gav1892 Posted October 15, 2015 Share Posted October 15, 2015 So ive got 2 5 man squads of devs but i was thinking about getting rid of them and using the new design boxes of dev along with a BA tactical squad to make 2 ten man squads. Are the new kits any better? more dynamic looking than the old ones? Also what have people found to be the best arrangement? i was thinking maybe a squad with 5 ML and a squad with 5 LC. Just a shame we cant use the Grav Cannons. Link to comment https://bolterandchainsword.com/topic/314953-devastators/ Share on other sites More sharing options...
Sans Mercy Posted October 15, 2015 Share Posted October 15, 2015 Sadly the heavy weapon limit is set at 4.For versatility, you'll want to go ML, although I'm a fan of heavy bolters because I have a lot of orks and nids in my meta,are cheap, and are simply badass looking. Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4197898 Share on other sites More sharing options...
TheSauce Posted October 15, 2015 Share Posted October 15, 2015 First, you can only get 4 heavy weapons per squad, regardless of size. The new devastator squad is really nice - the new sculpts GW has put out are super high quality and pretty easy to put together (though I had trouble assembling the grav cannons). There is also a sweet kneeling pose that I really like for a ML or LC. I would put together the ML and the Lascannon models, (each box should be able to make 2), and then sell the grav cannons on ebay - they are a pretty desirable bit. I've had luck with the 5 man, 4 ML squad. It's not too expensive and throws out decent firepower. I assume the LC option would be the same - a little more expensive and a little less flexible against hordes without the 4 blasts (though hordes aren't really a BA problem). You can also splash 1 LC in with a squad of ML to make use of the sergeant's signum and that sweet BS 5. Finally, I usually find my devastators conscripted into 5-man tactical squads to serve as their heavy weapons. I've also considered running 5 man, 2 heavy weapon teams in rhinos - that way the two heavies can fire out of the top. It isn't very expensive if you're going for a MSU-style list - something more in line with what you're seeing from vanilla space marine gladius strike force lists. All said, building up 4 ML and 4 LC will get you the most bang for your buck, IMO. Grav cannons are awesome as well if you have the extra marine bodies to put them on and can wait for the next BA update to get them rolled in (or don't care if you play by the "rules"). Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4197903 Share on other sites More sharing options...
Xenith Posted October 16, 2015 Share Posted October 16, 2015 Missile launchers used to be my go-to, but recently, I've found them lacking in the vehicle killing department. Next squad I make will be 4x Las, then 4x Plasma. Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4198255 Share on other sites More sharing options...
appiah4 Posted October 16, 2015 Share Posted October 16, 2015 The only two Devastator Squad loadouts I've found useful are 3xML+1xLC and 4xPC. I've also considered embarking a 4xMM Devastator unit on a Blood Raven for :cusss and giggles.. Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4198257 Share on other sites More sharing options...
Charlo Posted October 16, 2015 Share Posted October 16, 2015 Plasma cannons all the way. Bonus points for putting them behind and ADL. They really do scare everything on legs and soften things up for the DC Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4198333 Share on other sites More sharing options...
gav1892 Posted October 16, 2015 Author Share Posted October 16, 2015 Cheers guys i meant to say 4 HW i keep forgetting the SGT is generally useless without the Signum. The thing with PC is the whole gets hot rule. I intend to combat squad them with the 5 bolter guys almost acting as a shield to protect the LC and ML. Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4198359 Share on other sites More sharing options...
Charlo Posted October 16, 2015 Share Posted October 16, 2015 Gets hot isn't so bad, even if you lose a guy it can actually work in your favour, your opponent will laugh and immediately forget about the threat they present :) Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4198387 Share on other sites More sharing options...
gav1892 Posted October 16, 2015 Author Share Posted October 16, 2015 plasma pistols were my go to weapons in CC but i lost so many SGT's or other guys to gets hot i gave up with them Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4198392 Share on other sites More sharing options...
Spagunk Posted October 16, 2015 Share Posted October 16, 2015 Had a match two weeks ago where a 5 man sternguard squad lost 4 guys due to gets hot. Don't dismiss angry machine spirits! Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4198412 Share on other sites More sharing options...
LutherMax Posted October 16, 2015 Share Posted October 16, 2015 In my (admittedly limited) experience with plasma, Gets Hot seems to happen more often than is statistically likely... Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4198429 Share on other sites More sharing options...
Xenith Posted October 16, 2015 Share Posted October 16, 2015 Its a 1/18 chance. In a 6 turn game, a 1w model should only die once every 3 games. a 4 Cannon dev squad should expect to lose one man per game to gets got. Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4198441 Share on other sites More sharing options...
gav1892 Posted October 16, 2015 Author Share Posted October 16, 2015 In my (admittedly limited) experience with plasma, Gets Hot seems to happen more often than is statistically likely... My sentiments exactly. In the first game i ever played i lost 3 guys to gets hot in 2 rounds. Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4198443 Share on other sites More sharing options...
Jolemai Posted October 16, 2015 Share Posted October 16, 2015 I have that experience with my Dreadnoughts (they always get immobilised) or my tanks driving over cover without a dozerblade... I don't believe in luck or any of that jazz, but Sod's Law is real and you can't cheat it Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4198446 Share on other sites More sharing options...
Spagunk Posted October 16, 2015 Share Posted October 16, 2015 Its a 1/18 chance. In a 6 turn game, a 1w model should only die once every 3 games. a 4 Cannon dev squad should expect to lose one man per game to gets got. Forgot to mention, all 4 Gets Hot deaths happened in a single round. Logically you are correct but anecdotally it just seems too risky. They did kill my vindicator so they made some of their points back I guess. Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4198448 Share on other sites More sharing options...
Brother_Mike Posted October 16, 2015 Share Posted October 16, 2015 Gets hot isn't so bad, even if you lose a guy it can actually work in your favour, your opponent will laugh and immediately forget about the threat they present Or you could attach a Sanguinary Priest to the unit for FNP on the gets hot save (and all the other saves of course) and make your opponent work to kill your devastators that you doubt placed in good cover ;) Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4198932 Share on other sites More sharing options...
evildrcheese Posted October 17, 2015 Share Posted October 17, 2015 I remember the first time I used a Plasma weapon it hot and killed the wielder... Devs. I use ML, but they do lack the ability to blow up something out right. I'm sure we'll get access to grab by the time the next book rolls around... Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4199508 Share on other sites More sharing options...
tjr Posted October 19, 2015 Share Posted October 19, 2015 "Gets hot" is a risk I'm totally willing to take. A bit too often my PCs haven't had the range. Would love it if the PC had 2 firing modes: 36" blast or 48" not-blast (or BEAM!). Anyway:Which color for devastator weapons? I have 4 Heavy Bolters and 4 Missile Launchers that needs some paint. Black is boring. My ASM and Tacs have yellow swords/guns (Which has looked AWESOME since 2nd Ed.). But I don't image a bit, yellow block of heavy bolter will look good. I have a very, very dark green I might try. Or perhaps copper / tin bitz. Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4200796 Share on other sites More sharing options...
Spagunk Posted October 19, 2015 Share Posted October 19, 2015 You could try a olive/drab green as green is the contrast color of red (It's what I do for some of my weapons). I caution against anything of the Evergreen/bluer end of the spectrum. Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4200800 Share on other sites More sharing options...
d@n Posted October 19, 2015 Share Posted October 19, 2015 Missile launchers with flakk are ok as a Swiss Army knife option, but under whelming. Heavy bolters and multi melter are pointless imo. Preds with over charged engines are far superior as a las cannon platform then devastators, as you can out manuver your oponent very easily to get a shot at his side armour. Plasma cannons with a pressianced Libby in some cover can be awesome or spend the whole game doing absolutely nothing depending on how you places them how you deploy and the amount of line of sight blocking terrain. By far your best option is to use the sky hammer annihilation force foramation and give give each dev squad 2 heavy graves. Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4200825 Share on other sites More sharing options...
Charlo Posted October 19, 2015 Share Posted October 19, 2015 My successor uses weapon colours instead of helmet. So tactical stuff is silver, assault has yellow casing and dev weapons are blue. Bolters in dev squads are a different story, but they'll probably just be silver... Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4200876 Share on other sites More sharing options...
evildrcheese Posted October 19, 2015 Share Posted October 19, 2015 Black casing all the way for me. If you want Prescience Plas a bare bones inquisitor would probably be a cheaper option. D Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4201210 Share on other sites More sharing options...
Brother_Mike Posted October 19, 2015 Share Posted October 19, 2015 "Gets hot" is a risk I'm totally willing to take. A bit too often my PCs haven't had the range. Would love it if the PC had 2 firing modes: 36" blast or 48" not-blast (or BEAM!). Anyway: Which color for devastator weapons? I have 4 Heavy Bolters and 4 Missile Launchers that needs some paint. Black is boring. My ASM and Tacs have yellow swords/guns (Which has looked AWESOME since 2nd Ed.). But I don't image a bit, yellow block of heavy bolter will look good. I have a very, very dark green I might try. Or perhaps copper / tin bitz. I sometimes paint my weapons with gold metal and white casing (you can refer to the sternguard in my pic gallery for reference). That coloration is more reserved for master-crafted/relic weaponry, but hey, if you want giant, gaudy Plasma Cannons I sure won't try to stop you :P Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4201235 Share on other sites More sharing options...
Omega-soul Posted October 19, 2015 Share Posted October 19, 2015 I'am painting the black base and copper/dark gold edges - lookslike a realy old clad in gold weapons Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4201432 Share on other sites More sharing options...
appiah4 Posted October 20, 2015 Share Posted October 20, 2015 Sounds like you guys who are having 4 Gets Hots in a single shooting are not decorating your plasma weapons enough purity seals.. Link to comment https://bolterandchainsword.com/topic/314953-devastators/#findComment-4201656 Share on other sites More sharing options...
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