1000 Sons Posted October 10, 2015 Share Posted October 10, 2015 The Reaping HQ3 Deathshorud with melta bombs, dedicated phobos land raider, dozer Troops10 tac marines powerfist, nuncio, vexilla, artificer armour, rad grenades, rhino10 tac marines powerfist, nuncio, vexilla, artificer armour, rad grenades, rhino 10 heavy support squad, 10 volkite culverin, augury sensor Elites3 Rapiers -laser destroyers 1 Apothecary Fast AttackPrimaris Lightning Attack Fighter, 4 kraken missiles, 2 phosphex bombs HeavyDeredeo, anvilus cannons, aiolos missles 2 Medusa artillery squadron, pintle mounted bolters 5 Grave Wardens, heavy flamer, 2 chainfist - dedicated trans. phobos raider, multimelta pintle, dozer LoWMortarion The 1 Apoth. goes with heavy squad. Mortation and the death shroud in the land raider to charge down to field. The rapiers and kraken missles will hopfully pop any transports and armour, and then the medusa, primaris and heavy support squad will lace the ground in phosphex and volkite. Anything that survives will get a face full of chem flamers, power scythes and leave the battle field a chemical wasteland (aka Death Guard paradise). Link to comment https://bolterandchainsword.com/topic/314742-3k-death-guard/ Share on other sites More sharing options...
Caillum Posted October 11, 2015 Share Posted October 11, 2015 Ok, Crysos Morturg is a Loyalist-only choice and Mortarion is a Traitor-only choice (page 2 of the Isstvan Campaign Legions book). This is meant to be for campaigns, but it's also something that the rules support (Calas Typhon can't be a Psyker if Mortarion is in the army, due to his hatred for them). But beyond that, why are you taking Morturg? He doesn't confer Infiltrate to a unit any more (latest 7th edition BRB FAQ), so there's not much reason to take him. Save the points and spend them elsewhere, like upgrading the Centurion to a Chaplain for re-roll bonuses and put him with Mortarion. Having him in the Volkite squad won't be as helpful as it sounds, as they already have 45" range. I assume you meant for Mortarion to join your Grave Wardens, not Deathshroud? The rad grenades on those minimum Tac squads aren't going to help as much as on dedicated assault units. Might be better swapping them to vexilla. :) Link to comment https://bolterandchainsword.com/topic/314742-3k-death-guard/#findComment-4193775 Share on other sites More sharing options...
1000 Sons Posted October 11, 2015 Author Share Posted October 11, 2015 Thanks for the input, will remove Morturg and beef up the centurion. The 5 grave wardens in the landraider are on their own, Mortarion starts with the Death Shroud as his HQ support choice. I like to use Morts teleport ability very aggressively and send him stomping around on his own. This will leave the Centurion with the death shroud marching up the field to attack or hold an objective. My original plan with Morturg was with the idea that he would use his Trait, but I now realize it would be Mortarion that is warlord so was double dipping warlord traits, oops. A question about Calas and Mort, it mentions that Calas can't use his power before Mortarions fall. Is it the mission that tells me when Mort has fallen, or is it up to me to say, this is fallen Mortarion ? That HH box game can't come soon enough to not have to rely on the minimum marine units for everything. Link to comment https://bolterandchainsword.com/topic/314742-3k-death-guard/#findComment-4193792 Share on other sites More sharing options...
Caillum Posted October 11, 2015 Share Posted October 11, 2015 You don't have Deathshroud anywhere on your army list, hence the question. ?? Yeah, Morturg Missile is a decent list build, but you lose Rites of War, so no Reaping. Unsure about the point about Mortarion's fall. Will come up in one of the future books eventually. Link to comment https://bolterandchainsword.com/topic/314742-3k-death-guard/#findComment-4193797 Share on other sites More sharing options...
1000 Sons Posted October 11, 2015 Author Share Posted October 11, 2015 The Death Shroud were on paper but forgot to type them on list /blush. This leaves me with 155 points. Boost the missle launcher squad, add a dreadnought or add another medusa as an artillery squadron. I would like to boost a tac squad but would be forced to use thousand sons models which kind of kills the mood. Link to comment https://bolterandchainsword.com/topic/314742-3k-death-guard/#findComment-4193806 Share on other sites More sharing options...
Caillum Posted October 11, 2015 Share Posted October 11, 2015 I'm a big fan of Medusae. 2-3 is best. :) Some more suggestions for you: - put Vexilla on the Tacticals to stop them running away - combine the Heavy Support Squads into a 10-man unit, probably with Volkite culverins for anti-infantry. Saves points on extra models and you only need 1 Apothecary. - you have 4 weapons on the Grave Warden's Land Raider Phobos, but likely only 1 + 1 from Machine Spirit will fire. Why pay for the multi-melta? - Deathshroud could actually count as your compulsory HQ, saving the points from your Chaplain for something else... like a Land Raider DT! 3 + Morty will fit into one. :) Link to comment https://bolterandchainsword.com/topic/314742-3k-death-guard/#findComment-4193821 Share on other sites More sharing options...
1000 Sons Posted October 11, 2015 Author Share Posted October 11, 2015 Took your advice and added vexilla to the 2 tac units. turned the heavy squad into one 10 man unit with volkite. And Morty and the death shroud have their own land raider to ride in style, and a second medusa to really lay in the phosphex Link to comment https://bolterandchainsword.com/topic/314742-3k-death-guard/#findComment-4194280 Share on other sites More sharing options...
Slips Posted October 11, 2015 Share Posted October 11, 2015 Where are you getting the Rad Missile on the Heavy Support Squads? The Reaping only lets you take Rad Grenades. Link to comment https://bolterandchainsword.com/topic/314742-3k-death-guard/#findComment-4194286 Share on other sites More sharing options...
1000 Sons Posted October 11, 2015 Author Share Posted October 11, 2015 Bah, read that wrong, thought it was the bonus from Mortarion but it is just a 4+ poison effect. Back to volkites, choom choom. Link to comment https://bolterandchainsword.com/topic/314742-3k-death-guard/#findComment-4194348 Share on other sites More sharing options...
Brother Heinrich Posted October 12, 2015 Share Posted October 12, 2015 i like the list, looks nasty as hell. Link to comment https://bolterandchainsword.com/topic/314742-3k-death-guard/#findComment-4194804 Share on other sites More sharing options...
SkimaskMohawk Posted October 15, 2015 Share Posted October 15, 2015 So imo the reaping is a bit of a trap when it comes to benefits vs cost. Because of the nature of non compulsory HS you already need to have filled up 5 slots to take advantage of it, which naturally is a lot of points. You can kind of see it in your list where you have less than 40 infantry models in 3k, though dedicated Raiders and primarch s to tend to jack the points up. Right now you have 5 scoring units which sounds fine, except when you realize one is already a giant target, one is 3 models strong, one is 5 models strong a th last two are just tactical marines; the easily killed transports are also the only way you can ever hope to claim objectives because of the RoW (no armoured ceramite on the Raiders really makes them easy). I'd drop the apothecary since the HS S is going to eat scorpius blasts like nobodies business anyways and split them into two 5 man squads, that way they don't get ruined in one shot of scorpius/typhon and you get another scoring unit. I'd also reconsider the grave wardens since they conflict with the strengths of th reaping and you already have a Terminator bodyguard going. Maybe get a sicaran or a laser Vindicator or something out of that heavy slot, because as soon as their ride is gone that unit is absolutely useless. Link to comment https://bolterandchainsword.com/topic/314742-3k-death-guard/#findComment-4197364 Share on other sites More sharing options...
1000 Sons Posted October 15, 2015 Author Share Posted October 15, 2015 The low troop count is an issue, but as stated above it is all I have that is death guard without having to use berserkers or thousand sons models. Once the plastic hh box comes out hopefully it will allow more troops and bigger squads. Last game I had small heavy squads and it didn't change anything since a scorpius and thud guns smushed them in one turn anyways. I am hoping to have them in good cover/a building and then have the 4+ cover and 5+FnP. The grave wardens are just a personal favourite, and they did well last game. Plus I want to make sure to use both legion specific units to really get the death guard feel. My goal is still to have 7 death shroud, mort and an apoth in a Spartan roaring down the table Sicaran and the laser vindi are definatly some thing to think about. Though I like the look of the sicaran venator. Anyways I got my 3rd game of hh coming, which will use this list if I can get everything together, so still tinkering around with what looks and works best on the table. Link to comment https://bolterandchainsword.com/topic/314742-3k-death-guard/#findComment-4197912 Share on other sites More sharing options...
SkimaskMohawk Posted October 15, 2015 Share Posted October 15, 2015 I can totally understand if it's all the models you own and are trying to make due/fill points. I'd still suggest msu HSS since typhons eat cover. Sicaran venator is awesome as it can counter said typhon Link to comment https://bolterandchainsword.com/topic/314742-3k-death-guard/#findComment-4197920 Share on other sites More sharing options...
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