Brother Raul Posted September 18, 2015 Share Posted September 18, 2015 Ok we all know the reasons NOT to play the Sanguinor on the TT but admit it, you love that little golden ceramite plated cherub of death. So as GW continues to treat the Sanguinor as a SG sargent lets try to come together to find ways to revive his/ her glory as he/ she has our glorious chapthers hopes time and time again. Its a debt we must repay brothers. To get the ball rolling I was thinking DS him behind an important assault. Been messing around with DS small units of DC with counter attack. They invite a charge and damage a unit who is sucked into the charge range of the SG. Now if I DS his golden choppyness behind the DC for a cover save he could then charge with the SG next turn and even provide a grenade or two and his +1a. Or you could DS him near a Dantestar or Meph/ Corbulostar for said +1 attack. I know we are limited with choices for his role, how you play him brothers? Emperor protect you! Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/ Share on other sites More sharing options...
Charlo Posted September 18, 2015 Share Posted September 18, 2015 His auras effectiveness is directly proportionate to the number of dudes you have in assault, of course. So what it means is that to maximise his use you need a lot of dudes in assault, right? Simple. Sadly, that's hard to do in the current meta with shooting being as mad as it is. You could use a lot of scouts who infiltrate and then get off a glorious second turn charge with his help when he comes in, supported by DC who should be getting a second turn charge with packs too. But covering all those models with a 6" aura is hard. So let's solve that. The jury is currently unsure about the Caestus assault ram being able to transport jump infantry. RAW it indicates it could, at least in my opinion. And as I'm aware auras still work in transports but are now measured from the hull. Congrats your RAM now speeds up and provides an insane aura to your dudes with the man himself disembarking next turn to help in an assault if he wants! Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4174915 Share on other sites More sharing options...
shaun03 Posted September 18, 2015 Share Posted September 18, 2015 Putting ram is one way to do it, but yeah rule lawyer lost his :cuss when my JP DC jumped out of it. So trying to stick him there I think he would die of heart of attck. Second though it might just be worth it, for the good of the store. Keeping him in raven could do the same thing but just as lesser range. another idea is DS him a long side some LC term and/or th/SS using angel wing the 3 tac sq in raven, can't recall the proper name off the top of my head. But those 3 Ravens come in than DS him and termantores of choice. That 6" buble will cover all of them boosting there damage out out, now the hard choice trying to bring down 5 th/SS or shooting the IC hiding in back. Either way eating another round CC pain. But yeah he such iconic unit, after all he one who turned Dante in beast he is to day, that he should be able to see the table top out side of fun/fluff list Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4174936 Share on other sites More sharing options...
Charlo Posted September 18, 2015 Share Posted September 18, 2015 Yeah that said you could always use him and Dante's rules. If anything Dante is a damn accurate representation of him! Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4174943 Share on other sites More sharing options...
Brother_Mike Posted September 18, 2015 Share Posted September 18, 2015 I always thought the Sanguinor would hit his stride in smaller (1000-1250 point) games. The kind of precision you get with a single model, plus his good defenses and Eternal Warrior means he has the potential to do what a squad of assault models could not for the same points. You don't need to utterly devastate the enemy's unit to break them and run them down, just as you would annihilate a unit if you took an oversized Sanguinary Guard or Death Company squad. Another bonus over those units is the Sanguinor can issue and accept challenges, and THAT is where he really hits his stride (the only problem is his weapon is AP3). Above the 1250 mark, I'm skeptical about employing him as a heavy hitting assault unit of 1, because weight fire can bring him down the same way as any +2 armor save model (but with less wounds usually). Anyways, just some passing thoughts about him, I have yet to use him in such a way. Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4174953 Share on other sites More sharing options...
Charlo Posted September 18, 2015 Share Posted September 18, 2015 If Chaplain bloody cassius can be T6 I don't see why our boy in gold (well one of 3...) can't be... :/ Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4174968 Share on other sites More sharing options...
Jolemai Posted September 18, 2015 Share Posted September 18, 2015 TT? Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4174975 Share on other sites More sharing options...
Paikis Posted September 18, 2015 Share Posted September 18, 2015 TT? I read it as Table Top. Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175070 Share on other sites More sharing options...
Dolchiate Remembrancer Posted September 18, 2015 Share Posted September 18, 2015 I always thought the Sanguinor would hit his stride in smaller (1000-1250 point) games. The kind of precision you get with a single model, plus his good defenses and Eternal Warrior means he has the potential to do what a squad of assault models could not for the same points. You don't need to utterly devastate the enemy's unit to break them and run them down, just as you would annihilate a unit if you took an oversized Sanguinary Guard or Death Company squad. Another bonus over those units is the Sanguinor can issue and accept challenges, and THAT is where he really hits his stride (the only problem is his weapon is AP3). Above the 1250 mark, I'm skeptical about employing him as a heavy hitting assault unit of 1, because weight fire can bring him down the same way as any +2 armor save model (but with less wounds usually). Anyways, just some passing thoughts about him, I have yet to use him in such a way. Thanks for this. I personally would have never employed him but this is probably the best way to do so! Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175084 Share on other sites More sharing options...
Quixus Posted September 18, 2015 Share Posted September 18, 2015 Congrats your RAM now speeds up and provides an insane aura to your dudes with the man himself disembarking next turn to help in an assault if he wants!The jury is currently unsure about the Caestus assault ram being able to transport jump infantry. RAW it indicates it could, at least in my opinion. And as I'm aware auras still work in transports but are now measured from the hull. How much bigger/better is the Cestus than the Stormraven? The latter can explicitly transport Jump Infantry, so the rules lawyer cannot throw a hissy fit. Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175106 Share on other sites More sharing options...
Jolemai Posted September 18, 2015 Share Posted September 18, 2015 Congrats your RAM now speeds up and provides an insane aura to your dudes with the man himself disembarking next turn to help in an assault if he wants!The jury is currently unsure about the Caestus assault ram being able to transport jump infantry. RAW it indicates it could, at least in my opinion. And as I'm aware auras still work in transports but are now measured from the hull. How much bigger/better is the Cestus than the Stormraven? The latter can explicitly transport Jump Infantry, so the rules lawyer cannot throw a hissy fit. FAQ Thread :) Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175109 Share on other sites More sharing options...
Paikis Posted September 18, 2015 Share Posted September 18, 2015 I was thinking about how to make the Sanguinor useful on the TT. The easy choice is just to make him an IC so he can join squads. But that's boring! How about a special rule where he starts in reserve and can only come onto the field when the unit he's attached too (decided in secret before the game starts) reaches half strength? How about at the end of turn 3, if the BAngels player has less points worth of models on the table, the Sanguinor arrives and auto-charges the enemy Warlord. Combat is resolved 1v1 until a victor is determined and if he wins, the Sanguinor arrives as normal via-deepo strike withany missing wounds still applied (i.e he can arrive half dead) Any other cool ideas? Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175132 Share on other sites More sharing options...
Charlo Posted September 18, 2015 Share Posted September 18, 2015 Congrats your RAM now speeds up and provides an insane aura to your dudes with the man himself disembarking next turn to help in an assault if he wants! The jury is currently unsure about the Caestus assault ram being able to transport jump infantry. RAW it indicates it could, at least in my opinion. And as I'm aware auras still work in transports but are now measured from the hull. How much bigger/better is the Cestus than the Stormraven? The latter can explicitly transport Jump Infantry, so the rules lawyer cannot throw a hissy fit. FAQ Thread Aye, for quick reference though: AV 13/13/11, HP 3, Fast Attack slot• Flyer, Hover, Tank (see below), Transport capacity: 10 • Deep Strike, Assault Vehicle, Caestus Ram [roll 2D6 and add the highest for ram attacks, +1 on damage table, 5+ save against hits to the front armour], Misericorde [ignore Bulky rules], Supersonic • Extra Armour, hull-mounted twin-linked Magna Melta [18”, STR 8, AP 1, Heavy 1, 5” blast, Melta], wing-mounted Firefury Missile Launcher [36”, STR 6, AP 4, Heavy 4, twin-linked, 3” blast, one use] • Options include Teleport Homer, Frag Assault Launchers, Armoured Ceramite Related note though: As a flyer does it start in reserve always? Or can it deploy normally as it is only in hover mode. I was thinking about how to make the Sanguinor useful on the TT. The easy choice is just to make him an IC so he can join squads. But that's boring! How about a special rule where he starts in reserve and can only come onto the field when the unit he's attached too (decided in secret before the game starts) reaches half strength? How about at the end of turn 3, if the BAngels player has less points worth of models on the table, the Sanguinor arrives and auto-charges the enemy Warlord. Combat is resolved 1v1 until a victor is determined and if he wins, the Sanguinor arrives as normal via-deepo strike withany missing wounds still applied (i.e he can arrive half dead) Any other cool ideas? While I like that and it is fluffy, if your opponent knows it could be easily avoided and you have a big old waste of a dude in reserve. The second suggestion is cool, but a little OP, and you could end up against a monster who will just kill him or just simply be winning the game! Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175139 Share on other sites More sharing options...
Jolemai Posted September 18, 2015 Share Posted September 18, 2015 Charlo, that looks familiar... A Flyer will always start in Reserve (unless you purchase a Skyshield with the Ready for Take Off upgrade). However, it can elect to come on Zooming or in Hover mode - the latter mode being extremely rare unless you arrive by Deep Strike. Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175145 Share on other sites More sharing options...
Charlo Posted September 18, 2015 Share Posted September 18, 2015 Charlo, that looks familiar... A Flyer will always start in Reserve (unless you purchase a Skyshield with the Ready for Take Off upgrade). However, it can elect to come on Zooming or in Hover mode - the latter mode being extremely rare unless you arrive by Deep Strike. Ah, I thought it was only allowed to hover as that was it's type. So unless I skyshield I'm looking at a turn 2/3 charge earliest? And sorry! I started writing stuff out myself then realised some nameless scribe had already got all the data in a nice format But really though your resource threads are the best, no other subby sports those! Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175237 Share on other sites More sharing options...
evildrcheese Posted September 18, 2015 Share Posted September 18, 2015 I've never fielded the Sanguinor...but I do like the idea of running him in smaller games, I imagine he could be quite irritating and difficult to get rid of. D Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175360 Share on other sites More sharing options...
Brother_Mike Posted September 18, 2015 Share Posted September 18, 2015 Yeah, makes me want to paint mine up now and use him this weekend. Hopefully I'll have some time to hobby >.< Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175368 Share on other sites More sharing options...
Red-beard Posted September 18, 2015 Share Posted September 18, 2015 Below is a thread I started a few months back about how I like to run the Sanguinor. http://www.bolterandchainsword.com/topic/307070-the-sanguinor-revisited/?hl=sanguinor&do=findComment&comment=4037051 Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175449 Share on other sites More sharing options...
Charlo Posted September 18, 2015 Share Posted September 18, 2015 Below is a thread I started a few months back about how I like to run the Sanguinor. http://www.bolterandchainsword.com/topic/307070-the-sanguinor-revisited/?hl=sanguinor&do=findComment&comment=4037051 Forgot about that gem with the biker SP. Good shout! Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175453 Share on other sites More sharing options...
CaptainHelion Posted September 19, 2015 Share Posted September 19, 2015 TT? I read it as Table Top. Tank Top, clearly. The Sangiunor may not have guns on his Wargear, but he sure has some on his model, and who WOULDN'T wanna show those off? Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175610 Share on other sites More sharing options...
Quixus Posted September 19, 2015 Share Posted September 19, 2015 You are right, WH40K is a game for minors. He can't go about showing off his nipples. He needs a tank top at least. ;) Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175628 Share on other sites More sharing options...
evildrcheese Posted September 19, 2015 Share Posted September 19, 2015 Below is a thread I started a few months back about how I like to run the Sanguinor. http://www.bolterandchainsword.com/topic/307070-the-sanguinor-revisited/?hl=sanguinor&do=findComment&comment=4037051 A very interesting read. My only concern is that 300 pts for two models is a big chunk of change. I can't argue with how effective it appeared to be though. D Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4175634 Share on other sites More sharing options...
Brother_Mike Posted September 21, 2015 Share Posted September 21, 2015 Below is a thread I started a few months back about how I like to run the Sanguinor. http://www.bolterandchainsword.com/topic/307070-the-sanguinor-revisited/?hl=sanguinor&do=findComment&comment=4037051 A very interesting read. My only concern is that 300 pts for two models is a big chunk of change. I can't argue with how effective it appeared to be though. D Not really though. The going rate of a decent sized squad of Death Company, Vanguard Veterans or Sanguinary Guard comes in at 300. And using this HQ combination frees up our ever-crowded elites slots, which is pretty valuable I'd say. Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4177321 Share on other sites More sharing options...
Jorre Posted September 22, 2015 Share Posted September 22, 2015 I can see him being useful in smaller games, but thats only because your opponent has less guns to focus on him. He really needs a massive retcon, make him into captain of the sang guard and give him IC status. Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4177900 Share on other sites More sharing options...
Sanguine_Blood Posted September 22, 2015 Share Posted September 22, 2015 This inspires me. I've had the Sanguinor model since he was released, and I've used him 2x MAYBE. Though I don't have a Biker Sanguinary Priest, I do easily have the bits to make one!!! What else besides dante/Sanguinary Priest is worth linking to Sanguinor? Link to comment https://bolterandchainsword.com/topic/313833-the-sanguinor-lets-get-this-character-back-on-the-tt/#findComment-4177955 Share on other sites More sharing options...
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