xmercx Posted October 11, 2015 Share Posted October 11, 2015 So I'm trying to get some motivation to model/paint again. Started to sort out bits to do another 5 man Sanguinary Guard squad. Currently I have two 5 man squads already painted up. Both squads have one inferno pistol. One squad has a banner. I count them all as having swords though some could be considered axes if I really wanted (used 3rd party weapons). Trying to figure out how I should gear up the third squad. I have enough bits to do any of the possible load outs I could want though not enough of the wrist mounted plasma/inferno pistols so some of those would have to be in hands if I wanted to run a full squad of them. So what kind of load outs would you all use? Link to comment https://bolterandchainsword.com/topic/314747-sanguinary-guard-loadouts/ Share on other sites More sharing options...
dakkamasta Posted October 11, 2015 Share Posted October 11, 2015 I usually run my SG as an escort for Dante. I take 5 men with 2 inferno pistols and a banner. That way they can deep strike in and pop a vehicle effectively and the banner is pretty much an auto take if Dante is in there since it gives him +1 A aswell as the squad. I usually go all swords and sometimes a fist but I like to take it easy on the upgrades. Link to comment https://bolterandchainsword.com/topic/314747-sanguinary-guard-loadouts/#findComment-4193802 Share on other sites More sharing options...
DietOfLiquor Posted October 11, 2015 Share Posted October 11, 2015 Plasma all the way! I'd go an axe or two and two plasma's for the third squad! But that's just personal preference. Link to comment https://bolterandchainsword.com/topic/314747-sanguinary-guard-loadouts/#findComment-4193823 Share on other sites More sharing options...
Karhedron Posted October 12, 2015 Share Posted October 12, 2015 I normally go the opposite way and avoid plasma. With power weapons throughout, you don't need to spend points on a few overheating AP2 shots. I do like inferno pistols though. I like 2-3 in a squad so that they can pop transports and then assault the contents. I run my DC the same way and this means that I don't have to invest in dedicated anti-tank units as I have sufficient fast-moving melta weapons scattered through my army. Link to comment https://bolterandchainsword.com/topic/314747-sanguinary-guard-loadouts/#findComment-4194583 Share on other sites More sharing options...
Charlo Posted October 12, 2015 Share Posted October 12, 2015 Aye, people detest plasma pistols and in our case, when we have the Inferno variety there's no need to take them. Link to comment https://bolterandchainsword.com/topic/314747-sanguinary-guard-loadouts/#findComment-4194600 Share on other sites More sharing options...
Xenith Posted October 12, 2015 Share Posted October 12, 2015 Small discussion on it here: http://www.bolterandchainsword.com/topic/311671-kitting-out-the-sanguinary-guard-who-carries-the-banner/?hl=%2Bsanguinary+%2Bguard&do=findComment&comment=4135631 I agree a few inferno pistols are fun. I armed them all with plasma, as they were cheap on a bits site, however count them as infernos. You seem to be missing guys with fists. I'd make a guy with fist and banner. Maybe 1-2 with axes, and use this third squad to bulk up the other squads to 6-7 men each. Link to comment https://bolterandchainsword.com/topic/314747-sanguinary-guard-loadouts/#findComment-4194829 Share on other sites More sharing options...
Silverson Posted October 12, 2015 Share Posted October 12, 2015 i generally use mine in 2 ways... squad 1 with 3 swords, 1 axe, 1 fist, 2 inferno pistols, banner. (sanguinary priest goes here) squad 2 with 3 swords, 1 axe, 1fist , all bolt guns or maybe 2 plasma if points are spare or 1 squad of 7 guys with 5 swords, 1 axe, 1 fist, banner, 2 inferno pistols. (dante and priest go in here) Link to comment https://bolterandchainsword.com/topic/314747-sanguinary-guard-loadouts/#findComment-4194874 Share on other sites More sharing options...
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