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Avoiding artillery


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You still need to actually get into combat though. Best case that's a turn 2 charge, but most people aren't going to leave their barrage undefended. Realistically you're looking at a Turn 3 charge, while the vets are going to be targeted as a pretty big threat.
Sure, I'm not doubting the capability to kill tanks if you get them into combat. My point was that as soon as you infiltrate a squad of guys towards their artillery then they're going to target that squad, so their chances of getting into combat is going to be pretty low. Much better to use pods
Well with the combination of infiltrate and scout if you close the distance and get close to your opponents units one of two things will happen, you will find your self in melee or your opponent won't be as quick to try and drop artillery on you and run the risk of hitting his own guys.
So a vigilator too? That's another 100 points to make sure you have a turn 2 charge, but now you're investing more than the cost of the medusas or scorpius or thudd guns. There's not going to be a real disincentive for them to shoot you because you're going to be somewhere around 6" away; they'd need a pretty bad scatter to end up hitting themselves or any other friendly units. This is assuming they don't move their medusas or ground troops supporting.

As Mentioned Before the Primaris-Lightning With Krakens is a good choice but, Electromagnetic Storm Charges are possibly another good option when that Artillery is Squadron'd and Mechanized because of them being Haywire Large Blasts.

 

But, being Bombs, they're a bit harder to use.

Which means at best turn two and is only good if they are on a flank. Just use infiltrate for rapiers to get a clear shot, it's a lot better than hoping a foot slogging squad will get in range for a turn 2, close range shot

Infiltrate is almost worthless in a Mechanicum-heavy meta... :(

This is the first I've heard of a mechanicum heavy meta; the posts around here tend to assume the legions as the main force. Regardless, Infiltrate shouldn't be always used to get within minimum distance, often deploying to take advantage of a gap or hole int their deployment is what's valuable; getting Los on priority targets doesn't mean you need to within 24" of thallax. You just need to see their big threat with rapiers and castellax
As an imperial guard player I demand to know when the medusa got barrage. Fluff wise it makes no sense at all, it's literally meant to fire into fortifications. If it doesn't have barrage then It makes it a whole easier to deal with. Also keep in mind that it's defenses are made of wet cardboard.

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