what pieces to use for the count-as ogryns? I was thinking it should look like a guardsman wearing a suit of armour that makes him about a head taller than the rest of the army, but still look like a regular human in a suit.

Ogryns are big, larger than terminators so a head taller than a normal Guardsmen isn't enough if you're looking for a rough size equivalence.

Well thats the thing, I don´t really think I need it to be the exact same size as an ogryn, since it has to represent a man in a powered suit, so something like terminators in size.

Something like these ideas, but about a head taller than a guardsman:

http://vignette2.wikia.nocookie.net/fear/images/6/6c/Military_armacham_heavy_riot_soldier-620x.jpg/revision/latest?cb=20110409014031

http://pre07.deviantart.net/3d23/th/pre/i/2010/177/3/7/concept_a_week__riot_guy_by_csp499.png

 

I don't really think they need to be ogryn sized as long as the potential opponent is aware of their rules.

I don't really think they need to be ogryn sized as long as the potential opponent is aware of their rules.

In my opinion with True LOS rule size of the model does matter. Smaller models can be considered as an illegal advantage and banned. For example in my meta old ork truks are not allowed on tournaments because of their lower profile.

 

I don't really think they need to be ogryn sized as long as the potential opponent is aware of their rules.

In my opinion with True LOS rule size of the model does matter. Smaller models can be considered as an illegal advantage and banned. For example in my meta old ork truks are not allowed on tournaments because of their lower profile.

 

Good point. I haven't had a game in 4 years and I have been mostly collecting, but I can see what you mean. 

BTW, any suggestions on how to sculpts or what pieces to use for the count-as ogryns? I was thinking it should look like a guardsman wearing a suit of armour that makes him about a head taller than the rest of the army, but still look like a regular human in a suit.

 

Try Anvil Industries or Puppetswar if you're worried about the height issue. Both have human-sized folks in mech-suits that would look cool. 

I'm not so fussed about height, so I'm planning to use a couple of guardsmen with riot shields, and Anvil's attack dogs to fill out the bases.

 

BTW, any suggestions on how to sculpts or what pieces to use for the count-as ogryns? I was thinking it should look like a guardsman wearing a suit of armour that makes him about a head taller than the rest of the army, but still look like a regular human in a suit.

 

Try Anvil Industries or Puppetswar if you're worried about the height issue. Both have human-sized folks in mech-suits that would look cool. 

I'm not so fussed about height, so I'm planning to use a couple of guardsmen with riot shields, and Anvil's attack dogs to fill out the bases.

 

How big are the Anvil Industries Exo-lords compared to GW marines or guardsmen? Their armour looks cool and some of the bits could be used for the Riot Corps (count as ogryns) if they are big enough. Or the exo-mechs. I had never realised how many cool minis anvil industries have. 

 

BTW, whats your opinion on people using AI minis as count as GW minis? I know tournaments would never allow it, but for small friendly games?

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