Amayasu Posted September 19, 2015 Share Posted September 19, 2015 Hey all, Death Guard can take Chem Munitions, which make give template weapons Shred, but also Gets Hot. Hardened Armour allows you to re-roll failed saves inflicted by template weapons. So, would a Heavy Support squad with Chem Munitions in Hardened Armour be allowed to re-roll any failed armour save as a result of a template weapon getting hot? Thanks. Link to comment https://bolterandchainsword.com/topic/313901-hardened-armour-chem-munitions-gets-hot/ Share on other sites More sharing options...
Slips Posted September 19, 2015 Share Posted September 19, 2015 Its a Gets Hot! Roll not a failed armor save from a Template Weapon actually hitting them. So, no re-roll. Link to comment https://bolterandchainsword.com/topic/313901-hardened-armour-chem-munitions-gets-hot/#findComment-4176149 Share on other sites More sharing options...
Drunken Aussie Posted September 20, 2015 Share Posted September 20, 2015 I wondered the same thing but nope it comes from the Gets hot rule not the blast or template Link to comment https://bolterandchainsword.com/topic/313901-hardened-armour-chem-munitions-gets-hot/#findComment-4176334 Share on other sites More sharing options...
Amayasu Posted September 20, 2015 Author Share Posted September 20, 2015 I suspected this would be the case, but one can dream. Cheers chaps. Link to comment https://bolterandchainsword.com/topic/313901-hardened-armour-chem-munitions-gets-hot/#findComment-4176477 Share on other sites More sharing options...
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