jeremy1391 Posted October 22, 2015 Share Posted October 22, 2015 Raven guard vets infiltrating with melta bombs will destroy a squadron of medusas in one go. Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4203454 Share on other sites More sharing options...
SkimaskMohawk Posted October 22, 2015 Share Posted October 22, 2015 You still need to actually get into combat though. Best case that's a turn 2 charge, but most people aren't going to leave their barrage undefended. Realistically you're looking at a Turn 3 charge, while the vets are going to be targeted as a pretty big threat. Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4203896 Share on other sites More sharing options...
jeremy1391 Posted October 24, 2015 Share Posted October 24, 2015 Don't forget all Raven guard infantry have infiltrate. So even tactical marines can do the job with krak grenades. Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4205388 Share on other sites More sharing options...
SkimaskMohawk Posted October 24, 2015 Share Posted October 24, 2015 Sure, I'm not doubting the capability to kill tanks if you get them into combat. My point was that as soon as you infiltrate a squad of guys towards their artillery then they're going to target that squad, so their chances of getting into combat is going to be pretty low. Much better to use pods Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4205425 Share on other sites More sharing options...
jeremy1391 Posted October 24, 2015 Share Posted October 24, 2015 Well with the combination of infiltrate and scout if you close the distance and get close to your opponents units one of two things will happen, you will find your self in melee or your opponent won't be as quick to try and drop artillery on you and run the risk of hitting his own guys. Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4205426 Share on other sites More sharing options...
SkimaskMohawk Posted October 24, 2015 Share Posted October 24, 2015 So a vigilator too? That's another 100 points to make sure you have a turn 2 charge, but now you're investing more than the cost of the medusas or scorpius or thudd guns. There's not going to be a real disincentive for them to shoot you because you're going to be somewhere around 6" away; they'd need a pretty bad scatter to end up hitting themselves or any other friendly units. This is assuming they don't move their medusas or ground troops supporting. Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4205451 Share on other sites More sharing options...
Excessus Posted October 24, 2015 Share Posted October 24, 2015 Infiltrate brings outflank too :) Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4205874 Share on other sites More sharing options...
SkimaskMohawk Posted October 24, 2015 Share Posted October 24, 2015 Which means at best turn two and is only good if they are on a flank. Just use infiltrate for rapiers to get a clear shot, it's a lot better than hoping a foot slogging squad will get in range for a turn 2, close range shot Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4205971 Share on other sites More sharing options...
Slips Posted October 24, 2015 Share Posted October 24, 2015 As Mentioned Before the Primaris-Lightning With Krakens is a good choice but, Electromagnetic Storm Charges are possibly another good option when that Artillery is Squadron'd and Mechanized because of them being Haywire Large Blasts. But, being Bombs, they're a bit harder to use. Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4205973 Share on other sites More sharing options...
Excessus Posted October 25, 2015 Share Posted October 25, 2015 Which means at best turn two and is only good if they are on a flank. Just use infiltrate for rapiers to get a clear shot, it's a lot better than hoping a foot slogging squad will get in range for a turn 2, close range shot Infiltrate is almost worthless in a Mechanicum-heavy meta... :( Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4206079 Share on other sites More sharing options...
SkimaskMohawk Posted October 25, 2015 Share Posted October 25, 2015 This is the first I've heard of a mechanicum heavy meta; the posts around here tend to assume the legions as the main force. Regardless, Infiltrate shouldn't be always used to get within minimum distance, often deploying to take advantage of a gap or hole int their deployment is what's valuable; getting Los on priority targets doesn't mean you need to within 24" of thallax. You just need to see their big threat with rapiers and castellax Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4206095 Share on other sites More sharing options...
Excessus Posted October 25, 2015 Share Posted October 25, 2015 Indeed, the use of infiltrate is plentyful...but since I have the option of other skills instead I don't always use that...especially when I'm facing off against thallax... Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4206182 Share on other sites More sharing options...
ThatOneMarshal Posted October 26, 2015 Share Posted October 26, 2015 As an imperial guard player I demand to know when the medusa got barrage. Fluff wise it makes no sense at all, it's literally meant to fire into fortifications. If it doesn't have barrage then It makes it a whole easier to deal with. Also keep in mind that it's defenses are made of wet cardboard. Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4207202 Share on other sites More sharing options...
Slips Posted October 26, 2015 Share Posted October 26, 2015 I dunno, to me they've always had it. Its a Mortar, after all. So the Shell is being shot in a Ballistic Arc, not pointed straight at the target like a bullet, hence Barrage. Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4207212 Share on other sites More sharing options...
Hesh Kadesh Posted October 26, 2015 Share Posted October 26, 2015 Bastionbreacher and strangely enough Phosphex rounds lose barrage. Although Legipn don't get Bastionbreacher. Link to comment https://bolterandchainsword.com/topic/315089-avoiding-artillery/page/2/#findComment-4207295 Share on other sites More sharing options...
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