Brother_Mike Posted October 23, 2015 Share Posted October 23, 2015 Now im thinking about the potential of deep striking such a versatile set of weapons relatively accurately (given Descent of Angels/The Angel's Wing). Deep striking flamer templates has always been a love for blood angels. And having inferno pistols in tow means that you can also go for vehicles, so you aren't forced to avoid tanks/walkers or hordes of infantry depending on what pistols you chose. And if you get charged the turn you deep strike in, you'll have flamer templates to hopefully swing things in your favor before anyone gets to attack. Link to comment https://bolterandchainsword.com/topic/315143-vanguard-loadout/page/2/#findComment-4204809 Share on other sites More sharing options...
CaptainHelion Posted October 23, 2015 Share Posted October 23, 2015 Oh Sisters don't count. When did you last see a Seraphim squad outside of Dawn of War ? Ten minutes ago, as I shifted them out of their case to make room for the Sternguard I'll be taking next game Link to comment https://bolterandchainsword.com/topic/315143-vanguard-loadout/page/2/#findComment-4204824 Share on other sites More sharing options...
Riot Earp Posted October 23, 2015 Share Posted October 23, 2015 I think most are prohibitely expensive in a way (although not much more than PW/SS) that's why I like hand flamers. Plus the template rules really help as you fire them ALL at the same time, so ten to twenty templates. Even against 5 Marines ten templates causes about 6 unsaved wounds, then you can charge. What do you want to charge after that? I magnetize my VV so i can test some weapon loadouts in the future. The Grav Pistols are the most appealing to me. In the Archangels Sanguine Wing i will take 3 SS per 10 Man and ad 1-2 Grav Pistols with Power Axes (sweet free pws) to the party. Link to comment https://bolterandchainsword.com/topic/315143-vanguard-loadout/page/2/#findComment-4204826 Share on other sites More sharing options...
Xenith Posted October 23, 2015 Share Posted October 23, 2015 hand flamer + inferno pistol: can threaten every type of unit in the game and both weapons synergize further by having the same range (if you can fire one, you can fire both) Interesting. 5 Vanguard, 5 inferno pistols 5 hand flamers. Drop pod/jump packs. 5 tmplates at once to clear the chaff, then 5 meltas into the survivors. Assassination squad? Again, nothing Sternguard cannot do for cheaper, but might be interesting. Equip them with packs and they are like mini MM/HF land speeders. Link to comment https://bolterandchainsword.com/topic/315143-vanguard-loadout/page/2/#findComment-4204827 Share on other sites More sharing options...
Brother_Mike Posted October 23, 2015 Share Posted October 23, 2015 hand flamer + inferno pistol: can threaten every type of unit in the game and both weapons synergize further by having the same range (if you can fire one, you can fire both) Interesting. 5 Vanguard, 5 inferno pistols 5 hand flamers. Drop pod/jump packs. 5 tmplates at once to clear the chaff, then 5 meltas into the survivors. Assassination squad? Again, nothing Sternguard cannot do for cheaper, but might be interesting. Equip them with packs and they are like mini MM/HF land speeders. But what they CAN do better is assault (and be able to shoot their special weapons unlimited times). Being more relevant in more phases of the game is never a bad thing in my opinion Link to comment https://bolterandchainsword.com/topic/315143-vanguard-loadout/page/2/#findComment-4204830 Share on other sites More sharing options...
Spagunk Posted October 23, 2015 Share Posted October 23, 2015 The other thing that's really good about dual pistolero's is that if you deep strike or use a formation for deep striking you have a huge amount of fire on your turn. Given that you kind of just sit there for a turn, seems like a good idea for mowing the field. Angel's wrath seems suited very well for this. Drop down massive S4 from meteoric strikes and then pummel your enemies with high volume firepower. Link to comment https://bolterandchainsword.com/topic/315143-vanguard-loadout/page/2/#findComment-4204835 Share on other sites More sharing options...
Charlo Posted October 23, 2015 Share Posted October 23, 2015 The other thing that's really good about dual pistolero's is that if you deep strike or use a formation for deep striking you have a huge amount of fire on your turn. Given that you kind of just sit there for a turn, seems like a good idea for mowing the field. Angel's wrath seems suited very well for this. Drop down massive S4 from meteoric strikes and then pummel your enemies with high volume firepower. This is exactly what I'm doing :) Assault dudes will have flamers / hand flamers too. Just overload the dice. People can have fun charging the Vanguard for 10 D3 S3 hits haha Link to comment https://bolterandchainsword.com/topic/315143-vanguard-loadout/page/2/#findComment-4204847 Share on other sites More sharing options...
DietOfLiquor Posted October 23, 2015 Share Posted October 23, 2015 I am contemplating more along the line of gunslinging. I love the idea of it! Even my captain rolls around with a grav pistol/plasma pistol with a command squad most times. I'd love to start using VV as a gunslinging squad more often just because of my captain :P Dual hand flamers definitely seem legit! My fear though is that they would do too much damage if I was looking to charge something. Maybe a squad of 5 with BP/HF? And for monster hunters Grav/Plas loadouts? Of course the usual one or two storm shields in each squad. Just trying to think of ways to make it viable and fun! I don't care about competitiveness of it all. Hahah. Link to comment https://bolterandchainsword.com/topic/315143-vanguard-loadout/page/2/#findComment-4205023 Share on other sites More sharing options...
CaptainHelion Posted October 23, 2015 Share Posted October 23, 2015 I run a gunslinger Canoness as a secondary HQ in my Sisters force. Two inferno pistols are welcome wherever you go! I don't tend to run gunslingers outside of her, though I'm considering sergeants with grav-infernus/plas. Or dual infernus. Had to go wrong with that Link to comment https://bolterandchainsword.com/topic/315143-vanguard-loadout/page/2/#findComment-4205142 Share on other sites More sharing options...
LutherMax Posted October 24, 2015 Share Posted October 24, 2015 This said Formation is sweet https://greysplinter.wordpress.com/2015/10/19/shadowstrike-kill-team-new-rg-formation/ will defenetly field it with my red marines. :ph34r: Aww man, why didn't we get anything so awesome?! I'm having that as allies. Link to comment https://bolterandchainsword.com/topic/315143-vanguard-loadout/page/2/#findComment-4205977 Share on other sites More sharing options...
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