Frater Cornelius Posted October 13, 2015 Share Posted October 13, 2015 Greetings. I admit, that I have not played BA since their release and I kind of lost track on what it is like. I bow my head before those who stick to their Chapter and humbly ask how the BA faction has developed? What strategies are there? Which ones are successful? Do people run Jump Packs? Dreads? Please let me know. Cheers :) Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/ Share on other sites More sharing options...
LutherMax Posted October 13, 2015 Share Posted October 13, 2015 Tri-melta assault squads in pods are great. Dante + Sanguinary Guard + Priest is great. Death Company + Jump Packs are great. Fast Vindicators are great. Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4196185 Share on other sites More sharing options...
Charlo Posted October 13, 2015 Share Posted October 13, 2015 My thoughts you obviously know Immerbro but i'll leave you with this - Never underestimate S5 on the charge. So many people do and hoo boy do they regret it. Nothing like running up to tanks and straight up punching through rear armour. Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4196204 Share on other sites More sharing options...
Brother_Mike Posted October 13, 2015 Share Posted October 13, 2015 I'd say the most defining characteristic of how BA have developed is the variety of units they have available to them now. I remember when I started playing in 3rd edition, we just had unique characters, DC and Furioso Dreadnoughts. Now we have a bunch of unique units like Sanguinary Guard, Librarian Furioso Dreadnoughts, Death Company that you can pay points for (where back in 3rd you had to roll for each squad), unique wargear and warlord traits, their own psychic powers, The Red Thirst, fast vehicles, etc. Blood Angels now feel as unique and their fluff made them sound since 3rd edition and it makes me pretty happy :D Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4196215 Share on other sites More sharing options...
LutherMax Posted October 13, 2015 Share Posted October 13, 2015 Oh yeah Librarian Dreadnoughts too - awesome and unique unit! Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4196330 Share on other sites More sharing options...
Frater Cornelius Posted October 14, 2015 Author Share Posted October 14, 2015 Dread, curious. How are they treating you? Also, is Dante and the nipple brigade still a thing? Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4196593 Share on other sites More sharing options...
CaptainHelion Posted October 14, 2015 Share Posted October 14, 2015 Oh yes, it sure is. They're just so good together. It's like they're high school sweethearts who broke up before University and now they're back together and we're all invited to the wedding. They're work well because they offer what each other lacks. Dante is an utter beast, but he is but one man, while the Guard are a host, but they lack survivability and a real knock-out punch. Str5/6 on the charge is good, but Encarmine Swords and Axes don't really offer much outside of reliability, and 2+ saves are good until you take a large handful of wounds all at once (or some AP2). Dante tanks like a champ with a 4++ and EW. Plus, he comes with a death mask stock, so that's another 5-10 pts you can save! Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4196620 Share on other sites More sharing options...
LutherMax Posted October 14, 2015 Share Posted October 14, 2015 Very much so – more so in fact in this Codex than the previous thanks to his axe now striking at Initiative... Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4196623 Share on other sites More sharing options...
SlangWhanger Posted October 14, 2015 Share Posted October 14, 2015 And close combat scouts in a landraider with a sanguinary priest (and librarian for added flavour)... Mwuhuhuhuhu Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4196625 Share on other sites More sharing options...
Frater Cornelius Posted October 14, 2015 Author Share Posted October 14, 2015 Interesting. But hows the survivability of the nipple brigade? They lack an invulnerable save and Grav is everywhere? Hows mech looking? We're talking Preds, Land Raiders and Stormravens. Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4196673 Share on other sites More sharing options...
CaptainHelion Posted October 14, 2015 Share Posted October 14, 2015 Oh, they die like chumps to Grav and Plasma. Melta, too. Nothing you can't hide behind a wall from, of course, but it IS something to keep in mind. An attached Priest can help with the first two, as a FNP puts them roughly on the same survivability against Grav and Plas as tactical Termies. And if they're throwing Str8+ AP1/2 at them, then at least they're not shooting at your vehicles. Dante is also useful here, as I mentioned earlier, as he can hope to tank the occasional AP1/2 wound on his Eternal Warrior Iron Halo. He won't get FNP from an attached Priest on Str8+, but see the aforementioned "not shooting your vehicles", and he's not going to pop from Instant Death. Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4196695 Share on other sites More sharing options...
Charlo Posted October 14, 2015 Share Posted October 14, 2015 Yeah, the lack of invulnerable is what puts me off the nipple brigade. Always tempted to ally in a shield eternal chapter master to help tank, with IH tactics for a 4+ FNP too against the Plas/grav. Making the most of GWs lack of giving us "chapter tactics". Of course you could always get lucky on Sanguinary and get the 5++ power. Really a Librarian with that dicipline does wonders for this unit. Probably the closest thing to a death star we have! As for armour, vanilla and dangles can keep thier squadrons (except whirlwinds, but we can get that with suppression force) were faster and more useful. Plus the Baal is hilarious. Run two and a Redeemer then watch as your opponent loses it making sure not a single flamestorm cannon reaches his lines intact. Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4196703 Share on other sites More sharing options...
Frater Cornelius Posted October 14, 2015 Author Share Posted October 14, 2015 Vehicle Squadrons don't really do it. The BA fast tanks is more enticing. What do people put in the Raider? Stormhammers? Mephiston? Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4196770 Share on other sites More sharing options...
Charlo Posted October 14, 2015 Share Posted October 14, 2015 Mephiston and scouts is a fun one! Or a priest. Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4196787 Share on other sites More sharing options...
evildrcheese Posted October 14, 2015 Share Posted October 14, 2015 Nearest thing to a death star in my opinion is DC, Chappy and Dante. Being able to rinse and repeat the charge bonuses is amazing. Pointy as hell though. D Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4197077 Share on other sites More sharing options...
Servant of Dante Posted October 14, 2015 Share Posted October 14, 2015 Whenever sanguinary guard come up I like to point out I was running them consistently last codex when they where not amazing. Always give them Dante and a priest. Be careful if you deep strike them. NEVER forget your chapter banner Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4197101 Share on other sites More sharing options...
Ushtarador Posted October 15, 2015 Share Posted October 15, 2015 CC scouts with chaplain out of a stormraven is really strong :) They throw a huge amount of dice and are really cheap, took many an opponent by surprise! Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4197510 Share on other sites More sharing options...
Frater Cornelius Posted October 19, 2015 Author Share Posted October 19, 2015 What is the general opinion on Rhinos? With Tacs, that is. Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4200999 Share on other sites More sharing options...
LutherMax Posted October 20, 2015 Share Posted October 20, 2015 If you have a 10-man squad it's a reasonable investment, to provide that extra layer / turn of protection for the marines. They can also unload and go off on their own, doubling your objective-scoring potential for the unit. Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4201792 Share on other sites More sharing options...
CaptainHelion Posted October 21, 2015 Share Posted October 21, 2015 Tripling, if you've combat squaded them. Combat squads are the exception to the 'Can't have two different units in the same transport' rule, which means you can have two squads hop out of the Rhino (different times, or the same time, either is fine) and go after three objectives. Link to comment https://bolterandchainsword.com/topic/314863-what-makes-blood-angels-tick/#findComment-4202430 Share on other sites More sharing options...
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