Brother Talarian Posted September 18, 2015 Share Posted September 18, 2015 So I've had a few battles against my friends CSM's. For the latter two games my wyvrens have collected a high kill count. They tend to get 20-30 hits on an average sized squad with many wounds. Resulting in many armor saves to make and a disheartened opponent. Have wyvrens been the bane of your enemies existence as well? Do you not take them in order to play a more "friendly" list? Tell me your glorious tales! What's the biggest amount of damage your wyvren(s) have done! Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/ Share on other sites More sharing options...
Lukash_ Posted September 18, 2015 Share Posted September 18, 2015 Wyverns are actually kinda OP. I fully expect them to get a nerf in the next codex, because what they bring to the table for 65 pts is way too good. That said, they are absolutely vicious against anything T5 and under. They're clearly designed for wrecking light infantry, but their rerolls across the board means they slaughter MEQs pretty easily and can pile up enough wounds on TEQ's to make back their point value almost instantly. Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4174637 Share on other sites More sharing options...
Shamansky Posted September 18, 2015 Share Posted September 18, 2015 During a recent tournaments this summer my single Wyvern killed: - sternguard veteran squad (single volley) - riptide battlesuit (two volleys) - spacemarines biker command squad (two volleys) only their chapter masters was left. My other units were shooting them too but failed to damage because of saves, feel no pain, T5 and dice cancer. There were other kills of course but this were made single-wyvernly. Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4174718 Share on other sites More sharing options...
WarriorFish Posted September 18, 2015 Share Posted September 18, 2015 It's all relative, Wyverns drown opponent's in dice thanks to their re-rolls. The other rules aren't that amazing, ignoring cover when you're AP6 doesn't mean too much for example. This makes them good at dealing with infantry especially light infantry but nothing broken, certainly not comparable to some other unit's capabilities. What makes them good is their cost, by being quite cheap you can shove a couple in a list easily and they will do that much more dice drowning. As the Guard knows well; anything goes away if you throw enough dice at it If your opponent wants to feel sad about them, how about the fact that the Wyvern is the stand out unit of our codex? Killing infantry is easy, the Wyvern just makes it easier. Would that we had some of the options that other codices have... so until then I'm afraid people will have to shove it if they don't like Wyverns. For everyone else make the most of it before they get the inevitable points increase/nerf next codex As for kill counts, mine have done quite well. Shredding Marine squads and the like to reduce their numbers goes a long way but much depends on the dice. One game had them take out a drop podding Sword Brethren squad the turn after they arrived which saved a flank I need to get them on the table more! Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4174771 Share on other sites More sharing options...
Sergeant Lowe Posted September 18, 2015 Share Posted September 18, 2015 my current run is a squad of 2 (have a third waiting to be assembled) and I've had some mixed results with them. In one game I virtually wiped out a 10 man tactical squad in a single round of shooting and in another I barely made a dent in it, but they have become a bit of an auto include in my army Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4174784 Share on other sites More sharing options...
Gabryel Posted September 18, 2015 Share Posted September 18, 2015 Wyverns are glorious! But I would not call them overpowered. Two in a squad are enough, but I am seriously considering buying a fourth and then run 2 squads. Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4174862 Share on other sites More sharing options...
WarriorFish Posted September 18, 2015 Share Posted September 18, 2015 Two in a squad is plenty yes. I don't advocate for 3 model squadrons for anything other than Sentinels but for Wyverns there's an additional reason: resolving the attacks for two takes long enough, as well as two usually being sufficient for the task at hand ;) Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4174866 Share on other sites More sharing options...
Kontakt Posted September 18, 2015 Share Posted September 18, 2015 Bringing 3 wyverns might be grounds for dreadsocking. A friend of mine has been running 3 in 2 separate squadrons to support his foot list. I cannot describe how irritating it is to have so many models removed from play by a 65 point model. On a side note, this sheds light on the mediocrity of the standard mortar, which is arguably not worth its points. This of course in comparison to a cheap vehicle that decimates pretty much anything infantry (or bike) on the table. The next codex I am sure will bring many exciting features, such as formations. But I can almost certainly say we will not see the wyvern in its current iteration for too much longer. Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4174977 Share on other sites More sharing options...
Brother Talarian Posted September 18, 2015 Author Share Posted September 18, 2015 Glad to hear all the success stories! Based on the few games I've had with them they seem to be strong and I can see them get a slight points increase. On that note, has there been any rumours concerning the imperial guard? I figured out codex is in a pretty decent state not to encourage rapid change. I could be wrong. Seeing some formations ans bonuses would be awesome, though. My squadron of two wyvrens killed 6 of 7 plague marines in one salvo - the survivor was summarily mopped up by my deep striking scions plasma fire. In another game the duo cleared a slaneshi squad of CSM and killed a few havocs as well. Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4175459 Share on other sites More sharing options...
WarriorFish Posted September 19, 2015 Share Posted September 19, 2015 Nothing on the horizon, but with GW's tight ship that doesn't mean too much. I'm thinking middle of next year or thereabouts as a safe estimate. Just keep doing what you're doing and we'll adapt to the new codex whenever it arrives ;) Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4175650 Share on other sites More sharing options...
march10k Posted September 19, 2015 Share Posted September 19, 2015 OP? Well, it depends on what you're facing. They do a decent job of leveling the playing field against daemon summoning spam and "I have a 90% chance of shrugging off a d weapon to the face because I have seven rerollable 1+ saves" necrons, so that's good. Against invisible deathstars, they're useless, and that seems to be the flavor of the month. Against most things, especially most reasonable things, though, they're pretty broken. I had a pair of them delete 94 guardsmen in 3 turns. Did it really matter, at that point, what the other 1720 points in my list did or didn't do? I wouldn't dream of fielding wyverns outside of an un-fun WAAC grudge match tournament...and in an un-fun WAAC grudge match tournament, I'll be pairing a culexus with two pair of wyverns. And the culexus will be riding in a vendetta. No invisibility for you, and bye-bye deathstar!!! Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4175800 Share on other sites More sharing options...
Shamansky Posted September 19, 2015 Share Posted September 19, 2015 Culexus in Vendetta... http://k31.kn3.net/taringa/1/7/0/6/2/1/71/nemesisraven/E0A.gif Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4175997 Share on other sites More sharing options...
CoffeeGrunt Posted September 21, 2015 Share Posted September 21, 2015 Mine are alright. Maybe it's because I only really face Marines, and mostly MSU at that, so they don't tend to take names like they do for others. I also only count Twin-Linked on the initial roll, and not any of the subsequent Barrage shots, as it's a bit contentious atm with GW's wording with the shots after the first get to re-roll or not. Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4177206 Share on other sites More sharing options...
Myrkul Posted September 21, 2015 Share Posted September 21, 2015 Given the current trend in codex's; I highly doubt they'll get hit with the nerf bat. If they brought the costs of units like Basalisk's and Manticores down some, wyverrns woulnt be an auto take. Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4177497 Share on other sites More sharing options...
WarriorFish Posted September 21, 2015 Share Posted September 21, 2015 That's a possibility, especially since I'm firmly of the opinion that kit sales help define the rules to a fair degree. I'm sure Bassie sales aren't too great so a shot in the arm would be welcome for our table tops and GW's margins... Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4177568 Share on other sites More sharing options...
march10k Posted September 23, 2015 Share Posted September 23, 2015 Given the current trend in codex's; I highly doubt they'll get hit with the nerf bat. If they brought the costs of units like Basalisk's and Manticores down some, wyverrns woulnt be an auto take. Griffons...you forgot griffons. If the wyvern weren't so ridiculous, a cover-ignoring S6AP4 indirect firing ordnance pieplate would be boss (S6 resolving against side armor with ordnance rule to pen...it's actually not terrible, I've popped AV12 with it...) Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4178780 Share on other sites More sharing options...
CoffeeGrunt Posted September 23, 2015 Share Posted September 23, 2015 Given the current trend in codex's; I highly doubt they'll get hit with the nerf bat. If they brought the costs of units like Basalisk's and Manticores down some, wyverrns woulnt be an auto take. Griffons...you forgot griffons. If the wyvern weren't so ridiculous, a cover-ignoring S6AP4 indirect firing ordnance pieplate would be boss (S6 resolving against side armor with ordnance rule to pen...it's actually not terrible, I've popped AV12 with it...) In the 5th Ed Codex they don't Ignore Cover, but do re-roll to hit due to their Accurate Bombardment rule. I think the IA1: 2E rules are the same, but haven't checked recently, so I'll concede that. Sadly, while I was planning ways to make a suitably heretical fleet of Gorgons with Ion Mortars, the Wyvern seems to fill the role it occupies better for slightly more, a similar problem I have with Mortar Teams. (To be fair, removing the erroneous 5pt tax per Heavy Weapon Team in a HWS would go a long way to giving them a use again.) Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4179049 Share on other sites More sharing options...
Lord Commander Scrymgeour Posted September 24, 2015 Share Posted September 24, 2015 I tried a list once against my friend's Necrons. barebones platoons, priests and CCS and two wyverns to represent a PDF reacting to the waking of a Tomb world. He asked me never to play that list ever again. The wyverns pretty much deleted a unit a turn, hidden behing LOS blockers, and a couple of hundred meat shields turn out to be able to pretty much ignore anything that anyone can throw at them. So what if they're killing 30 men a turn. Send in the next wave. I have never again used that list. However i learnt that 1. Wyverns are boss and 2. agressive guard can literally cover the entire board in only a few turns. Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4180011 Share on other sites More sharing options...
march10k Posted September 24, 2015 Share Posted September 24, 2015 Given the current trend in codex's; I highly doubt they'll get hit with the nerf bat. If they brought the costs of units like Basalisk's and Manticores down some, wyverrns woulnt be an auto take. Griffons...you forgot griffons. If the wyvern weren't so ridiculous, a cover-ignoring S6AP4 indirect firing ordnance pieplate would be boss (S6 resolving against side armor with ordnance rule to pen...it's actually not terrible, I've popped AV12 with it...) In the 5th Ed Codex they don't Ignore Cover, but do re-roll to hit due to their Accurate Bombardment rule. I think the IA1: 2E rules are the same, but haven't checked recently, so I'll concede that. Sadly, while I was planning ways to make a suitably heretical fleet of Gorgons with Ion Mortars, the Wyvern seems to fill the role it occupies better for slightly more, a similar problem I have with Mortar Teams. (To be fair, removing the erroneous 5pt tax per Heavy Weapon Team in a HWS would go a long way to giving them a use again.) No, you're right, they don't...I was thinking in terms of obliterating the huddled masses on the other side of an ADL Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4180430 Share on other sites More sharing options...
WarriorFish Posted September 25, 2015 Share Posted September 25, 2015 Only through the barrage rules, but with the large pie plate and the re-roll you had good odds of removing a cover save. Not as good as outright removing it but such rules didn't exist much back then :P Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4180601 Share on other sites More sharing options...
Ishagu Posted September 27, 2015 Share Posted September 27, 2015 I think they are a very good unit, but certainly not broken. They are easy to destroy, especially with an alpha strike element, and they can't deal with infantry in transports. If someone was using a unit of 3 against me, I certainly won't feel cheated. It's up to me, as a tabletop general, to protect my Troops by taking appropriate measures. Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4182159 Share on other sites More sharing options...
Kontakt Posted September 27, 2015 Share Posted September 27, 2015 They are easy to destroy, but at 65 points a model, anything deep striking in order to kill them costs as much as 2 of them at least, if not more. Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4182165 Share on other sites More sharing options...
Quneitra Posted September 27, 2015 Share Posted September 27, 2015 A scarab swarm of about thirty bases annihilated in a single barrage is good enough for me. The last time I used it was against a Guardblob. It didn't make its points back because of bad rolling and because I had heavier-hitting equipment on the field alongside it, but I think it was a good psychological tool. The fear of the Wyvern has spread far and wide, so bringing one onto the field is sure to make your opponent freak out. Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4182237 Share on other sites More sharing options...
casb1965 Posted September 27, 2015 Share Posted September 27, 2015 They are the cheapest sniper unit in the game. Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4182249 Share on other sites More sharing options...
march10k Posted September 28, 2015 Share Posted September 28, 2015 They are easy to destroy, but at 65 points a model, anything deep striking in order to kill them costs as much as 2 of them at least, if not more. This. Plus opportunity cost. What else could that deepstriking unit be killing instead? my demolishers, perhaps? Or my warlord, Pasquisher? That's the real issue...they're so damned nasty for so damned cheap, they have to be dealt with, and quickly, by any army that isn't either in TDA or fully mechanized. Which usually means diverting a stupidly expensive trump card that had originally intended to hunt land raiders and leman russes. Link to comment https://bolterandchainsword.com/topic/313816-wyvrens-so-good-are-they-really-that-good/#findComment-4182892 Share on other sites More sharing options...
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