Charlo Posted September 20, 2015 Share Posted September 20, 2015 That has to be the first time Mariah Carey (I think...) and the World Eaters have been used in tandem. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4176200 Share on other sites More sharing options...
Just4uCupCake Posted September 20, 2015 Author Share Posted September 20, 2015 anyways I have a game scheduled with him on the eve of halloween and there is also a game tourney the next weekend at the FLGS which he is bound to play. This store has just started playing warhammer 40k about 6 months ago and the player base has been pretty week about 6-8 of us on any given weekend. SO the fact the guy is scarring away the new player base is another booboo. Secondly Would Cat terminators be a okay replacement for red butchers? What about running a legion medusa as well? Also what trident of death are you guys speaking of? Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4176277 Share on other sites More sharing options...
Slips Posted September 20, 2015 Share Posted September 20, 2015 You'd Need Left and Right Handed Power Axes for the Red Butchers Though, which the Actual Red Butchers kit does come with. Medusas are 155pts for an S10 Ap2 Large Blast at 36". Considering hes not going to be playing a Gunline/Horde Armies, in this case, not really worth it. Trident is a Book 4 Relic which is S+2 Ap2 Unwieldy and can be thrown once per game (meaning you cant use it anymore afterwards) for an S10 Ap1 Instant Death hit. If that hit kills something (no matter what it is), it then causes a 12" bubble of Dangerous Terrain for the Rest of the Game. If a building is inside the bubble it auto-loses 1HP per turn. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4176279 Share on other sites More sharing options...
Kol Saresk Posted September 20, 2015 Share Posted September 20, 2015 Yeah, proxying Cats for the Butchers shouldn't be a problem, but who knows with this guy? The Trident is a Legion artifact(?) that can be found in the red books as part of a continual update. Someone with the books can give a better explanation than that lol. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4176281 Share on other sites More sharing options...
Slips Posted September 20, 2015 Share Posted September 20, 2015 Oh, and Dont forget, Characters with LA:WE gain +1WS in a Challenge meaning Khârn is WS8 in a Challenge. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4176282 Share on other sites More sharing options...
Just4uCupCake Posted September 20, 2015 Author Share Posted September 20, 2015 Yeah, proxying Cats for the Butchers shouldn't be a problem, but who knows with this guy? The Trident is a Legion artifact(?) that can be found in the red books as part of a continual update. Someone with the books can give a better explanation than that lol. Do you know which book? Oh, and Dont forget, Characters with LA:WE gain +1WS in a Challenge meaning Khârn is WS8 in a Challenge. WHOA i did not know that, that is quite impressive. I wonder how he would do against my mephiston/Dante Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4176284 Share on other sites More sharing options...
Slips Posted September 20, 2015 Share Posted September 20, 2015 Legion Relics are in Book 4. Khârn can potentially get up to 10 Attacks on the Charge. He has 4 Base, Blood Madness gives Rage, so +2, and he has Rampage so up to +3. If you didnt take Gorechild (Specialist Weapon), his base weapon, Cutter (power Machete, Ap3) gives +1A for having a Pistol + CCW which = 10. Due to Gorechild (its Ap2 at initiative so its better), you lose 1 Attack meaning a maximum of 9. Brutal. +++ If you do want to Absolutely and Ruthlessly murder another Character in CC without resorting to a Primarch, However, Sigismund is the guy for you. WS7, His Sword is S+2 Ap2 Two-Handed (meaning only 5 Attacks on the Charge), Re-rolls to hit in a Challenge, All Wounds in a Challenge are Instant Death (woe be to the fool without Eternal Warrior) and he forces all successful Invulnerable Saves to be re-rolled. He also gains +1 Initiative for him an his Squad if he gets the Charge. He also has Eternal Warrior, unlike Khârn. +++ The Trident is an OK relic but, due to its cost, might not be that great unless you plan around it. Still, a pricey unit with it is undoubtedly worth it. But, the other generic relics are also worth looking into, especially the Void Shield Harness. Or the Nanyte Blaster. Nothing beats the Hilarity of the Nanyte Blaster. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4176288 Share on other sites More sharing options...
Flint13 Posted September 20, 2015 Share Posted September 20, 2015 I'll back up Slips on that Khârn and relic analysis, all of which are in book 4 conquest if you want to check them out. Khârn is easily in the top three of non-primarch killing machines along with Sevvy and Sigismund. Unlike the VII and VIII first captains though, Khârn gets Rampage and Hatred (with the RoW). Which means he does a damn good job against decent sized units as well as in challenges. There are several times I can recal that he's actually been a little too effective and has massacred or swept an entire unit, and is left standing by himself in the middle of an open field, waiting to catch every spare Bolter shot. Both of those relics mentioned would do absolute work for you vs GK-bro as well. The nanyte blaster maybe a little less so, but it would be hilarious to make a dreadknight explode with it. But the void sheild harness is absolute money. It gives you a 5" template of armor value 12 that has to be destroyed before they can hit your unit. Now if you're just slogging some terminators across a field, it's super easy to just toss a few autocannons their way. But if you're charging out of a Spartan... nothing less that str6 can scratch it, which is pretty much any weapon that's going to be fired at you in enough volume to make a difference in overwatch. One of my best memories fighting a 40k army is charging Khârn and my VSH Forgelord by themselves into a fire warrior gunline. Tau bro starts counting out 40 some pulse rifle dice for BS4 overwatch or some such Xenos hijinks... "Oh, sorry... Those are only Str5 right?" Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4176470 Share on other sites More sharing options...
Brother Heinrich Posted September 20, 2015 Share Posted September 20, 2015 One of my best memories fighting a 40k army is charging Khârn and my VSH Forgelord by themselves into a fire warrior gunline. Tau bro starts counting out 40 some pulse rifle dice for BS4 overwatch or some such Xenos hijinks... "Oh, sorry... Those are only Str5 right?" http://media.tumblr.com/c75d177c49bb09ae459851c668f77ab6/tumblr_mpe48zoBM51s7ppnso1_400.gif Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4176541 Share on other sites More sharing options...
Fangbanger Posted September 20, 2015 Share Posted September 20, 2015 Butchers are brutal. I run 5 every game and love them. A few things I have learned though.... Being unwieldley is a pain so a character is essential, Khârn works well Having 2 wounds each is good, but remember going up against any fist or hammer termies nullifies this so there's that to think about (and the fnp) 5 is solid, but if I could I would defo run more (which you are so that's good) YOU MUST GET THE CHARGE TO MAKE THEM WORK! If you have them in a spartan, expect them to attract a lot of heat. Use it too your advantage to position other units The look on your opponents face when they realise they are :cussed = priceless Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4176882 Share on other sites More sharing options...
apologist Posted September 21, 2015 Share Posted September 21, 2015 Would the Deredeo shield generator be a worthwhile option alongside the Red Butchers? Improviing the Cataphractii 4+ invulnerable to a 3+ is a good boost, and the two units seem like they would complement one another nicely – the Deredeo breaking open transports and the Butchers murdering anything within. What threatens one can be dealt with by the other, and the contrasting range threat means nothing is quite safe. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177263 Share on other sites More sharing options...
Flint13 Posted September 21, 2015 Share Posted September 21, 2015 I love the idea of the atomantic pavaise, but it just has such a tiny range. Couple that with the fact that it's only models within 3" not units, and you essentially have to have the Deredeo in combat with the Butchers, which is exactly where you don't want him. If it was just a slightly longer range... But then admittedly it would need to cost far more points. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177331 Share on other sites More sharing options...
depthcharge12 Posted September 21, 2015 Share Posted September 21, 2015 Didn't they drop the rules for that in the recent HH book? For some reason I thought they only had the Aiolos listed. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177344 Share on other sites More sharing options...
Slips Posted September 21, 2015 Share Posted September 21, 2015 No its still in. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177357 Share on other sites More sharing options...
depthcharge12 Posted September 21, 2015 Share Posted September 21, 2015 Kids...this is why you don't leave the house without coffee. What about saving points and putting Red Butchers in a Dreadclaw? It's cheaper, and faster, not to mention sometimes better than a regular land raider. I'll post my list idea here after classes. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177367 Share on other sites More sharing options...
Slips Posted September 21, 2015 Share Posted September 21, 2015 But that would mean two smaller hope crushing murderballs over a single giant murderboulder! Wheres the overwhelming destruction in that?! Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177386 Share on other sites More sharing options...
Flint13 Posted September 21, 2015 Share Posted September 21, 2015 ^ I heartily approve the term "murder boulder" Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177396 Share on other sites More sharing options...
depthcharge12 Posted September 21, 2015 Share Posted September 21, 2015 But that would mean two smaller hope crushing murderballs over a single giant murderboulder! Wheres the overwhelming destruction in that?! Spread that murder all over their face like Paula Dean spreading butter on a biscuit. You get good murder to surface area (MSA) that way. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177430 Share on other sites More sharing options...
Slips Posted September 21, 2015 Share Posted September 21, 2015 But that would mean diluting the recipe and thus the concentration and essence of the Murderboulder! Nay sir! I say nay! Also a dreadclaw can only ever fit 5 terminators in meaning that Khârn would have to find another assault vehicle to run out of and with the list being what it is, thats not really a feasible prospect unless you make some changes that might end up impacting its overall effectiveness. Besides, how much stuff do GK have access to that can deal with a Flare Shielded, Armored Ceramite'd Spartan? Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177435 Share on other sites More sharing options...
1ncarnadine Posted September 21, 2015 Share Posted September 21, 2015 You could always throw 9 butchers + Khârn into a Caestus ram. It's more of a murdercomet than a boulder at that point. Another excellent choice might be a Typhon, for wholesale erasing terminators silly enough to be on foot. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177506 Share on other sites More sharing options...
Brother Heinrich Posted September 21, 2015 Share Posted September 21, 2015 You could always throw 9 butchers + Khârn into a Caestus ram. It's more of a murdercomet than a boulder at that point. Another excellent choice might be a Typhon, for wholesale erasing terminators silly enough to be on foot. MURDERCOMET. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177551 Share on other sites More sharing options...
Flint13 Posted September 21, 2015 Share Posted September 21, 2015 You could always throw 9 butchers + Khârn into a Caestus ram. It's more of a murdercomet than a boulder at that point. Another excellent choice might be a Typhon, for wholesale erasing terminators silly enough to be on foot. A Typhon would level the playing field against wacky GK shenanigans for almost everything but dreadknights. I imagine it'd be pretty satisfying to make him scoop Paladins. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177565 Share on other sites More sharing options...
Brother Heinrich Posted September 21, 2015 Share Posted September 21, 2015 You could always throw 9 butchers + Khârn into a Caestus ram. It's more of a murdercomet than a boulder at that point. Another excellent choice might be a Typhon, for wholesale erasing terminators silly enough to be on foot. A Typhon would level the playing field against wacky GK shenanigans for almost everything but dreadknights. I imagine it'd be pretty satisfying to make him scoop Paladins. Basically just listen to whatever Flint says, she's pretty much got a degree in thrashing 40k armies with World Eaters. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177572 Share on other sites More sharing options...
depthcharge12 Posted September 21, 2015 Share Posted September 21, 2015 I just feel that taking a Typhon might be too far as you're winning by pure pie plate "nope" rather than actual generalship or skill. Also, what type of objectives do you play? If you're doing straight kill points, he'll obviously beat you all day everyday since he has fewer kill points to give. Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177574 Share on other sites More sharing options...
Brother Heinrich Posted September 21, 2015 Share Posted September 21, 2015 I just feel that taking a Typhon might be too far as you're winning by pure pie plate "nope" rather than actual generalship or skill. Also, what type of objectives do you play? If you're doing straight kill points, he'll obviously beat you all day everyday since he has fewer kill points to give. Unless you table him.... :D Link to comment https://bolterandchainsword.com/topic/313868-best-op-units-for-we-because/page/2/#findComment-4177612 Share on other sites More sharing options...
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