Frater Cornelius Posted October 3, 2015 Share Posted October 3, 2015 With all the new suits, I can not help but think that Tau makes for a better AdMech army than the 40k AdMech itself. They got exotic dakka, big robots, medium robots, but they also get transports for their dudesmen, a plethora of synergy and useful special rules. To be fair, it makes me kind of bitter. While I am constantly try to make a solid AdMech army to represent a Knight House, it feels kind of sad and disheartening that an army of filthy Xenos can do it better. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/ Share on other sites More sharing options...
Atia Posted October 3, 2015 Share Posted October 3, 2015 Tau are here since what, 3rd edition? Ad Mec only had 2 releases and some FW stuff :) there is more to come, no worries Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187250 Share on other sites More sharing options...
Frater Cornelius Posted October 3, 2015 Author Share Posted October 3, 2015 I ain't worried, just slightly bitter :D Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187255 Share on other sites More sharing options...
Atia Posted October 3, 2015 Share Posted October 3, 2015 Well, what i want to say is: We shouldbe happy about the amount of stuff we already got, not complain about armies with a few editions of releases ^,^ Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187260 Share on other sites More sharing options...
Frater Cornelius Posted October 3, 2015 Author Share Posted October 3, 2015 I wanna have your optimism. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187291 Share on other sites More sharing options...
Charlo Posted October 3, 2015 Share Posted October 3, 2015 Like I said to ye in PM's Immerbro, I think before AM for some Codexii - Tau were the perfect rule set for them. But I think it only feels that way because they'll fully fleshed out, have variety and are very shooty. I think even with imperila models they wouldn't feel imperial. To me Imperial things need to feel like a hammer. Big, Clunky, Direct. Tau feel like a Katana - Deadly & destructive but needs coordination to use right. Once Ad Mech have another book & the FW support from IA they'll be very cool! Then you'll have Skits, Cult, Knights, Myrmidons, Lots of robots, Ordinatus and even flyers - personally I can't wait for something like the Krios or Ad Mech LR to get 40k rules :) Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187298 Share on other sites More sharing options...
munocat Posted October 3, 2015 Share Posted October 3, 2015 What robots do Tau have? The only ones I know of are the drones. And AI is evil in the eyes of the AM. The suites (xv08, xv104, etc, etc) are manned with Tau pilots, just like the Titans of the imperium. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187346 Share on other sites More sharing options...
Dark Bjoern Posted October 3, 2015 Share Posted October 3, 2015 01010100 01100101 01100011 01101000 00101101 01101000 01100101 01110010 01100101 01110011 01111001 00101110 00100000 01001001 01101110 00100000 01110100 01101000 01100101 00100000 01101110 01100001 01101101 01100101 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01001111 01101101 01101110 01101001 01110011 01101001 01100001 01101000 00100000 01100010 01110101 01110010 01101110 00100000 01110100 01101000 01100101 01101101 00101110 Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187353 Share on other sites More sharing options...
Frater Cornelius Posted October 3, 2015 Author Share Posted October 3, 2015 @ Charlbro - Good point. Their playstyle is too sleek. You could say they might be a Rogue Trader private army, who collect fancy tech, but they really do not feel Imperial. AdMech feels heavy, at least IK and Cult do, but they are not fleshed out. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187379 Share on other sites More sharing options...
Magos Takatus Posted October 3, 2015 Share Posted October 3, 2015 I really think the problem with the Admech Forces we've received from Games Workshop is that they are being forced into a particular play style at the moment. The Adeptus Mechanicus could cherry-pick pretty much any Imperial Vehicle they want, but rather than borrow a Chimera hull to make old Tech Guard vehicles like the Chimerro, Chimerax or Chimedon we have completely new units. I like the new units, but having people feeling forced to borrow transports seems wrong. I've heard a lot of people talking about putting Skitarii Vanguard units in loaned drop pods to get the Alpha Strike play style they desire. From a purely background point of view, this is ridiculous. I'm pretty sure an allied force can endure the smell of stale sweat and unguents from a borrowed transport, but having their war-gear turned into a radioactive deathtrap is bad news. I'm fairly happy with the Cult Mechanicus and Skitarii releases so far, but I wish they had selectively added a few existing kits to pad out their army lists a tiny bit. Either that, or I hope they get a version of the Triaros Armoured Conveyor eventually. That thing looks pretty nice and would be fun to paint up. It is quite possible the Adeptus Mechanicus factions might get a second pass in the near future like the Imperial Knights did, I guess GW didn't want to commit too heavily to a new faction probably conceived to be a bit of a gamble, but they seem to have been received fairly well from what I've seen online. The problem I have with picturing an Admech army playing as Tau is that their way of fighting seems too sensible. The Adeptus Mechanicus forces seem to be oddly archaic and I don't think that gels well with Tau Battlesuits. Maybe Admech still has skimmer tanks like the Skyray and Hammerhead (Like the infamous grav attack tank made from deodorant sticks), but the idea of jetpack equipped battlesuits doesn't seem to mesh well with them. I suppose that's just my opinion of the faction, but when I think Admech I think of bulky servitors, heavily modified cyborg soldiers and big clunky armoured units and artillery. Tau have the firepower, true, but they seem too flighty to be great fit. If anything, with modified Imperial vehicles and Penitent Engines backing sturdy infantry, I would have considered Adeptus Sororitas to have been another potential stand as an alternative to Tau. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187422 Share on other sites More sharing options...
Atia Posted October 3, 2015 Share Posted October 3, 2015 I guess GW didn't want to commit too heavily to a new faction probably conceived to be a bit of a gamble no - you just can't release all stuff at once ^^ Tau are a rather good example for that - they only get a bunch of new suits with this wave, including a new troops choice - years after their first release^^ Necrons another - they had no special characters besides C'tan for years, and only got a big plastic release recently Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187430 Share on other sites More sharing options...
CommodusXIII Posted October 3, 2015 Share Posted October 3, 2015 Except both Tau and Necrons had full releases with their first Codices - the latest wave is building on a firmly-established foundation. Cult Mechanicus and Skitarii feel like the first barebones Chapter Approved release of the Necrons in 3rd Edition. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187512 Share on other sites More sharing options...
Atia Posted October 3, 2015 Share Posted October 3, 2015 Not if you use skits, cult and knights together ;) Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187530 Share on other sites More sharing options...
Kilofix Posted October 3, 2015 Share Posted October 3, 2015 I think they are different though. Tau PILOT suits. Ad Mech are a blend of organic / cybernetic so they aren't that big. Knights and Imperium Titans are more like Tau. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187556 Share on other sites More sharing options...
mmimzie Posted October 4, 2015 Share Posted October 4, 2015 Ad Mech is forcing the galaxy's ancient tech back to life with spare parts and organic matter (or different sorts of spare parts ^.~). Tau are chibby anime super action fun time high speed flashy light mech cat fun time. Quick stuff with lots of range and no melee. Ad mech is Steam punk taking weapons and tech from everything everywhere and forcing it to work. It's fits it into imperial slow and clunky with a heavy punch. Stuff can kinda play melee and ranged (mainly kastelans). Also really admech just needs time. Thier is nooooo way they could do a 6 month release of admech to get all the units it needs. Thats why we have all of these smaller books, and why each only has a few units. The last book that was released was daemons and they only had to release what??? a soul grinder?? and they had no demon prince model for years?? All the other units already existed. I'm sure admech will get another books, and maybe in a year or two they'll get a book that puts them all together. Failing that allies might be a bigger thing. I'd love a kroot book, gene steelers, and other ally options the forces multiple factions and detachments. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187714 Share on other sites More sharing options...
Frater Cornelius Posted October 4, 2015 Author Share Posted October 4, 2015 I think they are different though. Tau PILOT suits. Ad Mech are a blend of organic / cybernetic so they aren't that big. Knights and Imperium Titans are more like Tau. What I meant is convert and use Tau rules. I do not care if a Riptide is piloted. I can convert it into a semi-sentinent blend of organic and mechanic components and call it a Castellant Bot or something. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187746 Share on other sites More sharing options...
mmimzie Posted October 4, 2015 Share Posted October 4, 2015 I think they are different though. Tau PILOT suits. Ad Mech are a blend of organic / cybernetic so they aren't that big. Knights and Imperium Titans are more like Tau. What I meant is convert and use Tau rules. I do not care if a Riptide is piloted. I can convert it into a semi-sentinent blend of organic and mechanic components and call it a Castellant Bot or something. You could but this is kind of a pointless train of thinking because you could convert anything??? I mean if I wanted an admech TWC unit if just make a bunch of robot pups with chain saw and hammer attachments. Heck my drop pods are teleporter platforms. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187764 Share on other sites More sharing options...
Charlo Posted October 4, 2015 Share Posted October 4, 2015 Mmimzie, I wouldn't call it "pointless", people have been converting wonderful count as models for thier army as a different army since the game began. Some people really enjoy that, it's funny you should mention TWC as I'm converting some Marines on Chariots to be blood angel TWC count as. I've also seen at least two Tau ad Mech armies on the boards. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4187828 Share on other sites More sharing options...
CommodusXIII Posted October 4, 2015 Share Posted October 4, 2015 Not if you use skits, cult and knights together ;) If they were together then it wouldn't be an issue. As it stands, they are three separate (but related) armies. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4188070 Share on other sites More sharing options...
Atia Posted October 4, 2015 Share Posted October 4, 2015 Not if you use skits, cult and knights together If they were together then it wouldn't be an issue. As it stands, they are three separate (but related) armies. nope, atleast Cult and Skitarii are from the same faction, and Knights may not have the Ad Mec title on the book, but their are AdMec bound Houses .... don't think in CAD/pre-7th way to build your army, that system is dead^^ think in detachments/formations - it's an army using different books yeah, but still one and the same army (Adeptus Mechanicus) Edit: And for TO - they also need to accept they way how 7th works .... GW doesn't make the game for tournaments ... Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4188088 Share on other sites More sharing options...
Lucien Eilam Posted October 4, 2015 Share Posted October 4, 2015 nope, atleast Cult and Skitarii are from the same faction Not in any way that means anything, no more than Blood Angels and Dark Angels are the same Faction. Their Factions are Cult Mechanicus and Skitarii, not Adeptus Mechanicus. They're covered by the umbrella Armies of the Imperium, but you can't put them in each other's Detachments. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4188116 Share on other sites More sharing options...
CommodusXIII Posted October 4, 2015 Share Posted October 4, 2015 Even that's a better situation, in that both DA and BA have full armies - i.e. more than a single unit per category. I used the original Necron list as a comparison as it was very similar in composition - one HQ, one Elite, one Troop, one Fast Attack, one Heavy Support. Except GW called a spade a spade by publishing it as an experimental army through Chapter Approved, rather than trying to push out as a "full release". Say whatever you want regarding the Allies system. It doesn't change the fact that neither AdMech Codex has enough variation to build characterful armies. One unit per category - despite dressing them up differently - grants only the illusion of choice. If that's the direction GW is moving in, so be it. But it partially explains the unrest and disappointment in the community. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4188157 Share on other sites More sharing options...
Atia Posted October 4, 2015 Share Posted October 4, 2015 Even that's a better situation, in that both DA and BA have full armies - i.e. more than a single unit per category. I used the original Necron list as a comparison as it was very similar in composition - one HQ, one Elite, one Troop, one Fast Attack, one Heavy Support. Except GW called a spade a spade by publishing it as an experimental army through Chapter Approved, rather than trying to push out as a "full release". Say whatever you want regarding the Allies system. It doesn't change the fact that neither AdMech Codex has enough variation to build characterful armies. One unit per category - despite dressing them up differently - grants only the illusion of choice. If that's the direction GW is moving in, so be it. But it partially explains the unrest and disappointment in the community. back then they could do that^^ now they need a hardback release with each wave :/ again, you need to see all three codices as part of the whole .... ignore that each wave got it's own sub-book, the detachment system is your friend, and in lore they are the same thing (= forces of the forgeworlds, --> Mars, Metalica, etc) .... unlike BA's and DA's who are two different chapters (or if you have the models, use the big formation they released via WD) i don't want to defend GW, but sadly that's the way to go, thanks to a certain law-suit^^ we need to accept that: - each wave will get it's own book (either codex or a campaign book) - the detachment system allows for that, and is built to support this system also, i think we should be happy that we finally got Ad Mec stuff we will survive the time 'till they release the next bunch of stuff (and with a Ad Mec FW book we may get another big wave of goodies ^,^) - because we had nothing before and waited for 20 years! Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4188211 Share on other sites More sharing options...
Targetlock Posted October 4, 2015 Share Posted October 4, 2015 personally im just happy to finally have admech to play around with and enough options to make them interesting enough :) plus count as is a fun way of people coming with their own ideas and versions of what forces they are trying to create, like for example my ad-mech force is chaos so i use a lot of scratch built and converted stuff as count versions of other units. Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4188276 Share on other sites More sharing options...
Charlo Posted October 5, 2015 Share Posted October 5, 2015 I'd be surprised if you can't make an army you want between all of the formations and unique detachments from the books and white dwarf. Sure, you may have to take Kataphron as troops, but you have two kinds that are both great! Link to comment https://bolterandchainsword.com/topic/314444-tau-admech/#findComment-4188299 Share on other sites More sharing options...
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