Butcher Braxton Posted October 1, 2015 Share Posted October 1, 2015 So, i usiually play heavy mech guard and my vendetta served me well in the past. Now the thing is i have a fully painted second valkery ready to be converted to a vendetta AND i'm about to place a small FW order soon (some LR turrets). So the question i have is: does annyone have experience playing with two vendettas on the board? How is it to field six flying TL lascannons? Is it worth 340 points total? Is it worth spending the extra 17,- pounds? (I know i can kitbash with HW but i like the FW stuff). Please let me know your thoughts and i'd love to hear some experiances :) Link to comment https://bolterandchainsword.com/topic/314342-a-second-vendetta/ Share on other sites More sharing options...
librisrouge Posted October 1, 2015 Share Posted October 1, 2015 I fielded them all the time in the last edition, when they were cheaper, however the price increase always seemed a bit much for me. However, they are the best AA IG has access to, so if you're looking to clear the skies then you're going about it right. Also, they're a great place to sneak some small squads into (PCSs work great for this) since they can hope out on the last turn and snag some objectives. Link to comment https://bolterandchainsword.com/topic/314342-a-second-vendetta/#findComment-4185053 Share on other sites More sharing options...
Butcher Braxton Posted October 1, 2015 Author Share Posted October 1, 2015 Thanx for the reply, Indeed PCS with potentialy some HW works wonders in the back of a vendetta grabing objectives in end-game senarios. I was wondering if it (points wize) could be worth it fielding two as AA and AT in games up to 1850... Link to comment https://bolterandchainsword.com/topic/314342-a-second-vendetta/#findComment-4185058 Share on other sites More sharing options...
Shamansky Posted October 1, 2015 Share Posted October 1, 2015 Two of them were bringing pain and havoc to the enemy many times. And that was so good that i wanted three. The bad side of this is that you have to roll for reserves good. Those birds must never be your key units. Use them as good fire-support and fast transport for suicide squads. I did not buy that upgrade kit. I used sposons from my Predators to create wing cannons. To make the hull one i just borrowed a barrel from HWT kit and glued it under the Valkyrie's lascannon. When i was assembling my Vendetta i had only 6 HWTs and could not use 5 lascannons for one flyer. I can take all las cannons from HWT now since i have 9 of them. But in terms of money 1 HWS is £24. But if you already have enough of them, the FW upgrade kit would be more than twice cheaper. You still can look for 5 lascannons somewhere else, i think that would be cheaper Link to comment https://bolterandchainsword.com/topic/314342-a-second-vendetta/#findComment-4185095 Share on other sites More sharing options...
greycat Posted October 1, 2015 Share Posted October 1, 2015 In 1850 two would be good. It will give you great anti air and they are also the best anti tank we have aside from full melta units. I have one at the moment but against 5 flyrant lists I definitely need another. The ability to drop a platoon command squad on an objective is also golden. What else are you planning in your 1850? Link to comment https://bolterandchainsword.com/topic/314342-a-second-vendetta/#findComment-4185110 Share on other sites More sharing options...
WarriorFish Posted October 1, 2015 Share Posted October 1, 2015 For higher point games they can cause a lot of mischief but as said that's a fair few points in reserve as well as some hitting power. An Officer of the Fleet will be a good idea to help mitigate that. Link to comment https://bolterandchainsword.com/topic/314342-a-second-vendetta/#findComment-4185208 Share on other sites More sharing options...
Butcher Braxton Posted October 1, 2015 Author Share Posted October 1, 2015 Thanx all for the replys! The main thing i hear is that there pretty good, thats awesome sinds the conversion is :cuss easy and i already have the model painted and all. @greycat: 1850-wise i was thinking of two vendettas, two wyverns, four aressive "assult" russes (was thinking two punishers and two demolishers) and filling the rest with troops in chimeras and in the back of the vendettas. @warriorfish/ shamansky: im indeed aware of the fact that they will start in reserve, this being a problem and a strong point at the same time. The problem ofcourse is that id be missing 6tl s9 ap2 shots in turn one, the good thing is a suprise element/ capasity to react to the opponents actions as he can not anticipate where there line of fire will be. Was thinking about either an officer of the fleet or an aegis with comms. Link to comment https://bolterandchainsword.com/topic/314342-a-second-vendetta/#findComment-4185772 Share on other sites More sharing options...
WarriorFish Posted October 1, 2015 Share Posted October 1, 2015 Reserves is a trade off; the potential gains from zipping in unannounced verses arriving too late. Whether that's a gamble you'll take is up to you and your list, but I try to temper it by not spending too many points. That way if they turn up late your game isn't going to suffer too badly for it (usually a couple of Scout Sentinels for me, Outflanking is great), but if you do invest some points it makes sense to spend a few more to improve their chances of turning up. We've all seen games won and lost thanks to reserve rolls, one of the reasons I like the OotF as he can mess with your opponent's too :P Link to comment https://bolterandchainsword.com/topic/314342-a-second-vendetta/#findComment-4185776 Share on other sites More sharing options...
march10k Posted October 1, 2015 Share Posted October 1, 2015 I would go for one...not having it on the table on turn one and maybe longer is a huge handicap. A kill achieved on turn one is almost immeasurably better than the same kill achieved on turn three, it's far more than just "you'll only get 3-4 good turns of using it." Link to comment https://bolterandchainsword.com/topic/314342-a-second-vendetta/#findComment-4185832 Share on other sites More sharing options...
greycat Posted October 2, 2015 Share Posted October 2, 2015 @butcher braxon I would suggest taking Pask in one of those punishers for rending and increased BS. To be honest a second punisher isn't really worth it due to average BS. I'd be tempted to take just a regular Russ instead. Run Pask with a demolisher buddy and they can still fire at separate targets or destroy a death star, a second demolisher to run up the other flank or support the Pask unit and a lone Russ for long range anti infantry. The wyvern unit is great and the Chimera vets should work well but I don't think you'll be able to have anything in the vendetta's because they can only hold 6. Link to comment https://bolterandchainsword.com/topic/314342-a-second-vendetta/#findComment-4186000 Share on other sites More sharing options...
Aethyran Posted October 2, 2015 Share Posted October 2, 2015 Been wondering this too, recently got destroyed by a flyrant through crappy rolls and lack of decent AA. I'm not too keen on the vendettas least not against nids. So, was wondering if Vulture gunships with TLs punisher cannons would be more suitable given it can take on FMCs, MCs and swarms? Vector dancing and weight Str 5s Strafing runs (+1 BS) on ground targets Cheaper than a Vendetta Basically its like the Vulture is mowing the garden/lawn Does anyone have experience using them? Link to comment https://bolterandchainsword.com/topic/314342-a-second-vendetta/#findComment-4186806 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.