Jump to content

Ravenwing attack squads


Jazzhands

Recommended Posts

Have not got my codex on me so thought I'd ask...

If bikes and speeders form a single unit does anyone else have the problem that when the unit has been shot and any bikers killed you are left wondering which to wound rolls should now be considered for vehicle penetration?

 

Or is it just me?

Link to comment
https://bolterandchainsword.com/topic/314597-ravenwing-attack-squads/
Share on other sites

The unit works like our old codec when you could add a speeder to the squad. The speeder and attack bike always operated independently of the unit. I kind of wish we could still add a speeder to the bike squad, but at least they gave us a lot of fast attack slots so it's not to bad that we can't do that anymore.

I am not sure about that Formation though. 12" Deathwing is solid. I can't and won't argue here. The +1BS thing though. It either means wasting the potential firepower of the Speeder by giving it weapons that will not kill whatever it is shooting at, so the bikes can finish it, or you are risking the Speeder killing it and thus you can not benefit from it anymore. Then there is the thing about common targets. Bikes kill infantry well enough with Bolters, which are twin-linked. Speeders rarely target heavy infantry, where Grav Bikes have their best use. Vehicles targeted by a Speeder might actually die if it is optimized for killing AV.

If you ask me, get this Formation for the DW bonus and do not worry too much about the +1BS. To me, it seems like jumping through hoops instead of taking advantage of being able to engage multiple units with the combat squads.

It's very useful against tough targets like tanks and monstrous creatures where the speeder won't finish them in one go and then come the attack bikes and finish with the multi melta. If I had a dollar for each time a Mm failed a crucial shot I would be rich... The +1 is really golden for those moments you really need to finish something off. I would think you of all people would appreciate it because you keep saying DA tactical Marines are so lackluster compared to SM tactical because they don't have re-rolls... And now you say the +1 BS is over-rated... Well,it's not. For anything that is not twin linked in a RW army having a speeder softening it up and then other units finishing it up with better precision just manages resources much better and ensures firepower is not wasted and well managed.

for example, a 4 wound monstrous creature will go down to the fire of 4 attack bikes on average instead of needing 6. The fact that you are killing a MC outright and still have 2 attack bikes to deal with another threat is just unvaluable for an army like RW that has to micro manage it's low number of specialist resources.

I agree and will add that its a situational bonus and not every special rule has to be used every single turn to be good. That's a bit power gamey thinking. Its better to be versatile and to be able to pull out a trick like +1 be than to use it as a crutch.

Thing is, all the units in the formation *are useful and points-efficient already*. Getting an occasional +1 BS, and the DW no-scatter DS within 12", make them even more so. You don't have to use the +1 BS every turn if it's not advantageous to do so, just as you don't have to DS your Deathwing Knights 12" away if 10" is more useful on that particular occasion!

 

You can use this combo in several obviously synergistic ways -- a Typhoon speeder hanging back and MM attack bikes nipping in are often going to shoot the same targets (and it's certainly worthwhile risking a non-penetrating Krak missile or two against a heavy tank so that your three multimeltas hit on 2s rather than 3s), but you could equally well go anti-infantry with a HB/HB speeder and either a bunch of HB attack bikes or (if you want to DS some termies too) a regular bike squad using its twin-linked bolters.

I play a HB + AC Landspeeder in a formation with grav guns and a MM equiped attack bike.

 

Usually the Landspeeder will jump ahead to take shots at some infantry untill my bikes can position themselves for taking shots against bigger targets. Then the buff comes into play, with 7 shots with which to get it going.

 

Yes, you do not need to use the buff every turn. But when it actually works it works wonders. Specially with grav guns and MMs that do not have twin linked

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.